SoShaderParameter4i(3)

NAME
SoShaderParameter4i - The SoShaderParameter4i class is used to define a four-dimensional integer value as shader parameter.

SYNOPSIS

#include <Inventor/nodes/SoShaderParameter.h>

Inherits SoUniformShaderParameter.

  Public Member Functions
virtual SoType getTypeId (void) const
virtual void updateParameter (SoGLShaderObject *shaderObject)
Updates the shader parameter in the OpenGL state with the content of the value field.

  Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass ()
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

  Public Attributes
SoSFVec4i32 value

  Protected Member Functions
virtual const SoFieldData * getFieldData (void) const

  Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)

  Additional Inherited Members

Detailed Description

The SoShaderParameter4i class is used to define a four-dimensional integer value as shader parameter.

Member Function Documentation

  SoType SoShaderParameter4i::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.

  SoType SoShaderParameter4i::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and 'downward' casting.

Reimplemented from SoUniformShaderParameter.

  const SoFieldData ** SoShaderParameter4i::getFieldDataPtr (void) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
 Returns the SoFieldData class which holds information about fields in this node.

  const SoFieldData * SoShaderParameter4i::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoUniformShaderParameter.

  void SoShaderParameter4i::updateParameter (SoGLShaderObject * shaderObject) [virtual]

Updates the shader parameter in the OpenGL state with the content of the value field.

Implements SoUniformShaderParameter.

Member Data Documentation

  SoMFVec4i32 SoShaderParameter4i::value
The shader parameter value.

Author

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