/* ==================================== JUCER_BINARY_RESOURCE ====================================

   This is an auto-generated file: Any edits you make may be overwritten!

*/

namespace BinaryData
{

//================== jucer_AnimatedComponentSimpleTemplate.h ==================
static const unsigned char temp_binary_data_19[] =
"#pragma once\r\n"
"\r\n"
"%%include_juce%%\r\n"
"\r\n"
"//==============================================================================\r\n"
"/*\r\n"
"    This component lives inside our window, and this is where you should put all\r\n"
"    your controls and content.\r\n"
"*/\r\n"
"class %%content_component_class%%  : public juce::AnimatedAppComponent\r\n"
"{\r\n"
"public:\r\n"
"    //==============================================================================\r\n"
"    %%content_component_class%%()\r\n"
"    {\r\n"
"        // Make sure you set the size of the component after\r\n"
"        // you add any child components.\r\n"
"        setSize (800, 600);\r\n"
"        setFramesPerSecond (60); // This sets the frequency of the update calls.\r\n"
"    }\r\n"
"\r\n"
"    ~%%content_component_class%%() override\r\n"
"    {\r\n"
"    }\r\n"
"\r\n"
"    //==============================================================================\r\n"
"    void update() override\r\n"
"    {\r\n"
"        // This function is called at the frequency specified by the setFramesPerSecond() call\r\n"
"        // in the constructor. You can use it to update counters, animate values, etc.\r\n"
"    }\r\n"
"\r\n"
"    //==============================================================================\r\n"
"    void paint (juce::Graphics& g) override\r\n"
"    {\r\n"
"        // (Our component is opaque, so we must completely fill the background with a solid colour)\r\n"
"        g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));\r\n"
"\r\n"
"        // You can add your drawing code here!\r\n"
"    }\r\n"
"\r\n"
"    void resized() override\r\n"
"    {\r\n"
"        // This is called when the MainContentComponent is resized.\r\n"
"        // If you add any child components, this is where you should\r\n"
"        // update their positions.\r\n"
"    }\r\n"
"\r\n"
"\r\n"
"private:\r\n"
"    //==============================================================================\r\n"
"    // Your private member variables go here...\r\n"
"\r\n"
"\r\n"
"    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)\r\n"
"};\r\n";

const char* jucer_AnimatedComponentSimpleTemplate_h = (const char*) temp_binary_data_19;
}
