Bullet Collision Detection & Physics Library: btSoftSoftCollisionAlgorithm.cpp Source File

Bullet Collision Detection & Physics Library

btSoftSoftCollisionAlgorithm.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#include "btSoftSoftCollisionAlgorithm.h"
17#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
18#include "BulletCollision/CollisionShapes/btBoxShape.h"
19#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
20#include "BulletSoftBody/btSoftBodySolvers.h"
21#include "btSoftBody.h"
22#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
23
24#define USE_PERSISTENT_CONTACTS 1
25
26 btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* /*obj0*/, const btCollisionObjectWrapper* /*obj1*/)
27 : btCollisionAlgorithm(ci)
28//m_ownManifold(false),
29//m_manifoldPtr(mf)
30{
31}
32
33btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm()
34{
35}
36
37 void btSoftSoftCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
38{
39 btSoftBody* soft0 = (btSoftBody*)body0Wrap->getCollisionObject();
40 btSoftBody* soft1 = (btSoftBody*)body1Wrap->getCollisionObject();
41 soft0->getSoftBodySolver()->processCollision(soft0, soft1);
42}
43
44 btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/, btCollisionObject* /*body1*/, const btDispatcherInfo& /*dispatchInfo*/, btManifoldResult* /*resultOut*/)
45{
46 //not yet
47 return 1.f;
48}
btBoxShape.h
btCollisionDispatcher.h
btCollisionObjectWrapper.h
btCollisionObject.h
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
btSoftBodySolvers.h
btSoftBody.h
btSoftSoftCollisionAlgorithm.h
btCollisionAlgorithm
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
Definition: btCollisionAlgorithm.h:54
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:51
btManifoldResult
btManifoldResult is a helper class to manage contact results.
Definition: btManifoldResult.h:48
btPersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
Definition: btPersistentManifold.h:65
btSoftBodySolver::processCollision
virtual void processCollision(btSoftBody *, const struct btCollisionObjectWrapper *)=0
Process a collision between one of the world's soft bodies and another collision object.
btSoftBody
The btSoftBody is an class to simulate cloth and volumetric soft bodies.
Definition: btSoftBody.h:75
btSoftBody::getSoftBodySolver
btSoftBodySolver * getSoftBodySolver()
Definition: btSoftBody.h:1140
btSoftSoftCollisionAlgorithm::calculateTimeOfImpact
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Definition: btSoftSoftCollisionAlgorithm.cpp:44
btSoftSoftCollisionAlgorithm::processCollision
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Definition: btSoftSoftCollisionAlgorithm.cpp:37
btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm
btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
Definition: btSoftSoftCollisionAlgorithm.h:37
btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm
virtual ~btSoftSoftCollisionAlgorithm()
Definition: btSoftSoftCollisionAlgorithm.cpp:33
btCollisionAlgorithmConstructionInfo
Definition: btCollisionAlgorithm.h:33
btCollisionObjectWrapper
Definition: btCollisionObjectWrapper.h:18
btCollisionObjectWrapper::getCollisionObject
const btCollisionObject * getCollisionObject() const
Definition: btCollisionObjectWrapper.h:45
btDispatcherInfo
Definition: btDispatcher.h:31