Ide.PipelineStageLauncher
Description: Reference for Ide.PipelineStageLauncher

### Class

# IdePipelineStageLauncher

#### Description

    class Ide.PipelineStageLauncher : Ide.PipelineStage {
      parent_instance: IdePipelineStage
    }

No description available.

#### Hierarchy

#### Ancestors

- IdePipelineStage
- IdeObject
- GObject

#### Constructors

###### ide_pipeline_stage_launcher_new

Creates a new `IdePipelineStageLauncher` that can be attached to an `IdePipeline`.

Available since: 3.32

#### Instance methods

###### ide_pipeline_stage_launcher_get_clean_launcher

No description available.

Available since: 3.32

###### ide_pipeline_stage_launcher_get_ignore_exit_status

Gets the “ignore-exit-status” property.

Available since: 3.32

###### ide_pipeline_stage_launcher_get_launcher

No description available.

Available since: 3.32

###### ide_pipeline_stage_launcher_get_use_pty

No description available.

###### ide_pipeline_stage_launcher_set_clean_launcher

No description available.

###### ide_pipeline_stage_launcher_set_ignore_exit_status

Sets the “ignore-exit-status” property.

Available since: 3.32

###### ide_pipeline_stage_launcher_set_launcher

No description available.

###### ide_pipeline_stage_launcher_set_use_pty

If `use_pty` is set to `TRUE`, a Pty will be attached to the process.

Available since: 3.32

##### Methods inherited from IdePipelineStage (25)

Please see IdePipelineStage for a full list of methods.

##### Methods inherited from IdeObject (28)

Please see IdeObject for a full list of methods.

##### Methods inherited from GObject (43)

Please see GObject for a full list of methods.

#### Properties

###### Ide.PipelineStageLauncher:clean-launcher

No description available.

###### Ide.PipelineStageLauncher:ignore-exit-status

No description available.

###### Ide.PipelineStageLauncher:launcher

No description available.

###### Ide.PipelineStageLauncher:use-pty

No description available.

##### Properties inherited from IdePipelineStage (7)

###### Ide.PipelineStage:active

This property is set to `TRUE` when the build stage is actively running or cleaning.

Available since: 3.32

###### Ide.PipelineStage:check-stdout

Most build systems will preserve stderr for the processes they call, such as gcc, clang, and others. However, if your build system redirects all output to stdout, you may need to set this property to `TRUE` to ensure that Builder will extract errors from stdout.

Available since: 3.32

###### Ide.PipelineStage:completed

The “completed” property is set to `TRUE` after the pipeline has completed processing the stage. When the pipeline invalidates phases, completed may be reset to `FALSE`.

Available since: 3.32

###### Ide.PipelineStage:disabled

If the build stage is disabled. This allows you to have a stage that is attached but will not be activated during execution.

Available since: 3.32

###### Ide.PipelineStage:name

The name of the build stage. This is only used by UI to view the build pipeline.

Available since: 3.32

###### Ide.PipelineStage:stdout-path

The “stdout-path” property allows a build stage to redirect its log messages to a stdout file. Instead of passing stdout along to the build pipeline, they will be redirected to this file.

Available since: 3.32

###### Ide.PipelineStage:transient

If the build stage is transient.

Available since: 3.32

##### Properties inherited from IdeObject (2)

###### Ide.Object:cancellable

The “cancellable” property is a `GCancellable` that can be used by operations that will be cancelled when the `IdeObject::destroy` signal is emitted on `self`.

Available since: 3.32

###### Ide.Object:parent

The parent `IdeObject`, if any.

Available since: 3.32

#### Signals

##### Signals inherited from IdePipelineStage (3)

###### Ide.PipelineStage::chain

No description available.

###### Ide.PipelineStage::query

The `IdePipelineStage::query` signal is emitted to request that the build stage update its completed stage from any external resources.

Available since: 3.32

###### Ide.PipelineStage::reap

This signal is emitted when a request to rebuild the project has occurred. This allows build stages to ensure that certain files are removed from the system. For example, an autotools build stage might request that “configure” is removed so that autogen.sh will be Executed as part of the next build.

Available since: 3.32

##### Signals inherited from IdeObject (1)

###### Ide.Object::destroy

The “destroy” signal is emitted when the object should destroy itself and cleanup any state that is no longer necessary. This happens when the object has been removed from the because it was requested to be destroyed, or because a parent object is being destroyed.

Available since: 3.32

##### Signals inherited from GObject (1)

###### GObject.Object::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

#### Class structure

    struct IdePipelineStageLauncherClass {
      IdePipelineStageClass parent_class;

    }

###### Class members

`parent_class` |
    IdePipelineStageClass
| No description available.