/*  Originally created for KBoard
    SPDX-FileCopyrightText: 2006 Maurizio Monge <maurizio.monge@gmail.com>

    SPDX-License-Identifier: BSD-2-Clause
*/

// KGame namespace changes: mauricio@tabuleiro.com

#include "kgamecanvas.h"

// Qt
#include <QPaintEvent>
#include <QApplication>
#include <QTimer>
#include <QTime>
#include <QElapsedTimer>

/*
  TODO:
    - (maybe) allow an item to be destroyed while calling KGameCanvasItem::advance.
    - When a group is hidden/destroyed should only update items (optimize for sparse groups)
*/

#define DEBUG_DONT_MERGE_UPDATES 0
#define DEBUG_CANVAS_PAINTS      0

/*
    KGameCanvasAbstract
*/
KGameCanvasAbstract::KGameCanvasAbstract() {

}

KGameCanvasAbstract::~KGameCanvasAbstract() {
   //Note: this does not delete the items, be sure not to leak memory!
   for(int i=0;i<m_items.size();i++)
     m_items[i]->m_canvas = nullptr;
}

KGameCanvasItem* KGameCanvasAbstract::itemAt(const QPoint &pt) const {
  for(int i=m_items.size()-1;i>=0;i--) {
    KGameCanvasItem *el = m_items[i];
    if(el->m_visible && el->rect().contains(pt))
      return el;
  }
  return nullptr;
}

QList<KGameCanvasItem*> KGameCanvasAbstract::itemsAt(const QPoint &pt) const {
  QList<KGameCanvasItem*> retv;

  for(int i=m_items.size()-1;i>=0;i--) {
    KGameCanvasItem *el = m_items[i];
    if(el->m_visible && el->rect().contains(pt))
      retv.append(el);
  }

  return retv;
}


/*
    KGameCanvasWidget
*/
class KGameCanvasWidgetPrivate {
public:
  QTimer m_anim_timer;
  QElapsedTimer m_anim_time;
  bool m_pending_update;
  QRegion m_pending_update_reg;

#if DEBUG_CANVAS_PAINTS
  bool debug_paints;
#endif //DEBUG_CANVAS_PAINTS

  KGameCanvasWidgetPrivate()
  : m_pending_update(false)
#if DEBUG_CANVAS_PAINTS
  , debug_paints(false)
#endif //DEBUG_CANVAS_PAINTS
  {}
};

KGameCanvasWidget::KGameCanvasWidget(QWidget* parent)
: QWidget(parent)
, priv(new KGameCanvasWidgetPrivate()) {
  priv->m_anim_time.start();
  connect(&priv->m_anim_timer, &QTimer::timeout, this, &KGameCanvasWidget::processAnimations);
}

KGameCanvasWidget::~KGameCanvasWidget() {
  delete priv;
}

void KGameCanvasWidget::ensureAnimating() {
  if(!priv->m_anim_timer.isActive() )
      priv->m_anim_timer.start();
}

void KGameCanvasWidget::ensurePendingUpdate() {
  if(priv->m_pending_update)
    return;
  priv->m_pending_update = true;

#if DEBUG_DONT_MERGE_UPDATES
  updateChanges();
#else //DEBUG_DONT_MERGE_UPDATES
  QTimer::singleShot( 0, this, &KGameCanvasWidget::updateChanges );
#endif //DEBUG_DONT_MERGE_UPDATES
}

void KGameCanvasWidget::updateChanges() {
  for(int i=0;i<m_items.size();i++) {
    KGameCanvasItem *el = m_items.at(i);

    if(el->m_changed)
      el->updateChanges();
  }
  priv->m_pending_update = false;

#if DEBUG_CANVAS_PAINTS
  repaint();
  priv->debug_paints = true;
  repaint( priv->m_pending_update_reg );
  QApplication::syncX();
  priv->debug_paints = false;
  usleep(100000);
  repaint( priv->m_pending_update_reg );
  QApplication::syncX();
  usleep(100000);
#else //DEBUG_CANVAS_PAINTS
  repaint( priv->m_pending_update_reg );
#endif //DEBUG_CANVAS_PAINTS

  priv->m_pending_update_reg = QRegion();
}

void KGameCanvasWidget::invalidate(const QRect& r, bool /*translate*/) {
  priv->m_pending_update_reg |= r;
  ensurePendingUpdate();
}

void KGameCanvasWidget::invalidate(const QRegion& r, bool /*translate*/) {
  priv->m_pending_update_reg |= r;
  ensurePendingUpdate();
}

void KGameCanvasWidget::paintEvent(QPaintEvent *event) {
#if DEBUG_CANVAS_PAINTS
  if(priv->debug_paints)
  {
    QPainter p(this);
    p.fillRect(event->rect(), Qt::magenta);
    return;
  }
#endif //DEBUG_CANVAS_PAINTS

  {QPainter p(this);
  QRect evr = event->rect();
  QRegion evreg = event->region();

  for(int i=0;i<m_items.size();i++) {
    KGameCanvasItem *el = m_items.at(i);
    if( el->m_visible && evr.intersects( el->rect() )
        && evreg.contains( el->rect() ) ) {
      el->m_last_rect = el->rect();
      el->paintInternal(&p, evr, evreg, QPoint(), 1.0 );
    }
  }}
}

void KGameCanvasWidget::processAnimations() {
  if(m_animated_items.empty() ) {
    priv->m_anim_timer.stop();
    return;
  }

  int tm = priv->m_anim_time.elapsed();

  // The list MUST be copied, because it could be modified calling advance.
  // After all since it is implicitly shared the copy will not happen unless
  // is it actually modified
  QList<KGameCanvasItem*> ait = m_animated_items;
  for(int i=0;i<ait.size();i++) {
    KGameCanvasItem *el = ait[i];
    el->advance(tm);
  }

  if(m_animated_items.empty() )
    priv->m_anim_timer.stop();
}

void KGameCanvasWidget::setAnimationDelay(int d) {
  priv->m_anim_timer.setInterval(d);
}

int KGameCanvasWidget::mSecs() {
  return priv->m_anim_time.elapsed();
}

KGameCanvasWidget* KGameCanvasWidget::topLevelCanvas() {
  return this;
}

QPoint KGameCanvasWidget::canvasPosition() const {
	return QPoint(0, 0);
}

/*
    KGameCanvasItem
*/
KGameCanvasItem::KGameCanvasItem(KGameCanvasAbstract* KGameCanvas)
: m_visible(false)
, m_animated(false)
, m_opacity(255)
, m_pos(0,0)
, m_canvas(KGameCanvas)
, m_changed(false) {
  if(m_canvas) m_canvas->m_items.append(this);
}

KGameCanvasItem::~KGameCanvasItem() {
  if(m_canvas) {
    m_canvas->m_items.removeAll(this);
    if(m_animated)
      m_canvas->m_animated_items.removeAll(this);
    if(m_visible)
      m_canvas->invalidate(m_last_rect, false);
  }
}

void KGameCanvasItem::changed() {
  m_changed = true;

  //even if m_changed was already true we cannot optimize away this call, because maybe the
  //item has been reparented, etc. It is a very quick call anyway.
  if(m_canvas)
    m_canvas->ensurePendingUpdate();
}

void KGameCanvasItem::updateChanges() {
  if(!m_changed)
    return;
  if(m_canvas) {
    m_canvas->invalidate(m_last_rect, false);
    if(m_visible)
      m_canvas->invalidate(rect());
  }
  m_changed = false;
}

QPixmap *KGameCanvasItem::transparence_pixmap_cache = nullptr;

QPixmap* KGameCanvasItem::getTransparenceCache(const QSize &s) {
  if(!transparence_pixmap_cache)
    transparence_pixmap_cache = new QPixmap();
  if(s.width()>transparence_pixmap_cache->width() ||
    s.height()>transparence_pixmap_cache->height()) {

    /* Strange that a pixmap with alpha should be created this way, i think a qt bug */
    *transparence_pixmap_cache = QPixmap::fromImage( QImage(
      s.expandedTo(transparence_pixmap_cache->size()), QImage::Format_ARGB32 ) );
  }

  return transparence_pixmap_cache;
}

void KGameCanvasItem::paintInternal(QPainter* pp, const QRect& /*prect*/,
                    const QRegion& /*preg*/, const QPoint& /*delta*/, double cumulative_opacity) {
  int opacity = int(cumulative_opacity*m_opacity + 0.5);

  if(opacity <= 0)
    return;

  if(opacity >= 255) {
    paint(pp);
    return;
  }

  if(!layered()) {
    pp->setOpacity(opacity/255.0);
    paint(pp);
    pp->setOpacity(1.0);
    return;
  }

  QRect mr = rect();
  QPixmap* cache = getTransparenceCache(mr.size());

  {
    QPainter p(cache);

    /* clear */
    p.setBrush(QColor(255,255,255,0));
    p.setPen(Qt::NoPen);
    p.setCompositionMode(QPainter::CompositionMode_Source);
    p.drawRect(QRect(QPoint(),mr.size()));

    /* paint on the item */
    p.translate(-mr.topLeft());
    paint(&p);
    p.translate(mr.topLeft());

    /* make the opacity */
    p.setBrush( QColor(255,255,255,255-opacity) );
    p.setPen( Qt::NoPen );
    p.setCompositionMode( QPainter::CompositionMode_DestinationOut );
    p.drawRect( QRect(QPoint(),mr.size()) );
  }

  pp->drawPixmap(mr.topLeft(), *cache, QRect(QPoint(),mr.size()) );
}

void KGameCanvasItem::putInCanvas(KGameCanvasAbstract *c) {
  if(m_canvas == c)
      return;

  if(m_canvas) {
    if(m_visible)
      m_canvas->invalidate(m_last_rect, false); //invalidate the previously drawn rectangle
    m_canvas->m_items.removeAll(this);
    if(m_animated)
      m_canvas->m_animated_items.removeAll(this);
  }

  m_canvas = c;

  if(m_canvas) {
    m_canvas->m_items.append(this);
    if(m_animated) {
      m_canvas->m_animated_items.append(this);
      m_canvas->ensureAnimating();
    }
    if(m_visible)
      changed();
  }
}

void KGameCanvasItem::setVisible(bool v) {
  if(m_visible == v)
      return;

  m_visible = v;
  if(m_canvas) {
    if(!v)
      m_canvas->invalidate(m_last_rect, false);
    else
      changed();
  }
  if(!v)
    m_last_rect = QRect();
}

void KGameCanvasItem::setAnimated(bool a) {
  if(m_animated == a)
    return;

  m_animated = a;
  if(m_canvas) {
    if(a) {
      m_canvas->m_animated_items.append(this);
      m_canvas->ensureAnimating();
    }
    else
      m_canvas->m_animated_items.removeAll(this);
  }
}

void KGameCanvasItem::setOpacity(int o) {
  if (o<0) o=0;
  if (o>255) o = 255;
  m_opacity = o;

  if(m_canvas && m_visible)
    changed();
}

bool KGameCanvasItem::layered() const { return true; }

void KGameCanvasItem::advance(int /*msecs*/) { }

void KGameCanvasItem::updateAfterRestack(int from, int to)
{
    int inc = from>to ? -1 : 1;

    QRegion upd;
    for(int i=from; i!=to;i+=inc)
    {
        KGameCanvasItem *el = m_canvas->m_items.at(i);
        if(!el->m_visible)
            continue;

        QRect r = el->rect() & rect();
        if(!r.isEmpty())
            upd |= r;
    }

    if(!upd.isEmpty())
        m_canvas->invalidate(upd);
}

void KGameCanvasItem::raise()
{
    if(!m_canvas || m_canvas->m_items.last() == this)
        return;

    int old_pos = m_canvas->m_items.indexOf(this);
    m_canvas->m_items.removeAt(old_pos);
    m_canvas->m_items.append(this);
    if(m_visible)
        updateAfterRestack(old_pos, m_canvas->m_items.size()-1);
}

void KGameCanvasItem::lower()
{
    if(!m_canvas || m_canvas->m_items.first() == this)
        return;

    int old_pos = m_canvas->m_items.indexOf(this);
    m_canvas->m_items.removeAt(old_pos);
    m_canvas->m_items.prepend(this);

    if(m_visible)
        updateAfterRestack(old_pos, 0);
}

void KGameCanvasItem::stackOver(KGameCanvasItem* ref)
{
    if(!m_canvas)
        return;

    if(ref->m_canvas != m_canvas)
    {
        qCritical("KGameCanvasItem::stackOver: Argument must be a sibling item!\n");
        return;
    }

    int i = m_canvas->m_items.indexOf( ref );
    if(i < m_canvas->m_items.size()-2  &&  m_canvas->m_items[i+1] == this)
        return;

    int old_pos = m_canvas->m_items.indexOf(this);
    m_canvas->m_items.removeAt(old_pos);
    i = m_canvas->m_items.indexOf(ref);
    m_canvas->m_items.insert(i+1,this);

    if(m_visible)
        updateAfterRestack(old_pos, i+1);
}

void KGameCanvasItem::stackUnder(KGameCanvasItem* ref)
{
    if(!m_canvas)
        return;


    if(ref->m_canvas != m_canvas)
    {
        qCritical("KGameCanvasItem::stackUnder: Argument must be a sibling item!\n");
        return;
    }

    int i = m_canvas->m_items.indexOf( ref );
    if(i >= 1  &&  m_canvas->m_items[i-1] == this)
        return;

    int old_pos = m_canvas->m_items.indexOf(this);
    m_canvas->m_items.removeAt(old_pos);
    i = m_canvas->m_items.indexOf(ref);
    m_canvas->m_items.insert(i,this);

    if(m_visible)
        updateAfterRestack(old_pos, i);
}

void KGameCanvasItem::moveTo(const QPoint &newpos)
{
  if(m_pos == newpos)
    return;
  m_pos = newpos;
  if(m_visible && m_canvas)
    changed();
}

QPoint KGameCanvasItem::absolutePosition() const
{
	if (m_canvas) {
		return m_canvas->canvasPosition() + m_pos;
	}
	else {
		return m_pos;
	}
}

/*
    KGameCanvasGroup
*/
KGameCanvasGroup::KGameCanvasGroup(KGameCanvasAbstract* KGameCanvas)
: KGameCanvasItem(KGameCanvas)
, KGameCanvasAbstract()
, m_child_rect_changed(true) {

}

KGameCanvasGroup::~KGameCanvasGroup() {

}

void KGameCanvasGroup::ensureAnimating() {
  setAnimated(true);
}

void KGameCanvasGroup::ensurePendingUpdate() {
   if(!m_changed || !m_child_rect_changed) {
     m_child_rect_changed = true;
     KGameCanvasItem::changed();
   }
}

void KGameCanvasGroup::updateChanges() {
  if(!m_changed)
    return;
  for(int i=0;i<m_items.size();i++) {
    KGameCanvasItem *el = m_items.at(i);

    if(el->m_changed)
      el->updateChanges();
  }
  m_changed = false;
}

void KGameCanvasGroup::changed() {
  if(!m_changed) {
    KGameCanvasItem::changed();

    for(int i=0;i<m_items.size();i++)
      m_items[i]->changed();
  }
}

void KGameCanvasGroup::invalidate(const QRect& r, bool translate) {
  if(m_canvas)
    m_canvas->invalidate(translate ? r.translated(m_pos) : r, translate);
  if(!m_changed)
    ensurePendingUpdate();
}

void KGameCanvasGroup::invalidate(const QRegion& r, bool translate) {
  if(m_canvas)
    m_canvas->invalidate(translate ? r.translated(m_pos) : r, translate);
  if(!m_changed)
    ensurePendingUpdate();
}

void KGameCanvasGroup::advance(int msecs) {

  // The list MUST be copied, because it could be modified calling advance.
  // After all since it is implicitly shared the copy will not happen unless
  // is it actually modified
  QList<KGameCanvasItem*> ait = m_animated_items;
  for(int i=0;i<ait.size();i++)
  {
      KGameCanvasItem *el = ait[i];
      el->advance(msecs);
  }

  if(m_animated_items.empty())
      setAnimated(false);
}

void KGameCanvasGroup::paintInternal(QPainter* p, const QRect& prect,
          const QRegion& preg, const QPoint& delta, double cumulative_opacity) {
  cumulative_opacity *= (m_opacity/255.0);

  QPoint adelta = delta;
  adelta += m_pos;
  p->translate(m_pos);

  for(int i=0;i<m_items.size();i++) {
    KGameCanvasItem *el = m_items.at(i);
    QRect r = el->rect().translated(adelta);

    if( el->m_visible && prect.intersects( r ) && preg.contains( r ) ) {
      el->m_last_rect = r;
      el->paintInternal(p,prect,preg,adelta,cumulative_opacity);
    }
  }

  p->translate(-m_pos);
}

void KGameCanvasGroup::paint(QPainter* /*p*/) {
  Q_ASSERT(!"This function should never be called");
}

QRect KGameCanvasGroup::rect() const
{
  if(!m_child_rect_changed)
    return m_last_child_rect.translated(m_pos);

  m_child_rect_changed = false;
  m_last_child_rect = QRect();
  for(int i=0;i<m_items.size();i++)
  {
    KGameCanvasItem *el = m_items[i];
    if(el->m_visible)
      m_last_child_rect |= el->rect();
  }

  return m_last_child_rect.translated(m_pos);
}

KGameCanvasWidget* KGameCanvasGroup::topLevelCanvas()
{
    return m_canvas ? m_canvas->topLevelCanvas() : nullptr;
}

QPoint KGameCanvasGroup::canvasPosition() const {
	return KGameCanvasItem::absolutePosition();
}

/*
    KGameCanvasDummy
*/
KGameCanvasDummy::KGameCanvasDummy(KGameCanvasAbstract* KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
{

}

KGameCanvasDummy::~KGameCanvasDummy()
{

}

void KGameCanvasDummy::paint(QPainter* /*p*/) {
}

QRect KGameCanvasDummy::rect() const
{
    return QRect();
}


/*
    KGameCanvasPixmap
*/
KGameCanvasPixmap::KGameCanvasPixmap(const QPixmap& p, KGameCanvasAbstract* KGameCanvas)
    : KGameCanvasItem(KGameCanvas), m_pixmap(p) {

}

KGameCanvasPixmap::KGameCanvasPixmap(KGameCanvasAbstract* KGameCanvas)
    : KGameCanvasItem(KGameCanvas) {

}

KGameCanvasPixmap::~KGameCanvasPixmap() {

}

void KGameCanvasPixmap::setPixmap(const QPixmap& p) {
  m_pixmap = p;
  if(visible() && canvas() )
    changed();
}

void KGameCanvasPixmap::paint(QPainter* p) {
  p->drawPixmap(pos(), m_pixmap);
}

QRect KGameCanvasPixmap::rect() const {
    return QRect(pos(), m_pixmap.size());
}

KGameCanvasRenderedPixmap::KGameCanvasRenderedPixmap(KGameRenderer* renderer, const QString& spriteKey, KGameCanvasAbstract* canvas)
	: KGameCanvasPixmap(canvas)
	, KGameRendererClient(renderer, spriteKey)
{
}

void KGameCanvasRenderedPixmap::receivePixmap(const QPixmap& pixmap)
{
	KGameCanvasPixmap::setPixmap(pixmap);
}

/*
    KGameCanvasTiledPixmap
*/
KGameCanvasTiledPixmap::KGameCanvasTiledPixmap(const QPixmap& pixmap, const QSize &size, const QPoint &origin,
                        bool move_orig, KGameCanvasAbstract* KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , m_pixmap(pixmap)
    , m_size(size)
    , m_origin(origin)
    , m_move_orig(move_orig) {

}

KGameCanvasTiledPixmap::KGameCanvasTiledPixmap(KGameCanvasAbstract* KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , m_size(0,0)
    , m_origin(0,0)
    , m_move_orig(false) {

}

KGameCanvasTiledPixmap::~KGameCanvasTiledPixmap() {

}

void KGameCanvasTiledPixmap::setPixmap(const QPixmap& pixmap) {
    m_pixmap = pixmap;
    if(visible() && canvas() )
      changed();
}

void KGameCanvasTiledPixmap::setSize(const QSize &size) {
  m_size = size;
  if(visible() && canvas() )
    changed();
}

void KGameCanvasTiledPixmap::setOrigin(const QPoint &origin)
{
  m_origin = m_move_orig ? origin - pos() : origin;

  if(visible() && canvas() )
    changed();
}


void KGameCanvasTiledPixmap::setMoveOrigin(bool move_orig)
{
  if(move_orig && !m_move_orig)
      m_origin -= pos();
  if(move_orig && !m_move_orig)
      m_origin += pos();
  m_move_orig = move_orig;
}

void KGameCanvasTiledPixmap::paint(QPainter* p)
{
    if(m_move_orig)
        p->drawTiledPixmap( rect(), m_pixmap, m_origin);
    else
        p->drawTiledPixmap( rect(), m_pixmap, m_origin+pos() );
}

QRect KGameCanvasTiledPixmap::rect() const
{
    return QRect(pos(), m_size);
}


/*
    KGameCanvasRectangle
*/
KGameCanvasRectangle::KGameCanvasRectangle(const QColor& color, const QSize &size, KGameCanvasAbstract* KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , m_color(color)
    , m_size(size)
{

}

KGameCanvasRectangle::KGameCanvasRectangle(KGameCanvasAbstract* KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , m_size(0,0)
{

}

KGameCanvasRectangle::~KGameCanvasRectangle()
{

}

void KGameCanvasRectangle::setColor(const QColor& color)
{
  m_color = color;
  if(visible() && canvas() )
    changed();
}

void KGameCanvasRectangle::setSize(const QSize &size)
{
  m_size = size;
  if(visible() && canvas() )
    changed();
}

void KGameCanvasRectangle::paint(QPainter* p) {
  p->fillRect( rect(), m_color );
}

QRect KGameCanvasRectangle::rect() const {
    return QRect(pos(), m_size);
}


/*
    KGameCanvasText
*/
KGameCanvasText::KGameCanvasText(const QString& text, const QColor& color,
                        const QFont& font, HPos hp, VPos vp,
                        KGameCanvasAbstract* KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , m_text(text)
    , m_color(color)
    , m_font(font)
    , m_hpos(hp)
    , m_vpos(vp) {
    calcBoundingRect();
}

KGameCanvasText::KGameCanvasText(KGameCanvasAbstract* KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    //, m_text("")
    , m_color(Qt::black)
    , m_font(QApplication::font())
    , m_hpos(HStart)
    , m_vpos(VBaseline) {

}

KGameCanvasText::~KGameCanvasText() {

}

void KGameCanvasText::calcBoundingRect() {
    m_bounding_rect = QFontMetrics(m_font).boundingRect(m_text);
    /*printf("b rect is %d %d %d %d\n",
        m_bounding_rect.x(),
        m_bounding_rect.y(),
        m_bounding_rect.width(),
        m_bounding_rect.height() );*/
}

void KGameCanvasText::setText(const QString& text) {
  if(m_text == text)
    return;
  m_text = text;
  calcBoundingRect();

  if(visible() && canvas() )
    changed();
}

void KGameCanvasText::setColor(const QColor& color) {
  m_color = color;
}

void KGameCanvasText::setFont(const QFont& font) {
  m_font = font;
  calcBoundingRect();

  if(visible() && canvas() )
    changed();
}

void KGameCanvasText::setPositioning(HPos hp, VPos vp) {
  pos() += offsetToDrawPos();
  m_hpos = hp;
  m_vpos = vp;
  pos() -= offsetToDrawPos();
}

QPoint KGameCanvasText::offsetToDrawPos() const {
    QPoint retv;

    switch(m_hpos) {
        case HStart:
            retv.setX(0);
            break;
        case HLeft:
            retv.setX(-m_bounding_rect.left());
            break;
        case HRight:
            retv.setX(-m_bounding_rect.right());
            break;
        case HCenter:
            retv.setX(-(m_bounding_rect.left()+m_bounding_rect.right())/2);
            break;
    }

    switch(m_vpos) {
        case VBaseline:
            retv.setY(0);
            break;
        case VTop:
            retv.setY(-m_bounding_rect.top());
            break;
        case VBottom:
            retv.setY(-m_bounding_rect.bottom());
            break;
        case VCenter:
            retv.setY(-(m_bounding_rect.top()+m_bounding_rect.bottom())/2);
            break;
    }

    return retv;
}

void KGameCanvasText::paint(QPainter* p) {
  p->setPen(m_color);
  p->setFont(m_font);
  p->drawText( pos() + offsetToDrawPos(), m_text);
}

QRect KGameCanvasText::rect() const {
    return m_bounding_rect.translated( pos() + offsetToDrawPos() );
}


/*
    KGameCanvasPicture
*/
KGameCanvasPicture::KGameCanvasPicture(const QPicture& p, KGameCanvasAbstract* KGameCanvas)
    : KGameCanvasItem(KGameCanvas), m_picture(p)
{

}

KGameCanvasPicture::KGameCanvasPicture(KGameCanvasAbstract* KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
{

}

KGameCanvasPicture::~KGameCanvasPicture()
{

}

void KGameCanvasPicture::setPicture(const QPicture& p)
{
  m_picture = p;

  if(visible() && canvas() )
    changed();
}

void KGameCanvasPicture::paint(QPainter* p)
{
    p->drawPicture(pos(), m_picture);
}

QRect KGameCanvasPicture::rect() const
{
    return m_picture.boundingRect().translated( pos());
}

KGameCanvasAdapter::KGameCanvasAdapter()
: m_child_rect_valid(false)
{
}

QRect KGameCanvasAdapter::childRect()
{
    if (!m_child_rect_valid) {
        m_child_rect = QRect();
        for (KGameCanvasItem* el : qAsConst(m_items)) {
            m_child_rect |= el->rect();
        }
        m_child_rect_valid = true;
    }

    return m_child_rect;
}

void KGameCanvasAdapter::render(QPainter *painter)
{
    for (KGameCanvasItem* el : qAsConst(m_items)) {
        if (el->m_visible) {
            el->m_last_rect = el->rect();
            el->paintInternal(painter, childRect(), childRect(), QPoint(), 1.0);
        }
    }
}

void KGameCanvasAdapter::ensurePendingUpdate()
{
    m_child_rect_valid = false;

    for (KGameCanvasItem* el : qAsConst(m_items)) {
        if (el->m_changed) {
            el->updateChanges();
        }
    }

    updateParent(m_invalidated_rect);
    m_invalidated_rect = QRect();
}

void KGameCanvasAdapter::invalidate(const QRegion& r, bool)
{
    invalidate(r.boundingRect());
}

void KGameCanvasAdapter::invalidate(const QRect& r, bool)
{
    m_invalidated_rect |= r;
}


