/* ==================================== JUCER_BINARY_RESOURCE ====================================

   This is an auto-generated file: Any edits you make may be overwritten!

*/

namespace BinaryData
{

//================== jucer_AnimatedComponentTemplate.cpp ==================
static const unsigned char temp_binary_data_20[] =
"%%include_corresponding_header%%\r\n"
"\r\n"
"//==============================================================================\r\n"
"%%content_component_class%%::%%content_component_class%%()\r\n"
"{\r\n"
"    // Make sure you set the size of the component after\r\n"
"    // you add any child components.\r\n"
"    setSize (800, 600);\r\n"
"    setFramesPerSecond (60); // This sets the frequency of the update calls.\r\n"
"}\r\n"
"\r\n"
"%%content_component_class%%::~%%content_component_class%%()\r\n"
"{\r\n"
"}\r\n"
"\r\n"
"//==============================================================================\r\n"
"void %%content_component_class%%::update()\r\n"
"{\r\n"
"    // This function is called at the frequency specified by the setFramesPerSecond() call\r\n"
"    // in the constructor. You can use it to update counters, animate values, etc.\r\n"
"}\r\n"
"\r\n"
"//==============================================================================\r\n"
"void %%content_component_class%%::paint (juce::Graphics& g)\r\n"
"{\r\n"
"    // (Our component is opaque, so we must completely fill the background with a solid colour)\r\n"
"    g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));\r\n"
"\r\n"
"    // You can add your drawing code here!\r\n"
"}\r\n"
"\r\n"
"void %%content_component_class%%::resized()\r\n"
"{\r\n"
"    // This is called when the MainContentComponent is resized.\r\n"
"    // If you add any child components, this is where you should\r\n"
"    // update their positions.\r\n"
"}\r\n";

const char* jucer_AnimatedComponentTemplate_cpp = (const char*) temp_binary_data_20;
}
