/* ==================================== JUCER_BINARY_RESOURCE ====================================

   This is an auto-generated file: Any edits you make may be overwritten!

*/

namespace BinaryData
{

//================== jucer_ContentCompTemplate.cpp ==================
static const unsigned char temp_binary_data_32[] =
"%%include_corresponding_header%%\r\n"
"\r\n"
"//==============================================================================\r\n"
"%%content_component_class%%::%%content_component_class%%()\r\n"
"{\r\n"
"    setSize (600, 400);\r\n"
"}\r\n"
"\r\n"
"%%content_component_class%%::~%%content_component_class%%()\r\n"
"{\r\n"
"}\r\n"
"\r\n"
"//==============================================================================\r\n"
"void %%content_component_class%%::paint (juce::Graphics& g)\r\n"
"{\r\n"
"    // (Our component is opaque, so we must completely fill the background with a solid colour)\r\n"
"    g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));\r\n"
"\r\n"
"    g.setFont (juce::Font (16.0f));\r\n"
"    g.setColour (juce::Colours::white);\r\n"
"    g.drawText (\"Hello World!\", getLocalBounds(), juce::Justification::centred, true);\r\n"
"}\r\n"
"\r\n"
"void %%content_component_class%%::resized()\r\n"
"{\r\n"
"    // This is called when the %%content_component_class%% is resized.\r\n"
"    // If you add any child components, this is where you should\r\n"
"    // update their positions.\r\n"
"}\r\n";

const char* jucer_ContentCompTemplate_cpp = (const char*) temp_binary_data_32;
}
