/* ==================================== JUCER_BINARY_RESOURCE ====================================

   This is an auto-generated file: Any edits you make may be overwritten!

*/

namespace BinaryData
{

//================== jucer_AudioComponentTemplate.h ==================
static const unsigned char temp_binary_data_24[] =
"#pragma once\r\n"
"\r\n"
"%%include_juce%%\r\n"
"\r\n"
"//==============================================================================\r\n"
"/*\r\n"
"    This component lives inside our window, and this is where you should put all\r\n"
"    your controls and content.\r\n"
"*/\r\n"
"class %%content_component_class%%  : public juce::AudioAppComponent\r\n"
"{\r\n"
"public:\r\n"
"    //==============================================================================\r\n"
"    %%content_component_class%%();\r\n"
"    ~%%content_component_class%%() override;\r\n"
"\r\n"
"    //==============================================================================\r\n"
"    void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;\r\n"
"    void getNextAudioBlock (const juce::AudioSourceChannelInfo& bufferToFill) override;\r\n"
"    void releaseResources() override;\r\n"
"\r\n"
"    //==============================================================================\r\n"
"    void paint (juce::Graphics& g) override;\r\n"
"    void resized() override;\r\n"
"\r\n"
"private:\r\n"
"    //==============================================================================\r\n"
"    // Your private member variables go here...\r\n"
"\r\n"
"\r\n"
"    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)\r\n"
"};\r\n";

const char* jucer_AudioComponentTemplate_h = (const char*) temp_binary_data_24;
}
