JUCE: Displays::Display Struct Reference

JUCE

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Displays::Display Struct Reference
juce_gui_basics » desktop

Represents a connected display device. More...

`#include <juce_Displays.h>`

## Public Attributes
bool | isMain
| This will be true if this is the user's main display device. More...
Rectangle< int > | totalArea
| The total area of this display in logical pixels including any OS-dependent objects like the taskbar, menu bar, etc. More...
Rectangle< int > | userArea
| The total area of this display in logical pixels which isn't covered by OS-dependent objects like the taskbar, menu bar, etc. More...
BorderSize< int > | safeAreaInsets
| Represents the area of this display in logical pixels that is not functional for displaying content. More...
Point< int > | topLeftPhysical
| The top-left of this display in physical coordinates. More...
double | scale
| The scale factor of this display. More...
double | dpi
| The DPI of the display. More...

## Detailed Description

Represents a connected display device.

## Member Data Documentation

## ◆ isMain

bool Displays::Display::isMain

This will be true if this is the user's main display device.

## ◆ totalArea

Rectangle<int> Displays::Display::totalArea

The total area of this display in logical pixels including any OS-dependent objects like the taskbar, menu bar, etc.

## ◆ userArea

Rectangle<int> Displays::Display::userArea

The total area of this display in logical pixels which isn't covered by OS-dependent objects like the taskbar, menu bar, etc.

## ◆ safeAreaInsets

BorderSize<int> Displays::Display::safeAreaInsets

Represents the area of this display in logical pixels that is not functional for displaying content.

On mobile devices this may be the area covered by display cutouts and notches, where you still want to draw a background but should not position important content.

## ◆ topLeftPhysical

Point<int> Displays::Display::topLeftPhysical

The top-left of this display in physical coordinates.

## ◆ scale

double Displays::Display::scale

The scale factor of this display.

For higher-resolution displays, or displays with a user-defined scale factor set, this may be a value other than 1.0.

This value is used to convert between physical and logical pixels. For example, a Component with size 10x10 will use 20x20 physical pixels on a display with a scale factor of 2.0.

## ◆ dpi

double Displays::Display::dpi

The DPI of the display.

This is the number of physical pixels per inch. To get the number of logical pixels per inch, divide this by the Display::scale value.

The documentation for this struct was generated from the following file:

- juce_Displays.h