Bullet Collision Detection & Physics Library: btSimulationIslandManagerMt::Island Struct Reference

Bullet Collision Detection & Physics Library

Public Member Functions | Public Attributes | List of all members
btSimulationIslandManagerMt::Island Struct Reference

`#include <btSimulationIslandManagerMt.h>`

Collaboration diagram for btSimulationIslandManagerMt::Island:
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## Public Member Functions
void | append (const Island &other)

## Public Attributes
btAlignedObjectArray< btCollisionObject * > | bodyArray
btAlignedObjectArray< btPersistentManifold * > | manifoldArray
btAlignedObjectArray< btTypedConstraint * > | constraintArray
int | id
bool | isSleeping

## Detailed Description

Definition at line 38 of file btSimulationIslandManagerMt.h.

## Member Function Documentation

## ◆ append()

void btSimulationIslandManagerMt::Island::append | ( | const Island & | other | ) |

Definition at line 97 of file btSimulationIslandManagerMt.cpp.

## Member Data Documentation

## ◆ bodyArray

btAlignedObjectArray<btCollisionObject*> btSimulationIslandManagerMt::Island::bodyArray

Definition at line 42 of file btSimulationIslandManagerMt.h.

## ◆ constraintArray

btAlignedObjectArray<btTypedConstraint*> btSimulationIslandManagerMt::Island::constraintArray

Definition at line 44 of file btSimulationIslandManagerMt.h.

## ◆ id

int btSimulationIslandManagerMt::Island::id

Definition at line 45 of file btSimulationIslandManagerMt.h.

## ◆ isSleeping

bool btSimulationIslandManagerMt::Island::isSleeping

Definition at line 46 of file btSimulationIslandManagerMt.h.

## ◆ manifoldArray

btAlignedObjectArray<btPersistentManifold*> btSimulationIslandManagerMt::Island::manifoldArray

Definition at line 43 of file btSimulationIslandManagerMt.h.

The documentation for this struct was generated from the following files:

- btSimulationIslandManagerMt.h
- btSimulationIslandManagerMt.cpp