// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable:4065)
#endif

#include "device/gamepad/public/mojom/gamepad.mojom-shared.h"

#include <utility>

#include "base/logging.h"
#include "mojo/public/cpp/bindings/lib/validate_params.h"
#include "mojo/public/cpp/bindings/lib/validation_context.h"
#include "mojo/public/cpp/bindings/lib/validation_errors.h"
#include "mojo/public/cpp/bindings/lib/validation_util.h"
namespace device {
namespace mojom {

namespace internal {


// static
bool GamepadQuaternion_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadQuaternion_Data* object = static_cast<const GamepadQuaternion_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 24 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  return true;
}

GamepadQuaternion_Data::GamepadQuaternion_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadVector_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadVector_Data* object = static_cast<const GamepadVector_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 24 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  return true;
}

GamepadVector_Data::GamepadVector_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadButton_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadButton_Data* object = static_cast<const GamepadButton_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 24 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  return true;
}

GamepadButton_Data::GamepadButton_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadPose_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadPose_Data* object = static_cast<const GamepadPose_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 56 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  if (!mojo::internal::ValidateStruct(object->orientation, validation_context))
    return false;

  if (!mojo::internal::ValidateStruct(object->position, validation_context))
    return false;

  if (!mojo::internal::ValidateStruct(object->angular_velocity, validation_context))
    return false;

  if (!mojo::internal::ValidateStruct(object->linear_velocity, validation_context))
    return false;

  if (!mojo::internal::ValidateStruct(object->angular_acceleration, validation_context))
    return false;

  if (!mojo::internal::ValidateStruct(object->linear_acceleration, validation_context))
    return false;

  return true;
}

GamepadPose_Data::GamepadPose_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadHapticActuator_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadHapticActuator_Data* object = static_cast<const GamepadHapticActuator_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 16 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }


  if (!::device::mojom::internal::GamepadHapticActuatorType_Data
        ::Validate(object->type, validation_context))
    return false;

  return true;
}

GamepadHapticActuator_Data::GamepadHapticActuator_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool Gamepad_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const Gamepad_Data* object = static_cast<const Gamepad_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 80 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  if (!mojo::internal::ValidatePointerNonNullable(
          object->id, 2, validation_context)) {
    return false;
  }
  const mojo::internal::ContainerValidateParams id_validate_params(
      0, false, nullptr);
  if (!mojo::internal::ValidateContainer(object->id, validation_context,
                                         &id_validate_params)) {
    return false;
  }

  if (!mojo::internal::ValidatePointerNonNullable(
          object->axes, 4, validation_context)) {
    return false;
  }
  const mojo::internal::ContainerValidateParams axes_validate_params(
      0, false, nullptr);
  if (!mojo::internal::ValidateContainer(object->axes, validation_context,
                                         &axes_validate_params)) {
    return false;
  }

  if (!mojo::internal::ValidatePointerNonNullable(
          object->buttons, 5, validation_context)) {
    return false;
  }
  const mojo::internal::ContainerValidateParams buttons_validate_params(
      0, false, nullptr);
  if (!mojo::internal::ValidateContainer(object->buttons, validation_context,
                                         &buttons_validate_params)) {
    return false;
  }

  if (!mojo::internal::ValidateStruct(object->vibration_actuator, validation_context))
    return false;

  if (!mojo::internal::ValidatePointerNonNullable(
          object->mapping, 7, validation_context)) {
    return false;
  }
  const mojo::internal::ContainerValidateParams mapping_validate_params(
      0, false, nullptr);
  if (!mojo::internal::ValidateContainer(object->mapping, validation_context,
                                         &mapping_validate_params)) {
    return false;
  }

  if (!mojo::internal::ValidateStruct(object->pose, validation_context))
    return false;


  if (!::device::mojom::internal::GamepadHand_Data
        ::Validate(object->hand, validation_context))
    return false;

  return true;
}

Gamepad_Data::Gamepad_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadEffectParameters_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadEffectParameters_Data* object = static_cast<const GamepadEffectParameters_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 40 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  return true;
}

GamepadEffectParameters_Data::GamepadEffectParameters_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadObserver_GamepadConnected_Params_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadObserver_GamepadConnected_Params_Data* object = static_cast<const GamepadObserver_GamepadConnected_Params_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 24 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  if (!mojo::internal::ValidatePointerNonNullable(
          object->gamepad, 2, validation_context)) {
    return false;
  }
  if (!mojo::internal::ValidateStruct(object->gamepad, validation_context))
    return false;

  return true;
}

GamepadObserver_GamepadConnected_Params_Data::GamepadObserver_GamepadConnected_Params_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadObserver_GamepadDisconnected_Params_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadObserver_GamepadDisconnected_Params_Data* object = static_cast<const GamepadObserver_GamepadDisconnected_Params_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 24 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  if (!mojo::internal::ValidatePointerNonNullable(
          object->gamepad, 2, validation_context)) {
    return false;
  }
  if (!mojo::internal::ValidateStruct(object->gamepad, validation_context))
    return false;

  return true;
}

GamepadObserver_GamepadDisconnected_Params_Data::GamepadObserver_GamepadDisconnected_Params_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadMonitor_GamepadStartPolling_Params_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadMonitor_GamepadStartPolling_Params_Data* object = static_cast<const GamepadMonitor_GamepadStartPolling_Params_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 8 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  return true;
}

GamepadMonitor_GamepadStartPolling_Params_Data::GamepadMonitor_GamepadStartPolling_Params_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadMonitor_GamepadStartPolling_ResponseParams_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadMonitor_GamepadStartPolling_ResponseParams_Data* object = static_cast<const GamepadMonitor_GamepadStartPolling_ResponseParams_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 16 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  if (!mojo::internal::ValidatePointerNonNullable(
          object->memory_region, 1, validation_context)) {
    return false;
  }
  if (!mojo::internal::ValidateStruct(object->memory_region, validation_context))
    return false;

  return true;
}

GamepadMonitor_GamepadStartPolling_ResponseParams_Data::GamepadMonitor_GamepadStartPolling_ResponseParams_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadMonitor_GamepadStopPolling_Params_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadMonitor_GamepadStopPolling_Params_Data* object = static_cast<const GamepadMonitor_GamepadStopPolling_Params_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 8 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  return true;
}

GamepadMonitor_GamepadStopPolling_Params_Data::GamepadMonitor_GamepadStopPolling_Params_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadMonitor_GamepadStopPolling_ResponseParams_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadMonitor_GamepadStopPolling_ResponseParams_Data* object = static_cast<const GamepadMonitor_GamepadStopPolling_ResponseParams_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 8 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  return true;
}

GamepadMonitor_GamepadStopPolling_ResponseParams_Data::GamepadMonitor_GamepadStopPolling_ResponseParams_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadMonitor_SetObserver_Params_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadMonitor_SetObserver_Params_Data* object = static_cast<const GamepadMonitor_SetObserver_Params_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 16 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  if (!mojo::internal::ValidateHandleOrInterfaceNonNullable(
          object->gamepad_observer, 1, validation_context)) {
    return false;
  }
  if (!mojo::internal::ValidateHandleOrInterface(object->gamepad_observer,
                                                 validation_context)) {
    return false;
  }

  return true;
}

GamepadMonitor_SetObserver_Params_Data::GamepadMonitor_SetObserver_Params_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadHapticsManager_PlayVibrationEffectOnce_Params_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadHapticsManager_PlayVibrationEffectOnce_Params_Data* object = static_cast<const GamepadHapticsManager_PlayVibrationEffectOnce_Params_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 24 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }


  if (!::device::mojom::internal::GamepadHapticEffectType_Data
        ::Validate(object->type, validation_context))
    return false;

  if (!mojo::internal::ValidatePointerNonNullable(
          object->params, 3, validation_context)) {
    return false;
  }
  if (!mojo::internal::ValidateStruct(object->params, validation_context))
    return false;

  return true;
}

GamepadHapticsManager_PlayVibrationEffectOnce_Params_Data::GamepadHapticsManager_PlayVibrationEffectOnce_Params_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadHapticsManager_PlayVibrationEffectOnce_ResponseParams_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadHapticsManager_PlayVibrationEffectOnce_ResponseParams_Data* object = static_cast<const GamepadHapticsManager_PlayVibrationEffectOnce_ResponseParams_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 16 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }


  if (!::device::mojom::internal::GamepadHapticsResult_Data
        ::Validate(object->result, validation_context))
    return false;

  return true;
}

GamepadHapticsManager_PlayVibrationEffectOnce_ResponseParams_Data::GamepadHapticsManager_PlayVibrationEffectOnce_ResponseParams_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadHapticsManager_ResetVibrationActuator_Params_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadHapticsManager_ResetVibrationActuator_Params_Data* object = static_cast<const GamepadHapticsManager_ResetVibrationActuator_Params_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 16 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }

  return true;
}

GamepadHapticsManager_ResetVibrationActuator_Params_Data::GamepadHapticsManager_ResetVibrationActuator_Params_Data()
    : header_({sizeof(*this), 0}) {}


// static
bool GamepadHapticsManager_ResetVibrationActuator_ResponseParams_Data::Validate(
    const void* data,
    mojo::internal::ValidationContext* validation_context) {
  if (!data)
    return true;

  if (!ValidateStructHeaderAndClaimMemory(data, validation_context))
    return false;

  // NOTE: The memory backing |object| may be smaller than |sizeof(*object)| if
  // the message comes from an older version.
  const GamepadHapticsManager_ResetVibrationActuator_ResponseParams_Data* object = static_cast<const GamepadHapticsManager_ResetVibrationActuator_ResponseParams_Data*>(data);

  static constexpr struct {
    uint32_t version;
    uint32_t num_bytes;
  } kVersionSizes[] = {{ 0, 16 }};

  if (object->header_.version <=
          kVersionSizes[arraysize(kVersionSizes) - 1].version) {
    // Scan in reverse order to optimize for more recent versions.
    for (int i = arraysize(kVersionSizes) - 1; i >= 0; --i) {
      if (object->header_.version >= kVersionSizes[i].version) {
        if (object->header_.num_bytes == kVersionSizes[i].num_bytes)
          break;

        ReportValidationError(
            validation_context,
            mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
        return false;
      }
    }
  } else if (object->header_.num_bytes <
                 kVersionSizes[arraysize(kVersionSizes) - 1].num_bytes) {
    ReportValidationError(
        validation_context,
        mojo::internal::VALIDATION_ERROR_UNEXPECTED_STRUCT_HEADER);
    return false;
  }


  if (!::device::mojom::internal::GamepadHapticsResult_Data
        ::Validate(object->result, validation_context))
    return false;

  return true;
}

GamepadHapticsManager_ResetVibrationActuator_ResponseParams_Data::GamepadHapticsManager_ResetVibrationActuator_ResponseParams_Data()
    : header_({sizeof(*this), 0}) {}

}  // namespace internal
}  // namespace mojom
}  // namespace device

#if defined(_MSC_VER)
#pragma warning(pop)
#endif
