# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2017 by the FIFE team
#  http://www.fifengine.net
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife import fifechan

from common import gui2str, text2gui
from widget import Widget

class GenericListmodel(fifechan.ListModel,list):
	"""
	A wrapper for the exported list model to behave more like a Python list.
	Don't use directly.
	"""
	def __init__(self,*args):
		super(GenericListmodel,self).__init__()
		map(self.append,args)
	def clear(self):
		while len(self):
			self.pop()
	def getNumberOfElements(self):
		return len(self)

	def getElementAt(self, i):
		i = max(0,min(i,len(self) - 1))
		return text2gui(unicode(self[i]))

class ListBox(Widget):
	"""
	A basic list box widget for displaying lists of strings. It makes most sense to wrap
	this into a L{ScrollArea}.

	New Attributes
	==============

	  - items: A List of strings. This can be treated like an ordinary python list.
	    but only strings are allowed.
	  - selected: The index of the selected item in the list. Starting from C{0} to C{len(items)-1}.
	    A negative value indicates, that no item is selected.
	  - selected_item: The selected string itself, or C{None} - if no string is selected.

	Data
	====
	The selected attribute can be read and set via L{distributeData} and L{collectData}.
	The list items can be set via L{distributeInitialData}.
	"""
	DEFAULT_HEXPAND = 1
	DEFAULT_VEXPAND = 1
	DEFAULT_ITEMS = []
	
	def __init__(self, 
				 parent = None, 
				 name = None,
				 size = None,
				 min_size = None, 
				 max_size = None, 
				 helptext = None, 
				 position = None, 
				 style = None, 
				 hexpand = None,
				 vexpand = None,
				 font = None,
				 base_color = None,
				 background_color = None,
				 foreground_color = None,
				 selection_color = None,
				 border_size = None,
				 position_technique = None,
				 is_focusable = None,
				 comment = None,
				 items = None,
				 selected = None):
				 
		if items is None:
			self._items = GenericListmodel(*self.DEFAULT_ITEMS)
		else:
			if type(items) is list:
				self._items = GenericListmodel(*items)
			else:
				raise RuntimeError("items parameter must be a list!")
			
		self.real_widget = fifechan.ListBox(self._items)
		
		if selected is not None and items is not None:
			if len(items) > 0 and selected < len(items) and selected > 0:
				self.selected = selected
			else:
				raise RuntimeError("Invalid selected item index specified for listbox!")
		elif selected is None and items is not None:
			if len(items) > 0:
				self.selected = 0
				
		super(ListBox,self).__init__(parent=parent, 
									 name=name, 
									 size=size, 
									 min_size=min_size, 
									 max_size=max_size,
									 helptext=helptext, 
									 position=position,
									 style=style, 
									 hexpand=hexpand, 
									 vexpand=vexpand,
									 font=font,
									 base_color=base_color,
									 background_color=background_color,
									 foreground_color=foreground_color,
									 selection_color=selection_color,
									 border_size=border_size,
									 position_technique=position_technique,
									 is_focusable=is_focusable,
									 comment=comment)

		# Prepare Data collection framework
		self.accepts_initial_data = True
		self._realSetInitialData = self._setItems

		self.accepts_data = True
		self._realSetData = self._setSelected
		self._realGetData = self._getSelected

	def clone(self, prefix):
		
		itemsList = []
		
		for i in range(self.items.getNumberOfElements()):
			itemsList.append(self.items.getElementAt(i))
		
		listboxClone = ListBox(None, 
					self._createNameWithPrefix(prefix),
					self.size,
					self.min_size, 
					self.max_size, 
					self.helptext, 
					self.position, 
					self.styleNone, 
					self.hexpand,
					self.vexpand,
					self.font,
					self.base_color,
					self.background_color,
					self.foreground_color,
					self.selection_color,
					self.border_size,
					self.position_technique,
					self.is_focusable,
					self.comment,
					itemsList,
					self.selected)			
					
		return listboxClone
				
		
		
	def resizeToContent(self,recurse=True):
		# We append a minimum value, so max() does not bail out,
		# if no items are in the list
		_item_widths = map(self.real_font.getWidth,map(gui2str,self._items)) + [0]
		max_w = max(_item_widths)
		self.width = max_w
		self.height = (self.real_font.getHeight() + 2) * len(self._items)

	def _getItems(self): return self._items
	def _setItems(self,items):
		# Note we cannot use real_widget.setListModel
		# for some reason ???

		# Also self assignment can kill you
		if id(items) != id(self._items):
			self._items.clear()
			self._items.extend(items)

	items = property(_getItems,_setItems)

	def _getSelected(self): return self.real_widget.getSelected()
	def _setSelected(self,index): self.real_widget.setSelected(index)
	selected = property(_getSelected,_setSelected)
	def _getSelectedItem(self):
		if 0 <= self.selected < len(self._items):
			return self._items[self.selected]
		return None
	selected_item = property(_getSelectedItem)
