cgD3D9EnableDebugTracing
Keywords: cgD3D9EnableDebugTracing, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> cgD3D9EnableDebugTracing - enable or disable debug output

> ## Synopsis

>     #include <Cg/cgD3D9.h>

>     void cgD3D9EnableDebugTracing( CGbool enable );

> ## Parameters

> enable
>   A boolean switch which controls debugging output by the library.

> ## Return Values

> None.

> ## Description

> cgD3D9EnableDebugTracing enables or disables debug output for an application when using the debug DLL.

> If an error callback is registered, breakpoints can be set for Debug DLL debug traces by testing the result of cgGetError for cgD3D9DebugTrace. Breakpoints can be set for D3D errors by testing for cgD3D9Failed and using cgD3D9GetLastError to determine the particular D3D error that occurred.

> ## Examples

>     cgD3D9EnableDebugTracing(CG_TRUE);
>     // use code to be debugged
>     ...
>     cgD3D9EnableDebugTracing(CG_FALSE);

> ## Errors

> None.

> ## History

> cgD3D9EnableDebugTracing was introduced in Cg 1.1.

> ## See Also

> cgSetErrorCallback, cgGetError, cgD3D9GetLastError