cgGLSetParameter
Keywords: cgGLSetParameter, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> cgGLSetParameter - set the values of a scalar or vector parameter

> ## Synopsis

>     #include <Cg/cgGL.h>

>     /* TYPE is float or double */

>     void cgGLSetParameter1{fd}( CGparameter param,
>                                 TYPE x );

>     void cgGLSetParameter2{fd}( CGparameter param,
>                                 TYPE x,
>                                 TYPE y );

>     void cgGLSetParameter3{fd}( CGparameter param,
>                                 TYPE x,
>                                 TYPE y,
>                                 TYPE z );

>     void cgGLSetParameter4{fd}( CGparameter param,
>                                 TYPE x,
>                                 TYPE y,
>                                 TYPE z,
>                                 TYPE w );

>     void cgGLSetParameter{1234}{fd}v( CGparameter param,
>                                       const TYPE * v );

> ## Parameters

> param
>   The parameter that will be set.
> x, y, z, and w
>   The values used to set the parameter.
> v
>   An array of values used to set the parameter for the array versions of the set functions.

> ## Return Values

> None.

> ## Description

> The cgGLSetParameter functions set the value of a scalar or vector parameter.

> The function takes either 1, 2, 3, or 4 values depending on which version is used. If more values are passed in than the parameter requires, the extra values will be ignored.

> There are versions of each function that take either float or double values signified by f or d in the function name.

> The functions with v at the end of their names take an array of values instead of explicit parameters.

> The cgGLSetParameter functions may be called with either uniform or varying parameters. When called with a varying parameter, the appropriate immediate mode OpenGL entry point will be called. However, the cgGLGetParameter functions will only work with uniform parameters.

> Note: Previous releases of Cg allowed you to store more values in a parameter than indicated by the parameter's type. For example, one could use cgGLSetParameter4f to store four values into a parameter of type CG_FLOAT (not CG_FLOAT4). All four values could later be retrieved using a get call which requested more than one value. However, this feature conflicts with the GLSL approach and also leads to issues with parameters mapped into BUFFERS. Therefore, beginning with Cg 2.0 any components beyond the number indicated by the parameter type are ignored.

> ## Examples

>     cgGLSetParameter1f(param, x);
>     cgGLSetParameter1d(param, x);

>     cgGLSetParameter2f(param, x, y);
>     cgGLSetParameter2d(param, x, y);

>     cgGLSetParameter3f(param, x, y, z);
>     cgGLSetParameter3d(param, x, y, z);

>     cgGLSetParameter4f(param, x, y, z, w);
>     cgGLSetParameter4d(param, x, y, z, w);

>     cgGLSetParameter1fv(param, &v);
>     cgGLSetParameter1dv(param, &v);

>     cgGLSetParameter2fv(param, &v);
>     cgGLSetParameter2dv(param, &v);

>     cgGLSetParameter3fv(param, &v);
>     cgGLSetParameter3dv(param, &v);

>     cgGLSetParameter4fv(param, &v);
>     cgGLSetParameter4dv(param, &v);

> ## Errors

> CG_INVALID_PROFILE_ERROR is generated if param's profile is not a supported OpenGL profile.

> CG_INVALID_PARAM_HANDLE_ERROR is generated if param is not a valid parameter.

> CG_INVALID_PARAMETER_ERROR is generated if the parameter fails to set for any other reason.

> ## History

> The cgGLSetParameter functions were introduced in Cg 1.1.

> ## See Also

> cgGLGetParameter, cgGLSetParameterArray, cgGLSetMatrixParameter, cgGLSetMatrixParameterArray, cgGLSetTextureParameter, cgGLBindProgram