SampleAlphaToOneEnable
Keywords: SampleAlphaToOneEnable, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> SampleAlphaToOneEnable - 3D API sample alpha to one enable

> ## Usage

> SampleAlphaToOneEnable = bool(enable)

> ## Valid Enumerants

> enable: true, false

> ## Description

> Enable/disable OpenGL maximum coverage sampling. See the GL_SAMPLE_ALPHA_TO_ONE_ARB description on the OpenGL glEnable manual page for details.

> The standard reset callback sets the SampleAlphaToOneEnable state to bool(false).

> ## Opengl Functionality Requirements

> OpenGL 1.3 or support for extension ARB_multisample.

> ## Direct3D Functionality Requirements

> Not applicable.

> ## See Also

> SampleAlphaToCoverageEnable, SampleCoverageEnable, MultiSampleAntialias, MultiSampleMask, MultisampleEnable