cgGLSetParameter3dv
Keywords: cgGLSetParameter3dv, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> cgGLSetParameter3dv - set the values of a scalar or vector parameter

> ## Synopsis

>     #include <Cg/cgGL.h>

>     void cgGLSetParameter3dv( CGparameter param,
>                               const double * v );

> ## Parameters

> param
>   The parameter that will be set.
> v
>   Array of values used to set param.

> ## Return Values

> None.

> ## Description

> cgGLSetParameter3dv sets the values of a scalar or vector parameter from the given array of values.

> If more values are passed in than the parameter requires, the extra values will be ignored.

> cgGLSetParameter3dv may be called with either uniform or varying parameters. When called with a varying parameter, the appropriate immediate mode OpenGL entry point will be called. However, the cgGLGetParameter functions only work with uniform parameters.

> ## Examples

>     double v[] = {1.0, 2.0, 3.0};

>     cgGLSetParameter3dv(param, &v);

> ## Errors

> CG_INVALID_PROFILE_ERROR is generated if param's profile is not a supported OpenGL profile.

> CG_INVALID_PARAM_HANDLE_ERROR is generated if param is not a valid parameter.

> CG_INVALID_PARAMETER_ERROR is generated if the parameter fails to set for any other reason.

> ## History

> cgGLSetParameter3dv was introduced in Cg 1.1.

> ## See Also

> cgGLGetParameter, cgGLSetParameterArray, cgGLSetMatrixParameter, cgGLSetMatrixParameterArray, cgGLSetTextureParameter, cgGLBindProgram