frac
Keywords: frac, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> frac - returns the fractional portion of a scalar or each vector component.

> ## Synopsis

>     float  frac(float a);
>     float1 frac(float1 a);
>     float2 frac(float2 a);
>     float3 frac(float3 a);
>     float4 frac(float4 a);

>     half   frac(half a);
>     half1  frac(half1 a);
>     half2  frac(half2 a);
>     half3  frac(half3 a);
>     half4  frac(half4 a);

>     fixed  frac(fixed a);
>     fixed1 frac(fixed1 a);
>     fixed2 frac(fixed2 a);
>     fixed3 frac(fixed3 a);
>     fixed4 frac(fixed4 a);

> ## Parameters

> a
>   Vector or scalar of which to return its fractional portion.

> ## Description

> Returns the fractional portion of a scalar or each vector component.

> ## Reference Implementation

> frac for a float scalar could be implemented like this.

>     float frac(float v)
>     {
>       return v - floor(v);
>     }

> ## Profile Support

> frac is supported in all profiles except fp20.

> ## See Also

> ceil, floor, round, trunc