MultiSampleAntialias
Keywords: MultiSampleAntialias, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> MultiSampleAntialias - 3D API multi sample antialias

> ## Usage

> MultiSampleAntialias = bool(enable)

> ## Valid Enumerants

> enable: true, false

> ## Description

> Enable/disable using multiple fragment samples to compute the final pixel color. See the GL_MULTISAMPLE description on the OpenGL glEnable manual page for details. See the D3DRS_MULTISAMPLEANTIALIAS render state description for DirectX 9.

> The standard reset callback sets the MultiSampleAntialias state to bool(false).

> ## Opengl Functionality Requirements

> OpenGL 1.3 or support for extension ARB_multisample.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> MultiSampleMask, MultisampleEnable, SampleAlphaToOneEnable, SampleCoverageEnable