cgD3D11RegisterStates
Keywords: cgD3D11RegisterStates, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> cgD3D11RegisterStates - registers graphics pass states for CgFX files

> ## Synopsis

>     #include <Cg/cgD3D11.h>

>     void cgD3D11RegisterStates( CGcontext context );

> ## Parameters

> context
>   The context in which to register the states.

> ## Return Values

> None.

> ## Description

> cgD3D11RegisterStates registers a set of states for passes in techniques in CgFX effect files. These states correspond to the set of D3D states that is relevant and/or useful to be set in passes in effect files. See the Cg User's Guide for complete documentation of the states that are made available after calling cgD3D11RegisterStates.

> ## Examples

>     // register D3D11 states for this context

>     CGcontext context = cgCreateContext();
>     cgD3D11RegisterStates(context);

> ## Errors

> CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.

> ## History

> cgD3D11RegisterStates was introduced in Cg 3.0.

> Starting with Cg 3.0, cgD3D11RegisterStates calls cgSetStateLatestProfile for program states it creates and registers the latest profile returned by cgD3D11GetLatestVertexProfile, cgD3D11GetLatestGeometryProfile or cgD3D11GetLatestPixelProfile for the appropriate program domain.

> ## See Also

> cgCreateState, cgSetStateLatestProfile, cgSetPassState, cgResetPassState, cgCallStateValidateCallback, cgGLRegisterStates, cgD3D9RegisterStates