TextureTransformFlags
Keywords: TextureTransformFlags, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> TextureTransformFlags - 3D API texture transform flags

> ## Usage

> TextureTransformFlags = int(flags)

> ## Valid Enumerants

> flags: Disable, Count1, Count2, Count3, Count4, Projected

> ## Description

> Specify how texture coordinates are transformed for this texture stage. See the D3DTSS_TEXTURETRANSFORMFLAGS texture stage state description for DirectX 9.

> The standard reset callback sets the TextureTransformFlags state to int(Disable).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform