floor
Keywords: floor, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> floor - returns largest integer not greater than a scalar or each vector component.

> ## Synopsis

>     float  floor(float a);
>     float1 floor(float1 a);
>     float2 floor(float2 a);
>     float3 floor(float3 a);
>     float4 floor(float4 a);

>     half   floor(half a);
>     half1  floor(half1 a);
>     half2  floor(half2 a);
>     half3  floor(half3 a);
>     half4  floor(half4 a);

>     fixed  floor(fixed a);
>     fixed1 floor(fixed1 a);
>     fixed2 floor(fixed2 a);
>     fixed3 floor(fixed3 a);
>     fixed4 floor(fixed4 a);

> ## Parameters

> a
>   Vector or scalar of which to determine the floor.

> ## Description

> Returns the floor or largest integer not greater than a scalar or each vector component.

> ## Reference Implementation

> floor for a float3 vector could be implemented like this.

>     float3 floor(float3 v)
>     {
>       float3 rv;
>       int i;

>       for (i=0; i<3; i++) {
>         rv[i] = v[i] - frac(v[i]);
>       }
>       return rv;
>     }

> ## Profile Support

> floor is supported in all profiles except fp20.

> ## See Also

> ceil, round