cgD3D10IsProfileSupported
Keywords: cgD3D10IsProfileSupported, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> cgD3D10IsProfileSupported - determine if a profile is supported by cgD3D10

> ## Synopsis

>     #include <Cg/cgD3D10.h>

>     CGbool cgD3D10IsProfileSupported( CGprofile profile );

> ## Parameters

> profile
>   The profile which will be checked for support.

> ## Return Values

> Returns CG_TRUE if profile is supported by the cgD3D10 library.

> Returns CG_FALSE otherwise.

> However if cgD3D10SetDevice has not been called to register a ID3D10Device device yet, this routine returns CG_TRUE for all valid D3D10 profiles.

> ## Description

> cgD3D10IsProfileSupported returns CG_TRUE if the profile indicated by profile is supported by the cgD3D10 library.

> ## Examples

>     // assuming the program requires Shader Model 3.0 ...

>     if ((!cgD3D10IsProfileSupported(CG_PROFILE_VS_3_0)) ||
>         (!cgD3D10IsProfileSupported(CG_PROFILE_PS_3_0))) {
>       fprintf(stderr, "Sorry, required profiles not supported on this system.\n");
>       exit(1);
>     }

> ## Errors

> None.

> ## History

> cgD3D10IsProfileSupported was introduced in Cg 2.1.

> ## See Also

> cgD3D10GetLatestPixelProfile, cgD3D10GetLatestVertexProfile