glslv
Keywords: glslv, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> glslv - OpenGL vertex profile for the OpenGL Shading Language (GLSL)

> ## Synopsis

>       glslv

> ## Description

> This OpenGL profile corresponds to the per-vertex functionality introduced by the OpenGL Shading Language.

> The compiler output for this profile conforms to the language grammar defined by the OpenGL Shading Language specification.

> ## 3D Api Dependencies

> Requires OpenGL support for OpenGL 2.0.

> ## Profile Options

> version=val
>   GLSL version to target. Supported versions are 100, 110, 120, 130, 140, 150, 330, 400 and 410.
> userTexCoord
>   Use user-defined varying instead of gl_TexCoord.
> ATI_draw_buffers
>   Use ATI_draw_buffers extension for MRT.
> EXT_gpu_shader4
>   Use EXT_gpu_shader4 extension where useful.

> ## Data Types

> The Cg half and fixed data types are both mapped to float because GLSL lacks first-class half and fixed data types.

> ## Semantics

> ## Varying Input Semantics

>     Binding Semantics Name           Corresponding Data           GLSL Equivalent

>     POSITION                         Object-space position        gl_Vertex
>     ATTR0

>     NORMAL                           Object-space normal          gl_Normal
>     ATTR2

>     COLOR                            Primary color (float4)       gl_Color
>     COLOR0
>     ATTR3
>     DIFFUSE

>     COLOR1                           Secondary color (float4)     gl_SecondaryColor
>     SPECULAR
>     ATTR4

>     FOGCOORD                         Fog coordinate               gl_FogCoord
>     ATTR5

>     TEXCOORD#                        Texture coordinate set #     gl_MultiTexCoord#
>     ATTR8                            Texture coordinate set 0
>     ATTR9                            Texture coordinate set 1
>     ATTR10                           Texture coordinate set 2
>     ATTR11                           Texture coordinate set 3
>     ATTR12                           Texture coordinate set 4
>     ATTR13                           Texture coordinate set 5
>     ATTR14                           Texture coordinate set 6
>     ATTR15                           Texture coordinate set 7

> ## Uniform Input Semantics

> ## Output Semantics

>     Binding Semantics Name         Corresponding Data        GLSL Equivalent

>     POSITION                       Clip-space position       gl_Position
>     HPOS

>     COLOR                          Front primary color       gl_FrontColor
>     COLOR0
>     COL0
>     COL

>     COLOR1                         Front secondary color     gl_FrontSecondaryColor
>     COL1

>     BCOL0                          Back primary color        gl_BackColor

>     BCOL1                          Back secondary color      gl_BackSecondaryColor

>     CLPV                           Clip vertex               gl_ClipVertex

>     TEXCOORD#                      Texture coordinate set #  gl_TexCoord[#}
>     TEX#

>     FOGC                           Fog coordinate            gl_FogFragCoord
>     FOG

>     PSIZE                          Point size                gl_PointSize
>     PSIZ

> ## Standard Library Issues

> Vertex texture fetches are supported only if the OpenGL implementation advertises a positive value for the implementation-dependent GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS limit.

> ## See Also

> glsl, glslg, glslf, cgGLSetContextGLSLVersion