BumpEnvMat11
Keywords: BumpEnvMat11, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> BumpEnvMat11 - 3D API bump environment mat11

> ## Usage

> BumpEnvMat11 = float(c11)

> ## Valid Enumerants

> c11: floating point value

> ## Description

> Specify that this texture-stage state is a floating-point value for the [1][1] coefficient in a bump-mapping matrix. See the D3DTSS_BUMPENVMAT11 texture stage state description for DirectX 9.

> The standard reset callback sets the BumpEnvMat11 state to float(0).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> BumpEnvMat00, BumpEnvMat01, BumpEnvMat10, BumpEnvLOffset, BumpEnvLScale