Texture1DEnable
Keywords: Texture1DEnable, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> Texture1DEnable - 3D API texture1D enable

> ## Usage

> Texture1DEnable[i] = bool(enable)

> ## Valid Enumerants

> enable: true, false

> ## Description

> Enable/disable OpenGL one-dimensional texturing. See the GL_TEXTURE_1D description on the OpenGL glEnable manual page for details.

> The standard reset callback sets the Texture1DEnable[i] state to bool(false).

> ## Opengl Functionality Requirements

> OpenGL 1.0

> ## Direct3D Functionality Requirements

> Not applicable.

> ## See Also

> Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias