<map id="Graphical Class Hierarchy" name="Graphical Class Hierarchy">
<area shape="rect" id="node1" href="$class_ogre_1_1_factory_obj.html" title="Ogre::FactoryObj\&lt; Archive \&gt;" alt="" coords="32,2150,241,2177"/>
<area shape="rect" id="node2" href="$class_ogre_1_1_archive_factory.html" title="Abstract factory class, archive codec plugins can register concrete subclasses of this..." alt="" coords="363,2150,520,2177"/>
<area shape="rect" id="node3" href="$class_ogre_1_1_a_p_k_file_system_archive_factory.html" title="Ogre::APKFileSystemArchive\lFactory" alt="" coords="641,1745,848,1787"/>
<area shape="rect" id="node4" href="$class_ogre_1_1_file_system_archive_factory.html" title="Specialisation of the ArchiveFactory to allow reading of files from filesystem folders / directories..." alt="" coords="631,1811,859,1838"/>
<area shape="rect" id="node5" href="$class_ogre_1_1_zip_archive_factory.html" title="Specialisation to allow reading of files from a zip format source archive. " alt="" coords="655,1694,834,1721"/>
<area shape="rect" id="node6" href="$class_ogre_1_1_embedded_zip_archive_factory.html" title="Specialisation of ZipArchiveFactory for embedded Zip files. " alt="" coords="944,1687,1144,1728"/>
<area shape="rect" id="node7" href="$class_ogre_1_1_factory_obj.html" title="Ogre::FactoryObj\&lt; Particle\lSystemRenderer \&gt;" alt="" coords="40,2832,233,2873"/>
<area shape="rect" id="node8" href="$class_ogre_1_1_particle_system_renderer_factory.html" title="Abstract class definition of a factory object for ParticleSystemRenderer. " alt="" coords="333,2832,549,2873"/>
<area shape="rect" id="node9" href="$class_ogre_1_1_billboard_particle_renderer_factory.html" title="Factory class for BillboardParticleRenderer. " alt="" coords="632,2807,857,2848"/>
<area shape="rect" id="node10" href="$class_ogre_1_1_allocated_object.html" title="Ogre::AllocatedObject\l\&lt; Category \&gt;" alt="" coords="55,9237,219,9279"/>
<area shape="rect" id="node11" href="$class_ogre_1_1_controller.html" title="Ogre::Controller\&lt; Real \&gt;" alt="" coords="350,7291,533,7318"/>
<area shape="rect" id="node12" href="$class_ogre_1_1_controller_function.html" title="Ogre::ControllerFunction\l\&lt; Real \&gt;" alt="" coords="352,8427,531,8468"/>
<area shape="rect" id="node18" href="$class_ogre_1_1_controller_value.html" title="Ogre::ControllerValue\l\&lt; Real \&gt;" alt="" coords="361,8492,522,8533"/>
<area shape="rect" id="node24" href="$class_ogre_1_1_abstract_node.html" title="Ogre::AbstractNode" alt="" coords="367,10173,516,10199"/>
<area shape="rect" id="node30" href="$class_ogre_1_1_animable_value.html" title="Defines an object property which is animable, i.e. " alt="" coords="362,9701,521,9727"/>
<area shape="rect" id="node31" href="$class_ogre_1_1_animation.html" title="An animation sequence. " alt="" coords="377,9751,505,9778"/>
<area shape="rect" id="node32" href="$class_ogre_1_1_animation_state.html" title="Represents the state of an animation and the weight of its influence. " alt="" coords="360,9802,523,9829"/>
<area shape="rect" id="node33" href="$class_ogre_1_1_animation_state_set.html" title="Class encapsulating a set of AnimationState objects. " alt="" coords="350,9853,533,9879"/>
<area shape="rect" id="node34" href="$class_ogre_1_1_animation_track.html" title="A &#39;track&#39; in an animation sequence, i.e. " alt="" coords="360,10746,523,10773"/>
<area shape="rect" id="node38" href="$class_ogre_1_1_archive.html" title="Archive&#45;handling class. " alt="" coords="386,9970,497,9997"/>
<area shape="rect" id="node39" href="$class_ogre_1_1_archive_manager.html" title="This class manages the available ArchiveFactory plugins. " alt="" coords="358,3221,525,3247"/>
<area shape="rect" id="node40" href="$class_ogre_1_1_auto_param_data_source.html" title="This utility class is used to hold the information used to generate the matrices and other informatio..." alt="" coords="338,10021,545,10047"/>
<area shape="rect" id="node41" href="$class_ogre_1_1_billboard.html" title="A billboard is a primitive which always faces the camera in every frame. " alt="" coords="382,10071,501,10098"/>
<area shape="rect" id="node42" href="$class_ogre_1_1_border_renderable.html" title="Class for rendering the border of a BorderPanelOverlayElement. " alt="" coords="353,1947,530,1974"/>
<area shape="rect" id="node43" href="$class_ogre_1_1_bsp_node.html" title="Encapsulates a node in a BSP tree. " alt="" coords="382,10122,501,10149"/>
<area shape="rect" id="node44" href="$class_ogre_1_1_cg_fx_script_loader.html" title="Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them..." alt="" coords="354,101,529,127"/>
<area shape="rect" id="node45" href="$class_ogre_1_1_codec.html" title="Abstract class that defines a &#39;codec&#39;. " alt="" coords="391,12751,492,12778"/>
<area shape="rect" id="node54" href="$class_ogre_1_1_codec_1_1_codec_data.html" title="Ogre::Codec::CodecData" alt="" coords="351,11269,531,11295"/>
<area shape="rect" id="node56" href="$class_ogre_1_1_composition_pass.html" title="Object representing one pass or operation in a composition sequence. " alt="" coords="355,10223,527,10250"/>
<area shape="rect" id="node57" href="$class_ogre_1_1_composition_target_pass.html" title="Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework..." alt="" coords="335,10274,547,10301"/>
<area shape="rect" id="node58" href="$class_ogre_1_1_composition_technique.html" title="Base composition technique, can be subclassed in plugins. " alt="" coords="337,10325,545,10351"/>
<area shape="rect" id="node59" href="$class_ogre_1_1_composition_technique_1_1_texture_definition.html" title="Local texture definition. " alt="" coords="337,10427,545,10468"/>
<area shape="rect" id="node60" href="$class_ogre_1_1_compositor_chain.html" title="Chain of compositor effects applying to one viewport. " alt="" coords="355,506,528,533"/>
<area shape="rect" id="node61" href="$class_ogre_1_1_compositor_instance.html" title="An instance of a Compositor object for one Viewport. " alt="" coords="346,10949,537,10975"/>
<area shape="rect" id="node62" href="$class_ogre_1_1_compositor_instance_1_1_render_system_operation.html" title="Specific render system operation. " alt="" coords="346,11000,537,11041"/>
<area shape="rect" id="node63" href="$struct_ogre_1_1_concrete_node.html" title="Ogre::ConcreteNode" alt="" coords="365,11066,518,11093"/>
<area shape="rect" id="node64" href="$class_ogre_1_1_config_dialog.html" title="Defines the behaviour of an automatic renderer configuration dialog. " alt="" coords="369,11674,513,11701"/>
<area shape="rect" id="node66" href="$class_ogre_1_1_config_file.html" title="Class for quickly loading settings from a text file. " alt="" coords="379,11117,503,11143"/>
<area shape="rect" id="node67" href="$class_ogre_1_1_controller.html" title="Instances of this class &#39;control&#39; the value of another object in the system. " alt="" coords="360,11167,523,11194"/>
<area shape="rect" id="node68" href="$class_ogre_1_1_controller_function.html" title="Subclasses of this class are responsible for performing a function on an input value for a Controller..." alt="" coords="333,11218,550,11245"/>
<area shape="rect" id="node69" href="$class_ogre_1_1_controller_manager.html" title="Class for managing Controller instances. " alt="" coords="351,3286,532,3313"/>
<area shape="rect" id="node70" href="$class_ogre_1_1_controller_value.html" title="Can either be used as an input or output value. " alt="" coords="342,11319,541,11346"/>
<area shape="rect" id="node71" href="$class_ogre_1_1_d3_d11_stereo_driver_bridge.html" title="Bridge interface from the render system to the stereo driver. " alt="" coords="327,3351,556,3378"/>
<area shape="rect" id="node72" href="$class_ogre_1_1_d3_d11_stereo_driver_impl.html" title="Virtual interface of the stereo driver. " alt="" coords="333,11775,549,11802"/>
<area shape="rect" id="node75" href="$class_ogre_1_1_d3_d9_device.html" title="High level interface of Direct3D9 Device. " alt="" coords="370,11370,513,11397"/>
<area shape="rect" id="node76" href="$class_ogre_1_1_d3_d9_device_manager.html" title="Device manager interface. " alt="" coords="342,11421,541,11447"/>
<area shape="rect" id="node77" href="$class_ogre_1_1_d3_d9_driver.html" title="Ogre::D3D9Driver" alt="" coords="373,11471,510,11498"/>
<area shape="rect" id="node78" href="$class_ogre_1_1_d3_d9_driver_list.html" title="Ogre::D3D9DriverList" alt="" coords="361,11573,521,11599"/>
<area shape="rect" id="node79" href="$class_ogre_1_1_d3_d9_resource_manager.html" title="Ogre::D3D9ResourceManager" alt="" coords="335,11623,547,11650"/>
<area shape="rect" id="node80" href="$class_ogre_1_1_d3_d9_stereo_driver_bridge.html" title="Bridge interface from the render system to the stereo driver. " alt="" coords="331,3406,552,3433"/>
<area shape="rect" id="node81" href="$class_ogre_1_1_d3_d9_stereo_driver_impl.html" title="Virtual interface of the stereo driver. " alt="" coords="337,3894,545,3921"/>
<area shape="rect" id="node84" href="$class_ogre_1_1_d3_d9_video_mode_list.html" title="Ogre::D3D9VideoModeList" alt="" coords="345,11725,537,11751"/>
<area shape="rect" id="node85" href="$class_ogre_1_1_data_stream.html" title="General purpose class used for encapsulating the reading and writing of data. " alt="" coords="372,11978,511,12005"/>
<area shape="rect" id="node90" href="$class_ogre_1_1_depth_buffer.html" title="An abstract class that contains a depth/stencil buffer. " alt="" coords="372,12466,511,12493"/>
<area shape="rect" id="node96" href="$class_ogre_1_1_dyn_lib.html" title="Resource holding data about a dynamic library. " alt="" coords="388,11826,495,11853"/>
<area shape="rect" id="node97" href="$class_ogre_1_1_dyn_lib_manager.html" title="Manager for Dynamic&#45;loading Libraries. " alt="" coords="360,3457,523,3483"/>
<area shape="rect" id="node98" href="$class_ogre_1_1_edge_data.html" title="This class contains the information required to describe the edge connectivity of a given set of vert..." alt="" coords="379,11877,503,11903"/>
<area shape="rect" id="node99" href="$class_ogre_1_1_external_texture_source_manager.html" title="Singleton Class which handles the registering and control of texture plugins. " alt="" coords="338,3508,545,3549"/>
<area shape="rect" id="node100" href="$class_ogre_1_1_file_system_layer.html" title="Provides methods to find out where the Ogre config files are stored and where logs and settings files..." alt="" coords="357,11927,525,11954"/>
<area shape="rect" id="node101" href="$class_ogre_1_1_g_l_state_cache_manager_common.html" title="An in memory cache of the OpenGL state. " alt="" coords="337,12568,545,12609"/>
<area shape="rect" id="node105" href="$class_ogre_1_1_g_l_uniform_cache.html" title="An in memory cache of the OpenGL uniforms. " alt="" coords="356,12095,527,12122"/>
<area shape="rect" id="node106" href="$struct_ogre_1_1_gpu_logical_buffer_struct.html" title="Container struct to allow params to safely &amp; update shared list of logical buffer assignments..." alt="" coords="336,12146,547,12173"/>
<area shape="rect" id="node107" href="$struct_ogre_1_1_gpu_named_constants.html" title="Struct collecting together the information for named constants. " alt="" coords="342,12197,541,12223"/>
<area shape="rect" id="node108" href="$class_ogre_1_1_gpu_program_parameters.html" title="Collects together the program parameters used for a GpuProgram. " alt="" coords="333,12247,549,12274"/>
<area shape="rect" id="node109" href="$class_ogre_1_1_gpu_program_usage.html" title="This class makes the usage of a vertex and fragment programs (low&#45;level or high&#45;level), with a given set of parameters, explicit. " alt="" coords="350,2049,533,2075"/>
<area shape="rect" id="node110" href="$class_ogre_1_1_gpu_shared_parameters.html" title="Definition of container that holds the current bool constants. " alt="" coords="338,12298,545,12325"/>
<area shape="rect" id="node111" href="$class_ogre_1_1_gpu_shared_parameters_usage.html" title="This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters..." alt="" coords="338,12349,545,12391"/>
<area shape="rect" id="node112" href="$class_ogre_1_1_hardware_buffer.html" title="Abstract class defining common features of hardware buffers. " alt="" coords="360,9127,523,9154"/>
<area shape="rect" id="node150" href="$class_ogre_1_1_hardware_buffer_manager_base.html" title="Base definition of a hardware buffer manager. " alt="" coords="316,12415,567,12442"/>
<area shape="rect" id="node159" href="$class_ogre_1_1_hardware_occlusion_query.html" title="This is a abstract class that that provides the interface for the query class for hardware occlusion..." alt="" coords="631,10529,858,10555"/>
<area shape="rect" id="node165" href="$class_ogre_1_1_high_level_gpu_program_factory.html" title="Interface definition for factories of HighLevelGpuProgram. " alt="" coords="338,12685,545,12727"/>
<area shape="rect" id="node174" href="$class_ogre_1_1_hlms_datablock.html" title="Ogre::HlmsDatablock" alt="" coords="361,12517,522,12543"/>
<area shape="rect" id="node175" href="$class_ogre_1_1_hlms_manager.html" title="Ogre::HlmsManager" alt="" coords="366,14990,517,15017"/>
<area shape="rect" id="node176" href="$class_ogre_1_1_hlms_material_base.html" title="Ogre::HlmsMaterialBase" alt="" coords="351,12903,531,12930"/>
<area shape="rect" id="node178" href="$struct_ogre_1_1_illumination_pass.html" title="Struct recording a pass which can be used for a specific illumination stage. " alt="" coords="357,12802,525,12829"/>
<area shape="rect" id="node179" href="$class_ogre_1_1_image.html" title="Class representing an image file. " alt="" coords="390,12853,493,12879"/>
<area shape="rect" id="node180" href="$class_ogre_1_1_index_data.html" title="Summary class collecting together index data source information. " alt="" coords="377,12954,505,12981"/>
<area shape="rect" id="node181" href="$class_ogre_1_1_instance_manager.html" title="This is the main starting point for the new instancing system. " alt="" coords="355,13106,527,13133"/>
<area shape="rect" id="node182" href="$struct_ogre_1_1_intersection_scene_query_result.html" title="Holds the results of an intersection scene query (pair values). " alt="" coords="333,13157,549,13199"/>
<area shape="rect" id="node183" href="$class_ogre_1_1_key_frame.html" title="A key frame in an animation sequence defined by an AnimationTrack. " alt="" coords="379,13005,504,13031"/>
<area shape="rect" id="node188" href="$class_ogre_1_1_lod_strategy.html" title="Strategy for determining level of detail. " alt="" coords="372,5666,511,5693"/>
<area shape="rect" id="node195" href="$class_ogre_1_1_lod_strategy_manager.html" title="Manager for LOD strategies. " alt="" coords="344,13999,539,14026"/>
<area shape="rect" id="node196" href="$class_ogre_1_1_log.html" title="Ogre::Log" alt="" coords="399,13274,483,13301"/>
<area shape="rect" id="node197" href="$class_ogre_1_1_log_manager.html" title="The log manager handles the creation and retrieval of logs for the application. " alt="" coords="371,14050,511,14077"/>
<area shape="rect" id="node198" href="$class_ogre_1_1_manual_object_1_1_manual_object_section.html" title="Built, renderable section of geometry. " alt="" coords="358,1715,525,1756"/>
<area shape="rect" id="node199" href="$class_ogre_1_1_material_serializer.html" title="Class for serializing Materials to a .material script. " alt="" coords="354,13325,529,13351"/>
<area shape="rect" id="node200" href="$class_ogre_1_1_movable_object.html" title="Abstract class defining a movable object in a scene. " alt="" coords="362,405,521,431"/>
<area shape="rect" id="node229" href="$class_ogre_1_1_movable_object_factory.html" title="Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. " alt="" coords="339,13223,544,13250"/>
<area shape="rect" id="node241" href="$class_ogre_1_1_node.html" title="Class representing a general&#45;purpose node an articulated scene graph. " alt="" coords="394,6037,489,6063"/>
<area shape="rect" id="node248" href="$class_ogre_1_1_node_1_1_debug_renderable.html" title="Inner class for displaying debug renderable for Node. " alt="" coords="332,1897,551,1923"/>
<area shape="rect" id="node249" href="$class_ogre_1_1_octree.html" title="Octree datastructure for managing scene nodes. " alt="" coords="389,13543,493,13570"/>
<area shape="rect" id="node250" href="$class_ogre_1_1_overlay.html" title="Represents a layer which is rendered on top of the &#39;normal&#39; scene contents. " alt="" coords="385,13594,497,13621"/>
<area shape="rect" id="node251" href="$class_ogre_1_1_overlay_element.html" title="Abstract definition of a 2D element to be displayed in an Overlay. " alt="" coords="358,1663,525,1690"/>
<area shape="rect" id="node256" href="$class_ogre_1_1_overlay_element_factory.html" title="Defines the interface which all components wishing to supply OverlayElement subclasses must implement..." alt="" coords="335,13375,548,13402"/>
<area shape="rect" id="node260" href="$class_ogre_1_1_overlay_manager.html" title="Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them..." alt="" coords="357,202,525,229"/>
<area shape="rect" id="node261" href="$class_ogre_1_1_overlay_system.html" title="This class simplify initialization / finalization of the overlay system. " alt="" coords="361,455,522,482"/>
<area shape="rect" id="node262" href="$class_ogre_1_1_page.html" title="Page class. " alt="" coords="395,15259,487,15286"/>
<area shape="rect" id="node263" href="$class_ogre_1_1_page_content.html" title="Interface definition for a unit of content within a page. " alt="" coords="370,13695,513,13722"/>
<area shape="rect" id="node264" href="$class_ogre_1_1_page_content_collection.html" title="Definition of the interface for a collection of PageContent instances. " alt="" coords="337,13426,545,13453"/>
<area shape="rect" id="node266" href="$class_ogre_1_1_page_content_collection_factory.html" title="Define the interface to a factory class that will create subclasses of PageContentCollection. " alt="" coords="337,13477,545,13519"/>
<area shape="rect" id="node268" href="$class_ogre_1_1_page_content_factory.html" title="Define the interface to a factory class that will create subclasses of PageContent. " alt="" coords="346,13746,537,13773"/>
<area shape="rect" id="node269" href="$class_ogre_1_1_paged_world.html" title="This class represents a collection of pages which make up a world. " alt="" coords="373,13797,510,13823"/>
<area shape="rect" id="node270" href="$class_ogre_1_1_paged_world_section.html" title="Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a gen..." alt="" coords="349,13949,534,13975"/>
<area shape="rect" id="node272" href="$class_ogre_1_1_paged_world_section_factory.html" title="A factory class for creating types of world section. " alt="" coords="325,13847,557,13874"/>
<area shape="rect" id="node273" href="$class_ogre_1_1_page_manager.html" title="The PageManager is the entry point through which you load all PagedWorld instances, and the place where PageStrategy instances and factory classes are registered to customise the paging behaviour. " alt="" coords="367,13898,515,13925"/>
<area shape="rect" id="node274" href="$class_ogre_1_1_page_strategy.html" title="Defines the interface to a strategy class which is responsible for deciding when Page instances are r..." alt="" coords="368,13645,515,13671"/>
<area shape="rect" id="node277" href="$class_ogre_1_1_page_strategy_data.html" title="Abstract marker class representing the data held against the PagedWorldSection which is specifically ..." alt="" coords="352,2923,531,2950"/>
<area shape="rect" id="node280" href="$class_ogre_1_1_particle.html" title="Class representing a single particle instance. " alt="" coords="387,3625,496,3651"/>
<area shape="rect" id="node289" href="$class_ogre_1_1_particle_affector.html" title="Abstract class defining the interface to be implemented by particle affectors. " alt="" coords="361,2201,521,2227"/>
<area shape="rect" id="node299" href="$class_ogre_1_1_particle_affector_factory.html" title="Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses..." alt="" coords="338,3675,545,3702"/>
<area shape="rect" id="node309" href="$class_ogre_1_1_particle_emitter_factory.html" title="Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses..." alt="" coords="339,3945,543,3971"/>
<area shape="rect" id="node316" href="$class_ogre_1_1_particle_system_manager.html" title="Manages particle systems, particle system scripts (templates) and the available emitter &amp; affector fa..." alt="" coords="334,151,549,178"/>
<area shape="rect" id="node317" href="$class_ogre_1_1_particle_system_renderer.html" title="Abstract class defining the interface required to be implemented by classes which provide rendering c..." alt="" coords="333,2401,549,2427"/>
<area shape="rect" id="node319" href="$class_ogre_1_1_particle_visual_data.html" title="Abstract class containing any additional data required to be associated with a particle to perform th..." alt="" coords="351,4469,531,4495"/>
<area shape="rect" id="node320" href="$class_ogre_1_1_pass.html" title="Class defining a single pass of a Technique (of a Material), i.e. " alt="" coords="396,4519,487,4546"/>
<area shape="rect" id="node321" href="$class_ogre_1_1_patch_surface.html" title="A surface which is defined by curves of some kind to form a patch, e.g. " alt="" coords="369,4570,514,4597"/>
<area shape="rect" id="node322" href="$class_ogre_1_1_p_c_zone.html" title="Portal&#45;Connected Zone datastructure for managing scene nodes. " alt="" coords="386,4621,497,4647"/>
<area shape="rect" id="node325" href="$class_ogre_1_1_p_c_zone_factory.html" title="Factory for PCZones. " alt="" coords="362,4823,521,4850"/>
<area shape="rect" id="node328" href="$class_ogre_1_1_p_c_zone_factory_manager.html" title="Ogre::PCZoneFactoryManager" alt="" coords="334,14101,549,14127"/>
<area shape="rect" id="node329" href="$class_ogre_1_1_pixel_box.html" title="A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory. " alt="" coords="382,14151,501,14178"/>
<area shape="rect" id="node330" href="$class_ogre_1_1_plugin.html" title="Class defining a generic OGRE plugin. " alt="" coords="391,5447,492,5474"/>
<area shape="rect" id="node344" href="$class_ogre_1_1_pose.html" title="A pose is a linked set of vertex offsets applying to one set of vertex data. " alt="" coords="395,4671,487,4698"/>
<area shape="rect" id="node345" href="$class_ogre_1_1_profile.html" title="An individual profile that will be processed by the Profiler. " alt="" coords="390,4722,493,4749"/>
<area shape="rect" id="node346" href="$class_ogre_1_1_profile_instance.html" title="Represents an individual profile call. " alt="" coords="363,4773,520,4799"/>
<area shape="rect" id="node347" href="$class_ogre_1_1_profiler.html" title="The profiler allows you to measure the performance of your code. " alt="" coords="388,14202,495,14229"/>
<area shape="rect" id="node348" href="$class_ogre_1_1_property_base.html" title="Base interface for an instance of a property. " alt="" coords="367,5717,515,5743"/>
<area shape="rect" id="node350" href="$class_ogre_1_1_property_def.html" title="Definition of a property of an object. " alt="" coords="372,4874,511,4901"/>
<area shape="rect" id="node351" href="$class_ogre_1_1_property_map.html" title="Ogre::PropertyMap" alt="" coords="370,4925,513,4951"/>
<area shape="rect" id="node352" href="$class_ogre_1_1_property_set.html" title="Defines a complete set of properties for a single object instance. " alt="" coords="373,4975,510,5002"/>
<area shape="rect" id="node353" href="$class_ogre_1_1_quake3_level.html" title="Support for loading and extracting data from a Quake3 level file. " alt="" coords="368,5026,515,5053"/>
<area shape="rect" id="node354" href="$class_ogre_1_1_quake3_shader.html" title="Class for recording Quake3 shaders. " alt="" coords="363,5077,519,5103"/>
<area shape="rect" id="node355" href="$class_ogre_1_1_quake3_shader_manager.html" title="Class for managing Quake3 custom shaders. " alt="" coords="335,253,547,279"/>
<area shape="rect" id="node356" href="$class_ogre_1_1_queued_renderable_collection.html" title="Lowest level collection of renderables. " alt="" coords="317,5127,566,5154"/>
<area shape="rect" id="node357" href="$class_ogre_1_1_render_priority_group.html" title="Collection of renderables by priority. " alt="" coords="345,5178,537,5205"/>
<area shape="rect" id="node358" href="$class_ogre_1_1_render_queue.html" title="Class to manage the scene object rendering queue. " alt="" coords="367,5229,515,5255"/>
<area shape="rect" id="node359" href="$class_ogre_1_1_render_queue_group.html" title="A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same ti..." alt="" coords="348,5279,535,5306"/>
<area shape="rect" id="node360" href="$class_ogre_1_1_render_queue_invocation.html" title="Class representing the invocation of queue groups in a RenderQueue. " alt="" coords="333,5330,549,5357"/>
<area shape="rect" id="node361" href="$class_ogre_1_1_render_queue_invocation_sequence.html" title="Class to hold a linear sequence of RenderQueueInvocation objects. " alt="" coords="333,5381,549,5423"/>
<area shape="rect" id="node362" href="$class_ogre_1_1_render_system.html" title="Defines the functionality of a 3D API. " alt="" coords="364,6574,519,6601"/>
<area shape="rect" id="node369" href="$class_ogre_1_1_render_system_capabilities.html" title="This class stores the capabilities of the graphics card. " alt="" coords="325,5498,557,5525"/>
<area shape="rect" id="node370" href="$class_ogre_1_1_render_system_capabilities_manager.html" title="Class for managing RenderSystemCapabilities database for Ogre. " alt="" coords="325,14253,557,14295"/>
<area shape="rect" id="node371" href="$class_ogre_1_1_render_system_capabilities_serializer.html" title="Class for serializing RenderSystemCapabilities to / from a .rendercaps script. " alt="" coords="325,5549,557,5591"/>
<area shape="rect" id="node372" href="$class_ogre_1_1_render_target.html" title="A &#39;canvas&#39; which can receive the results of a rendering operation. " alt="" coords="368,9599,515,9626"/>
<area shape="rect" id="node392" href="$class_ogre_1_1_resource.html" title="Abstract class representing a loadable resource (e.g. " alt="" coords="381,2578,501,2605"/>
<area shape="rect" id="node426" href="$class_ogre_1_1_resource_background_queue.html" title="This class is used to perform Resource operations in a background thread. " alt="" coords="343,15092,540,15133"/>
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<area shape="rect" id="node428" href="$class_ogre_1_1_resource_manager.html" title="Defines a generic resource handler. " alt="" coords="353,1262,529,1289"/>
<area shape="rect" id="node447" href="$class_ogre_1_1_resource_manager_1_1_resource_pool.html" title="Definition of a pool of resources, which users can use to reuse similar resources many times without ..." alt="" coords="353,14371,529,14412"/>
<area shape="rect" id="node448" href="$class_ogre_1_1_root.html" title="The root class of the Ogre system. " alt="" coords="396,14437,487,14463"/>
<area shape="rect" id="node449" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_render_state_builder.html" title="Fixed Function Pipeline render state builder. " alt="" coords="343,14488,540,14529"/>
<area shape="rect" id="node450" href="$class_ogre_1_1_r_t_shader_1_1_function.html" title="A class that represents a shader based program function. " alt="" coords="349,5615,533,5642"/>
<area shape="rect" id="node451" href="$class_ogre_1_1_r_t_shader_1_1_function_atom.html" title="A class that represents an atomic code section of shader based program function. " alt="" coords="332,6731,551,6758"/>
<area shape="rect" id="node454" href="$class_ogre_1_1_r_t_shader_1_1_hardware_skinning_technique.html" title="Implement a sub render state which performs hardware skinning. " alt="" coords="345,5819,538,5860"/>
<area shape="rect" id="node457" href="$class_ogre_1_1_r_t_shader_1_1_operand.html" title="A class that represents a function operand (its the combination of a parameter the in/out semantic an..." alt="" coords="349,5767,534,5794"/>
<area shape="rect" id="node458" href="$class_ogre_1_1_r_t_shader_1_1_parameter.html" title="A class that represents a shader based program parameter. " alt="" coords="343,5935,540,5962"/>
<area shape="rect" id="node461" href="$class_ogre_1_1_r_t_shader_1_1_program.html" title="A class that represents a shader based program. " alt="" coords="349,5885,534,5911"/>
<area shape="rect" id="node462" href="$class_ogre_1_1_r_t_shader_1_1_program_manager.html" title="A singleton manager class that manages shader based programs. " alt="" coords="321,14554,562,14581"/>
<area shape="rect" id="node463" href="$class_ogre_1_1_r_t_shader_1_1_program_processor.html" title="A class that provides extra processing services on CPU based programs. " alt="" coords="317,6087,565,6114"/>
<area shape="rect" id="node468" href="$class_ogre_1_1_r_t_shader_1_1_program_set.html" title="Container class for shader based programs. " alt="" coords="338,5986,545,6013"/>
<area shape="rect" id="node469" href="$class_ogre_1_1_r_t_shader_1_1_program_writer.html" title="Base class interface for shader program writers. " alt="" coords="329,6138,553,6165"/>
<area shape="rect" id="node474" href="$class_ogre_1_1_r_t_shader_1_1_program_writer_factory.html" title="Interface definition for factories of ShaderProgramWriter. " alt="" coords="329,6259,553,6300"/>
<area shape="rect" id="node479" href="$class_ogre_1_1_r_t_shader_1_1_program_writer_manager.html" title="Ogre::RTShader::ProgramWriter\lManager" alt="" coords="329,14605,553,14647"/>
<area shape="rect" id="node480" href="$class_ogre_1_1_r_t_shader_1_1_render_state.html" title="This is a container class for sub render state class. " alt="" coords="337,6662,546,6689"/>
<area shape="rect" id="node482" href="$class_ogre_1_1_r_t_shader_1_1_s_g_material_serializer_listener.html" title="This class responsible for translating core features of the RT Shader System for Ogre material script..." alt="" coords="341,14671,542,14712"/>
<area shape="rect" id="node483" href="$class_ogre_1_1_r_t_shader_1_1_shader_generator.html" title="Shader generator system main interface. " alt="" coords="321,14737,561,14763"/>
<area shape="rect" id="node484" href="$class_ogre_1_1_r_t_shader_1_1_sub_render_state.html" title="This class is the base interface of sub part from a shader based rendering pipeline. " alt="" coords="342,7007,541,7048"/>
<area shape="rect" id="node498" href="$class_ogre_1_1_r_t_shader_1_1_sub_render_state_factory.html" title="Abstract factory interface for creating SubRenderState implementation instances. " alt="" coords="342,7124,541,7165"/>
<area shape="rect" id="node512" href="$class_ogre_1_1_scene_manager.html" title="Manages the organisation and rendering of a &#39;scene&#39; i.e. " alt="" coords="363,7393,519,7419"/>
<area shape="rect" id="node517" href="$class_ogre_1_1_scene_manager_enumerator.html" title="Enumerates the SceneManager classes available to applications. " alt="" coords="325,14787,557,14814"/>
<area shape="rect" id="node518" href="$class_ogre_1_1_scene_manager_factory.html" title="Class which will create instances of a given SceneManager. " alt="" coords="340,7443,543,7470"/>
<area shape="rect" id="node523" href="$class_ogre_1_1_scene_query.html" title="A class for performing queries on a scene. " alt="" coords="372,10493,511,10519"/>
<area shape="rect" id="node547" href="$struct_ogre_1_1_scene_query_result.html" title="Holds the results of a scene query. " alt="" coords="352,6839,531,6866"/>
<area shape="rect" id="node548" href="$class_ogre_1_1_script_compiler.html" title="This is the main class for the compiler. " alt="" coords="363,6890,520,6917"/>
<area shape="rect" id="node549" href="$class_ogre_1_1_script_compiler_manager.html" title="Manages threaded compilation of scripts. " alt="" coords="335,303,548,330"/>
<area shape="rect" id="node550" href="$class_ogre_1_1_script_translator.html" title="This class translates script AST (abstract syntax tree) into Ogre resources. " alt="" coords="360,7494,523,7521"/>
<area shape="rect" id="node553" href="$class_ogre_1_1_script_translator_manager.html" title="The ScriptTranslatorManager manages the lifetime and access to script translators. " alt="" coords="332,7595,551,7622"/>
<area shape="rect" id="node555" href="$class_ogre_1_1_serializer.html" title="Generic class for serialising data to / from binary stream&#45;based files. " alt="" coords="380,8375,503,8402"/>
<area shape="rect" id="node560" href="$class_ogre_1_1_shader_generator.html" title="Ogre::ShaderGenerator" alt="" coords="356,7073,527,7099"/>
<area shape="rect" id="node561" href="$class_ogre_1_1_shader_helper.html" title="Interface definition for helper class to generate shaders. " alt="" coords="367,7342,516,7369"/>
<area shape="rect" id="node565" href="$class_ogre_1_1_shader_manager.html" title="Ogre::ShaderManager" alt="" coords="360,7190,523,7217"/>
<area shape="rect" id="node566" href="$class_ogre_1_1_shader_pieces_manager.html" title="Ogre::ShaderPiecesManager" alt="" coords="339,7241,543,7267"/>
<area shape="rect" id="node567" href="$class_ogre_1_1_shader_template.html" title="Ogre::ShaderTemplate" alt="" coords="358,7545,525,7571"/>
<area shape="rect" id="node568" href="$class_ogre_1_1_shadow_camera_setup.html" title="This class allows you to plug in new ways to define the camera setup when rendering and projecting sh..." alt="" coords="341,8674,541,8701"/>
<area shape="rect" id="node574" href="$class_ogre_1_1_shadow_renderable.html" title="Class which represents the renderable aspects of a set of shadow volume faces. " alt="" coords="349,1998,534,2025"/>
<area shape="rect" id="node576" href="$class_ogre_1_1_shadow_texture_manager.html" title="Class to manage the available shadow textures which may be shared between many SceneManager instances..." alt="" coords="333,14838,549,14865"/>
<area shape="rect" id="node577" href="$class_ogre_1_1_static_geometry.html" title="Pre&#45;transforms and batches up meshes for efficient use as static geometry in a scene. " alt="" coords="360,7646,523,7673"/>
<area shape="rect" id="node578" href="$class_ogre_1_1_static_geometry_1_1_geometry_bucket.html" title="A GeometryBucket is a the lowest level bucket where geometry with the same vertex &amp; index format is s..." alt="" coords="360,1780,523,1821"/>
<area shape="rect" id="node579" href="$class_ogre_1_1_static_geometry_1_1_l_o_d_bucket.html" title="A LODBucket is a collection of smaller buckets with the same LOD. " alt="" coords="360,7697,523,7739"/>
<area shape="rect" id="node580" href="$class_ogre_1_1_static_geometry_1_1_material_bucket.html" title="A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same L..." alt="" coords="360,7763,523,7804"/>
<area shape="rect" id="node581" href="$class_ogre_1_1_static_geometry_1_1_optimised_sub_mesh_geometry.html" title="Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances. " alt="" coords="331,7828,551,7869"/>
<area shape="rect" id="node582" href="$struct_ogre_1_1_static_geometry_1_1_queued_geometry.html" title="Structure recording a queued geometry for low level builds. " alt="" coords="360,7893,523,7935"/>
<area shape="rect" id="node583" href="$struct_ogre_1_1_static_geometry_1_1_queued_sub_mesh.html" title="Structure recording a queued submesh for the build. " alt="" coords="360,7959,523,8000"/>
<area shape="rect" id="node584" href="$class_ogre_1_1_stream_serialiser.html" title="Utility class providing helper methods for reading / writing structured data held in a DataStream..." alt="" coords="357,8025,526,8051"/>
<area shape="rect" id="node585" href="$struct_ogre_1_1_stream_serialiser_1_1_chunk.html" title="Definition of a chunk of data in a file. " alt="" coords="357,8076,526,8117"/>
<area shape="rect" id="node586" href="$class_ogre_1_1_sub_entity.html" title="Utility class which defines the sub&#45;parts of an Entity. " alt="" coords="380,1846,503,1873"/>
<area shape="rect" id="node587" href="$class_ogre_1_1_sub_mesh.html" title="Defines a part of a complete mesh. " alt="" coords="382,8142,501,8169"/>
<area shape="rect" id="node588" href="$class_ogre_1_1_technique.html" title="Class representing an approach to rendering this particular Material. " alt="" coords="378,8193,505,8219"/>
<area shape="rect" id="node589" href="$class_ogre_1_1_temp_blended_buffer_info.html" title="Structure for recording the use of temporary blend buffers. " alt="" coords="335,14889,548,14915"/>
<area shape="rect" id="node590" href="$class_ogre_1_1_terrain.html" title="The main containing class for a chunk of terrain. " alt="" coords="389,15041,494,15067"/>
<area shape="rect" id="node591" href="$class_ogre_1_1_terrain_1_1_gpu_buffer_allocator.html" title="Interface used to by the Terrain instance to allocate GPU buffers. " alt="" coords="352,8893,531,8935"/>
<area shape="rect" id="node593" href="$class_ogre_1_1_terrain_auto_update_lod.html" title="Terrain automatic LOD loading. " alt="" coords="339,8959,544,8986"/>
<area shape="rect" id="node595" href="$class_ogre_1_1_terrain_global_options.html" title="Options class which just stores default options for the terrain. " alt="" coords="343,14939,540,14966"/>
<area shape="rect" id="node596" href="$class_ogre_1_1_terrain_group.html" title="Helper class to assist you in managing multiple terrain instances that are connected to each other..." alt="" coords="369,15209,513,15235"/>
<area shape="rect" id="node597" href="$struct_ogre_1_1_terrain_group_1_1_terrain_slot.html" title="Slot for a terrain instance, together with its definition. " alt="" coords="369,8557,513,8599"/>
<area shape="rect" id="node598" href="$class_ogre_1_1_terrain_layer_blend_map.html" title="Class exposing an interface to a blend map for a given layer. " alt="" coords="339,8623,544,8650"/>
<area shape="rect" id="node599" href="$class_ogre_1_1_terrain_lod_manager.html" title="Terrain LOD data manager. " alt="" coords="349,15310,533,15337"/>
<area shape="rect" id="node600" href="$class_ogre_1_1_terrain_material_generator.html" title="Class that provides functionality to generate materials for use with a terrain. " alt="" coords="330,9010,553,9037"/>
<area shape="rect" id="node602" href="$class_ogre_1_1_terrain_material_generator_1_1_profile.html" title="Inner class which should also be subclassed to provide profile&#45;specific material generation. " alt="" coords="330,9061,553,9103"/>
<area shape="rect" id="node604" href="$class_ogre_1_1_terrain_paged_world_section_1_1_terrain_definer.html" title="Ogre::TerrainPagedWorldSection\l::TerrainDefiner" alt="" coords="327,8725,556,8767"/>
<area shape="rect" id="node605" href="$class_ogre_1_1_terrain_paging.html" title="This class is the &#39;core&#39; class for paging terrain, that will integrate with the larger paging system ..." alt="" coords="367,8791,515,8818"/>
<area shape="rect" id="node606" href="$class_ogre_1_1_terrain_quad_tree_node.html" title="A node in a quad tree used to store a patch of terrain. " alt="" coords="341,8842,541,8869"/>
<area shape="rect" id="node607" href="$struct_ogre_1_1_terrain_quad_tree_node_1_1_lod_level.html" title="Ogre::TerrainQuadTreeNode\l::LodLevel" alt="" coords="341,9179,541,9220"/>
<area shape="rect" id="node608" href="$class_ogre_1_1_texture_unit_state.html" title="Class representing the state of a single texture unit during a Pass of a Technique, of a Material. " alt="" coords="356,9245,527,9271"/>
<area shape="rect" id="node609" href="$class_ogre_1_1_timer.html" title="Timer class. " alt="" coords="392,9295,491,9322"/>
<area shape="rect" id="node610" href="$class_ogre_1_1_user_object_bindings.html" title="Class that provides convenient interface to establish a linkage between custom user application objec..." alt="" coords="347,9346,536,9373"/>
<area shape="rect" id="node611" href="$class_ogre_1_1_vertex_buffer_binding.html" title="Records the state of all the vertex buffer bindings required to provide a vertex declaration with the..." alt="" coords="346,9397,537,9423"/>
<area shape="rect" id="node612" href="$class_ogre_1_1_vertex_cache_profiler.html" title="Vertex cache profiler. " alt="" coords="347,9447,536,9474"/>
<area shape="rect" id="node613" href="$class_ogre_1_1_vertex_data.html" title="Summary class collecting together vertex source information. " alt="" coords="374,9498,509,9525"/>
<area shape="rect" id="node614" href="$class_ogre_1_1_vertex_declaration.html" title="This class declares the format of a set of vertex inputs, which can be issued to the rendering API th..." alt="" coords="655,2974,834,3001"/>
<area shape="rect" id="node618" href="$class_ogre_1_1_vertex_element.html" title="This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaratio..." alt="" coords="363,9650,520,9677"/>
<area shape="rect" id="node619" href="$class_ogre_1_1_viewport.html" title="An abstraction of a viewport, i.e. " alt="" coords="382,10543,501,10570"/>
<area shape="rect" id="node620" href="$class_ogre_1_1_volume_1_1_dual_grid_generator.html" title="Class for the generation of the DualGrid. " alt="" coords="321,10594,561,10621"/>
<area shape="rect" id="node621" href="$class_ogre_1_1_volume_1_1_iso_surface.html" title="Abstract IsoSurface. " alt="" coords="348,11522,535,11549"/>
<area shape="rect" id="node623" href="$class_ogre_1_1_volume_1_1_mesh_builder.html" title="Class to build up a mesh with vertices and indices. " alt="" coords="342,10645,541,10671"/>
<area shape="rect" id="node624" href="$class_ogre_1_1_volume_1_1_octree_node.html" title="A node in the volume octree. " alt="" coords="344,10695,539,10722"/>
<area shape="rect" id="node625" href="$class_ogre_1_1_work_queue.html" title="Interface to a general purpose request / response style background work queue. " alt="" coords="373,13055,509,13082"/>
<area shape="rect" id="node628" href="$class_ogre_1_1_work_queue_1_1_request.html" title="General purpose request structure. " alt="" coords="343,10797,539,10823"/>
<area shape="rect" id="node629" href="$struct_ogre_1_1_work_queue_1_1_response.html" title="General purpose response structure. " alt="" coords="338,10898,545,10925"/>
<area shape="rect" id="node630" href="$class_ogre_1_1_zone_data.html" title="Ogre::ZoneData" alt="" coords="379,12634,504,12661"/>
<area shape="rect" id="node13" href="$class_ogre_1_1_animation_controller_function.html" title="Predefined controller function for dealing with animation. " alt="" coords="649,9352,841,9393"/>
<area shape="rect" id="node14" href="$class_ogre_1_1_linear_controller_function.html" title="Predefined controller function based on linear function interpolation. " alt="" coords="635,9118,854,9145"/>
<area shape="rect" id="node15" href="$class_ogre_1_1_passthrough_controller_function.html" title="Predefined controller function which just passes through the original source directly to dest..." alt="" coords="643,9169,847,9211"/>
<area shape="rect" id="node16" href="$class_ogre_1_1_scale_controller_function.html" title="Predefined controller function which simply scales an input to an output value. " alt="" coords="637,9235,852,9262"/>
<area shape="rect" id="node17" href="$class_ogre_1_1_waveform_controller_function.html" title="Predefined controller function based on a waveform. " alt="" coords="649,9287,841,9328"/>
<area shape="rect" id="node19" href="$class_ogre_1_1_animation_state_controller_value.html" title="ControllerValue wrapper class for AnimationState. " alt="" coords="631,9417,858,9459"/>
<area shape="rect" id="node20" href="$class_ogre_1_1_float_gpu_parameter_controller_value.html" title="Predefined controller value for setting a single floating&#45; point value in a constant parameter of a v..." alt="" coords="619,9483,870,9524"/>
<area shape="rect" id="node21" href="$class_ogre_1_1_frame_time_controller_value.html" title="Predefined controller value for getting the latest frame time. " alt="" coords="645,6389,844,6431"/>
<area shape="rect" id="node22" href="$class_ogre_1_1_tex_coord_modifier_controller_value.html" title="Predefined controller value for getting / setting a texture coordinate modifications (scales and tran..." alt="" coords="626,9548,863,9589"/>
<area shape="rect" id="node23" href="$class_ogre_1_1_texture_frame_controller_value.html" title="Predefined controller value for getting / setting the frame number of a texture layer. " alt="" coords="638,9613,851,9655"/>
<area shape="rect" id="node25" href="$class_ogre_1_1_atom_abstract_node.html" title="This is an abstract node which cannot be broken down further. " alt="" coords="653,10934,837,10961"/>
<area shape="rect" id="node26" href="$class_ogre_1_1_import_abstract_node.html" title="This abstract node represents an import statement. " alt="" coords="649,10681,841,10707"/>
<area shape="rect" id="node27" href="$class_ogre_1_1_object_abstract_node.html" title="This specific abstract node represents a script object. " alt="" coords="649,10782,840,10809"/>
<area shape="rect" id="node28" href="$class_ogre_1_1_property_abstract_node.html" title="This abstract node represents a script property. " alt="" coords="643,10833,847,10859"/>
<area shape="rect" id="node29" href="$class_ogre_1_1_variable_access_abstract_node.html" title="This abstract node represents a variable assignment. " alt="" coords="621,10883,868,10910"/>
<area shape="rect" id="node35" href="$class_ogre_1_1_node_animation_track.html" title="Specialised AnimationTrack for dealing with node transforms. " alt="" coords="647,11086,843,11113"/>
<area shape="rect" id="node36" href="$class_ogre_1_1_numeric_animation_track.html" title="Specialised AnimationTrack for dealing with generic animable values. " alt="" coords="636,11137,853,11163"/>
<area shape="rect" id="node37" href="$class_ogre_1_1_vertex_animation_track.html" title="Specialised AnimationTrack for dealing with changing vertex position information. ..." alt="" coords="643,11187,847,11214"/>
<area shape="rect" id="node46" href="$class_ogre_1_1_image_codec.html" title="Codec specialized in images. " alt="" coords="673,12903,816,12930"/>
<area shape="rect" id="node47" href="$class_ogre_1_1_a_s_t_c_codec.html" title="Codec specialized in loading ASTC (ARM Adaptive Scalable Texture Compression) images. " alt="" coords="977,12751,1111,12778"/>
<area shape="rect" id="node48" href="$class_ogre_1_1_d_d_s_codec.html" title="Codec specialized in loading DDS (Direct Draw Surface) images. " alt="" coords="979,12802,1109,12829"/>
<area shape="rect" id="node49" href="$class_ogre_1_1_e_t_c_codec.html" title="Codec specialized in loading ETC (Ericsson Texture Compression) images. " alt="" coords="981,13055,1107,13082"/>
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<area shape="rect" id="node51" href="$class_ogre_1_1_free_image_codec.html" title="Codec specialized in images loaded using FreeImage. " alt="" coords="959,12903,1129,12930"/>
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<area shape="rect" id="node130" href="$class_ogre_1_1_g_l3_plus_texture_buffer.html" title="Texture surface. " alt="" coords="1515,9163,1715,9190"/>
<area shape="rect" id="node132" href="$class_ogre_1_1_g_l_e_s2_render_buffer.html" title="Renderbuffer surface. " alt="" coords="1521,9315,1708,9342"/>
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<area shape="rect" id="node140" href="$class_ogre_1_1_g_l3_plus_hardware_shader_storage_buffer.html" title="Specialisation of HardwareUniformBuffer for the OpenGL Shader Storage Buffer. " alt="" coords="933,9569,1155,9611"/>
<area shape="rect" id="node141" href="$class_ogre_1_1_g_l3_plus_hardware_uniform_buffer.html" title="Specialisation of HardwareUniformBuffer for OpenGL. " alt="" coords="929,9765,1159,9807"/>
<area shape="rect" id="node142" href="$class_ogre_1_1_g_l_e_s2_hardware_uniform_buffer.html" title="Specialisation of HardwareUniformBuffer for OpenGL. " alt="" coords="935,9831,1153,9872"/>
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<area shape="rect" id="node145" href="$class_ogre_1_1_d3_d9_hardware_vertex_buffer.html" title="Specialisation of HardwareVertexBuffer for D3D9. " alt="" coords="943,9700,1145,9741"/>
<area shape="rect" id="node146" href="$class_ogre_1_1_default_hardware_vertex_buffer.html" title="Specialisation of HardwareVertexBuffer for emulation. " alt="" coords="937,10444,1151,10485"/>
<area shape="rect" id="node147" href="$class_ogre_1_1_g_l3_plus_hardware_vertex_buffer.html" title="Specialisation of HardwareVertexBuffer for OpenGL. " alt="" coords="935,10575,1153,10616"/>
<area shape="rect" id="node148" href="$class_ogre_1_1_g_l_e_s2_hardware_vertex_buffer.html" title="Specialisation of HardwareVertexBuffer for OpenGL ES. " alt="" coords="941,10261,1147,10303"/>
<area shape="rect" id="node149" href="$class_ogre_1_1_g_l_hardware_vertex_buffer.html" title="Specialisation of HardwareVertexBuffer for OpenGL. " alt="" coords="933,10327,1155,10354"/>
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<area shape="rect" id="node152" href="$class_ogre_1_1_hardware_buffer_manager.html" title="Singleton wrapper for hardware buffer manager. " alt="" coords="635,11909,854,11935"/>
<area shape="rect" id="node153" href="$class_ogre_1_1_d3_d11_hardware_buffer_manager.html" title="Implementation of HardwareBufferManager for D3D11. " alt="" coords="941,11963,1147,12004"/>
<area shape="rect" id="node154" href="$class_ogre_1_1_d3_d9_hardware_buffer_manager.html" title="Implementation of HardwareBufferManager for D3D9. " alt="" coords="945,12093,1143,12135"/>
<area shape="rect" id="node155" href="$class_ogre_1_1_default_hardware_buffer_manager.html" title="DefaultHardwareBufferManager as a Singleton. " alt="" coords="939,12028,1149,12069"/>
<area shape="rect" id="node156" href="$class_ogre_1_1_g_l3_plus_hardware_buffer_manager.html" title="Implementation of HardwareBufferManager for OpenGL. " alt="" coords="937,11780,1151,11821"/>
<area shape="rect" id="node157" href="$class_ogre_1_1_g_l_e_s2_hardware_buffer_manager.html" title="Implementation of HardwareBufferManager for OpenGL ES. " alt="" coords="942,11845,1146,11887"/>
<area shape="rect" id="node158" href="$class_ogre_1_1_g_l_hardware_buffer_manager.html" title="Implementation of HardwareBufferManager for OpenGL. " alt="" coords="926,11911,1162,11938"/>
<area shape="rect" id="node160" href="$class_ogre_1_1_d3_d11_hardware_occlusion_query.html" title="This is a class that is the DirectX9 implementation of hardware occlusion testing. " alt="" coords="929,10901,1159,10943"/>
<area shape="rect" id="node161" href="$class_ogre_1_1_d3_d9_hardware_occlusion_query.html" title="This is a class that is the DirectX9 implementation of hardware occlusion testing. " alt="" coords="933,10509,1155,10551"/>
<area shape="rect" id="node162" href="$class_ogre_1_1_g_l3_plus_hardware_occlusion_query.html" title="This is a class that is the base class of the query class for hardware occlusion. ..." alt="" coords="925,10967,1163,11008"/>
<area shape="rect" id="node163" href="$class_ogre_1_1_g_l_e_s2_hardware_occlusion_query.html" title="Ogre::GLES2HardwareOcclusion\lQuery" alt="" coords="930,10771,1158,10812"/>
<area shape="rect" id="node164" href="$class_ogre_1_1_g_l_hardware_occlusion_query.html" title="This is a class that is the base class of the query class for hardware occlusion. ..." alt="" coords="942,10836,1146,10877"/>
<area shape="rect" id="node166" href="$class_ogre_1_1_cg_program_factory.html" title="Factory class for Cg programs. " alt="" coords="655,12701,835,12727"/>
<area shape="rect" id="node167" href="$class_ogre_1_1_d3_d11_h_l_s_l_program_factory.html" title="Factory class for D3D11 HLSL programs. " alt="" coords="625,12751,864,12778"/>
<area shape="rect" id="node168" href="$class_ogre_1_1_d3_d9_h_l_s_l_program_factory.html" title="Factory class for D3D9 HLSL programs. " alt="" coords="629,12802,860,12829"/>
<area shape="rect" id="node169" href="$class_ogre_1_1_g_l_s_l_1_1_g_l_s_l_program_factory.html" title="Factory class for GLSL programs. " alt="" coords="627,12853,862,12879"/>
<area shape="rect" id="node170" href="$class_ogre_1_1_g_l_s_l_e_s_cg_program_factory.html" title="Factory class for GLSL ES programs. " alt="" coords="631,12482,859,12509"/>
<area shape="rect" id="node171" href="$class_ogre_1_1_g_l_s_l_e_s_program_factory.html" title="Factory class for GLSL ES programs. " alt="" coords="639,12533,850,12559"/>
<area shape="rect" id="node172" href="$class_ogre_1_1_g_l_s_l_shader_factory.html" title="Factory class for GLSL shaders. " alt="" coords="652,12583,837,12610"/>
<area shape="rect" id="node173" href="$class_ogre_1_1_unified_high_level_gpu_program_factory.html" title="Factory class for Unified programs. " alt="" coords="645,12635,844,12676"/>
<area shape="rect" id="node177" href="$class_ogre_1_1_pbs_material.html" title="Ogre::PbsMaterial" alt="" coords="676,12954,813,12981"/>
<area shape="rect" id="node184" href="$class_ogre_1_1_numeric_key_frame.html" title="Specialised KeyFrame which stores any numeric value. " alt="" coords="655,13005,835,13031"/>
<area shape="rect" id="node185" href="$class_ogre_1_1_transform_key_frame.html" title="Specialised KeyFrame which stores a full transform. " alt="" coords="649,13055,840,13082"/>
<area shape="rect" id="node186" href="$class_ogre_1_1_vertex_morph_key_frame.html" title="Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. " alt="" coords="641,13106,848,13133"/>
<area shape="rect" id="node187" href="$class_ogre_1_1_vertex_pose_key_frame.html" title="Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets..." alt="" coords="645,13157,844,13183"/>
<area shape="rect" id="node189" href="$class_ogre_1_1_distance_lod_strategy_base.html" title="Level of detail strategy based on distance from camera. " alt="" coords="631,4274,859,4301"/>
<area shape="rect" id="node192" href="$class_ogre_1_1_pixel_count_lod_strategy_base.html" title="Abstract base class for level of detail strategy based on pixel count approximations from bounding sp..." alt="" coords="624,5117,865,5143"/>
<area shape="rect" id="node190" href="$class_ogre_1_1_distance_lod_box_strategy.html" title="Level of detail strategy based on distance from camera to an object&#39;s bounding box. " alt="" coords="933,3487,1155,3514"/>
<area shape="rect" id="node191" href="$class_ogre_1_1_distance_lod_sphere_strategy.html" title="Level of detail strategy based on distance from camera to an object&#39;s bounding sphere. " alt="" coords="923,4303,1165,4330"/>
<area shape="rect" id="node193" href="$class_ogre_1_1_absolute_pixel_count_lod_strategy.html" title="Ogre::AbsolutePixelCount\lLodStrategy" alt="" coords="950,5055,1138,5096"/>
<area shape="rect" id="node194" href="$class_ogre_1_1_screen_ratio_pixel_count_lod_strategy.html" title="Ogre::ScreenRatioPixelCount\lLodStrategy" alt="" coords="939,5197,1149,5239"/>
<area shape="rect" id="node201" href="$class_ogre_1_1_billboard_chain.html" title="Allows the rendering of a chain of connected billboards. " alt="" coords="667,686,823,713"/>
<area shape="rect" id="node203" href="$class_ogre_1_1_billboard_set.html" title="A collection of billboards (faces which are always facing the given direction) with the same (default..." alt="" coords="675,483,815,510"/>
<area shape="rect" id="node204" href="$class_ogre_1_1_entity.html" title="Defines an instance of a discrete, movable object based on a Mesh. " alt="" coords="695,737,794,763"/>
<area shape="rect" id="node205" href="$class_ogre_1_1_frustum.html" title="A frustum represents a pyramid, capped at the near and far end which is used to represent either a vi..." alt="" coords="688,366,801,393"/>
<area shape="rect" id="node209" href="$class_ogre_1_1_instance_batch.html" title="InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived ..." alt="" coords="668,635,821,662"/>
<area shape="rect" id="node215" href="$class_ogre_1_1_instanced_entity.html" title="Ogre::InstancedEntity" alt="" coords="663,163,826,190"/>
<area shape="rect" id="node216" href="$class_ogre_1_1_light.html" title="Representation of a dynamic light source in the scene. " alt="" coords="698,214,791,241"/>
<area shape="rect" id="node218" href="$class_ogre_1_1_manual_object.html" title="Class providing a much simplified interface to generating manual objects with custom geometry..." alt="" coords="669,265,820,291"/>
<area shape="rect" id="node219" href="$class_ogre_1_1_movable_plane.html" title="Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply..." alt="" coords="669,838,821,865"/>
<area shape="rect" id="node220" href="$class_ogre_1_1_particle_system.html" title="Class defining particle system based special effects. " alt="" coords="665,787,824,814"/>
<area shape="rect" id="node221" href="$class_ogre_1_1_portal_base.html" title="PortalBase &#45; Base class to Portal and AntiPortal classes. " alt="" coords="679,315,810,342"/>
<area shape="rect" id="node224" href="$class_ogre_1_1_simple_renderable.html" title="Simple implementation of MovableObject and Renderable for single&#45;part custom objects. " alt="" coords="655,534,834,561"/>
<area shape="rect" id="node228" href="$class_ogre_1_1_static_geometry_1_1_region.html" title="The details of a topological region which is the highest level of partitioning for this class..." alt="" coords="663,417,826,459"/>
<area shape="rect" id="node202" href="$class_ogre_1_1_ribbon_trail.html" title="Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances..." alt="" coords="977,889,1111,915"/>
<area shape="rect" id="node206" href="$class_ogre_1_1_camera.html" title="A viewpoint from which the scene will be rendered. " alt="" coords="988,366,1100,393"/>
<area shape="rect" id="node207" href="$class_ogre_1_1_octree_camera.html" title="Specialized viewpoint from which an Octree can be rendered. " alt="" coords="1255,391,1410,418"/>
<area shape="rect" id="node208" href="$class_ogre_1_1_p_c_z_camera.html" title="Specialized viewpoint from which an PCZone Scene can be rendered. " alt="" coords="1263,341,1402,367"/>
<area shape="rect" id="node210" href="$class_ogre_1_1_base_instance_batch_v_t_f.html" title="Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation..." alt="" coords="939,737,1149,763"/>
<area shape="rect" id="node213" href="$class_ogre_1_1_instance_batch_h_w.html" title="This is technique requires true instancing hardware support. " alt="" coords="956,635,1132,662"/>
<area shape="rect" id="node214" href="$class_ogre_1_1_instance_batch_shader.html" title="This is the same technique the old &quot;InstancedGeometry&quot; implementation used (with improvements). " alt="" coords="945,686,1143,713"/>
<area shape="rect" id="node211" href="$class_ogre_1_1_instance_batch_h_w___v_t_f.html" title="Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instan..." alt="" coords="1229,762,1436,789"/>
<area shape="rect" id="node212" href="$class_ogre_1_1_instance_batch_v_t_f.html" title="Ogre::InstanceBatchVTF" alt="" coords="1244,711,1421,738"/>
<area shape="rect" id="node217" href="$class_ogre_1_1_p_c_z_light.html" title="Specialized version of Ogre::Light which caches which zones the light affects. " alt="" coords="985,214,1103,241"/>
<area shape="rect" id="node222" href="$class_ogre_1_1_anti_portal.html" title="AntiPortal datastructure for occlusion culling. " alt="" coords="981,265,1107,291"/>
<area shape="rect" id="node223" href="$class_ogre_1_1_portal.html" title="Portal datastructure for connecting zones. " alt="" coords="995,315,1093,342"/>
<area shape="rect" id="node225" href="$class_ogre_1_1_rectangle2_d.html" title="Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangl..." alt="" coords="973,483,1115,510"/>
<area shape="rect" id="node226" href="$class_ogre_1_1_volume_1_1_chunk.html" title="A single volume chunk mesh. " alt="" coords="965,585,1123,611"/>
<area shape="rect" id="node227" href="$class_ogre_1_1_wire_bounding_box.html" title="Allows the rendering of a wireframe bounding box. " alt="" coords="955,534,1133,561"/>
<area shape="rect" id="node230" href="$class_ogre_1_1_billboard_chain_factory.html" title="Factory object for creating BillboardChain instances. " alt="" coords="643,13258,846,13285"/>
<area shape="rect" id="node231" href="$class_ogre_1_1_billboard_set_factory.html" title="Factory object for creating BillboardSet instances. " alt="" coords="651,13309,838,13335"/>
<area shape="rect" id="node232" href="$class_ogre_1_1_entity_factory.html" title="Factory object for creating Entity instances. " alt="" coords="671,13359,818,13386"/>
<area shape="rect" id="node233" href="$class_ogre_1_1_light_factory.html" title="Factory object for creating Light instances. " alt="" coords="675,13410,815,13437"/>
<area shape="rect" id="node234" href="$class_ogre_1_1_manual_object_factory.html" title="Factory object for creating ManualObject instances. " alt="" coords="646,13461,843,13487"/>
<area shape="rect" id="node235" href="$class_ogre_1_1_particle_system_factory.html" title="Factory object for creating ParticleSystem instances. " alt="" coords="642,13511,847,13538"/>
<area shape="rect" id="node236" href="$class_ogre_1_1_p_c_z_light_factory.html" title="Factory object for creating PCZLight instances. " alt="" coords="661,13562,828,13589"/>
<area shape="rect" id="node237" href="$class_ogre_1_1_portal_base_factory.html" title="Factory object for creating Portal instances. " alt="" coords="655,13663,834,13690"/>
<area shape="rect" id="node240" href="$class_ogre_1_1_ribbon_trail_factory.html" title="Factory object for creating RibbonTrail instances. " alt="" coords="655,13613,835,13639"/>
<area shape="rect" id="node238" href="$class_ogre_1_1_anti_portal_factory.html" title="Factory object for creating AntiPortal instances. " alt="" coords="958,13689,1130,13715"/>
<area shape="rect" id="node239" href="$class_ogre_1_1_portal_factory.html" title="Factory object for creating Portal instances. " alt="" coords="971,13638,1117,13665"/>
<area shape="rect" id="node242" href="$class_ogre_1_1_bone.html" title="A bone in a skeleton. " alt="" coords="697,5619,792,5646"/>
<area shape="rect" id="node244" href="$class_ogre_1_1_scene_node.html" title="Class representing a node in the scene graph. " alt="" coords="677,5569,812,5595"/>
<area shape="rect" id="node243" href="$class_ogre_1_1_tag_point.html" title="A tagged point on a skeleton, which can be used to attach entities to on specific other entities..." alt="" coords="986,5645,1102,5671"/>
<area shape="rect" id="node245" href="$class_ogre_1_1_bsp_scene_node.html" title="Specialisation of SceneNode for the BspSceneManager. " alt="" coords="965,5493,1123,5519"/>
<area shape="rect" id="node246" href="$class_ogre_1_1_octree_node.html" title="Specialized SceneNode that is customized for working within an Octree. " alt="" coords="975,5543,1113,5570"/>
<area shape="rect" id="node247" href="$class_ogre_1_1_p_c_z_scene_node.html" title="Ogre::PCZSceneNode" alt="" coords="964,5594,1124,5621"/>
<area shape="rect" id="node252" href="$class_ogre_1_1_overlay_container.html" title="A 2D element which contains other OverlayElement instances. " alt="" coords="657,1563,832,1590"/>
<area shape="rect" id="node255" href="$class_ogre_1_1_text_area_overlay_element.html" title="This class implements an overlay element which contains simple unformatted text. " alt="" coords="633,1513,856,1539"/>
<area shape="rect" id="node253" href="$class_ogre_1_1_panel_overlay_element.html" title="OverlayElement representing a flat, single&#45;material (or transparent) panel which can contain other el..." alt="" coords="943,1563,1145,1590"/>
<area shape="rect" id="node254" href="$class_ogre_1_1_border_panel_overlay_element.html" title="A specialisation of the PanelOverlayElement to provide a panel with a border. " alt="" coords="1237,1556,1428,1597"/>
<area shape="rect" id="node257" href="$class_ogre_1_1_border_panel_overlay_element_factory.html" title="Factory for creating BorderPanelOverlayElement instances. " alt="" coords="649,13715,840,13756"/>
<area shape="rect" id="node258" href="$class_ogre_1_1_panel_overlay_element_factory.html" title="Factory for creating PanelOverlayElement instances. " alt="" coords="644,13845,845,13887"/>
<area shape="rect" id="node259" href="$class_ogre_1_1_text_area_overlay_element_factory.html" title="Factory for creating TextAreaOverlayElement instances. " alt="" coords="633,13780,856,13821"/>
<area shape="rect" id="node265" href="$class_ogre_1_1_simple_page_content_collection.html" title="Specialisation of PageContentCollection which just provides a simple list of PageContent instances..." alt="" coords="618,13911,871,13938"/>
<area shape="rect" id="node267" href="$class_ogre_1_1_simple_page_content_collection_factory.html" title="Factory class for SimplePageContentCollection. " alt="" coords="618,13963,871,14004"/>
<area shape="rect" id="node271" href="$class_ogre_1_1_terrain_paged_world_section.html" title="A world section which includes paged terrain. " alt="" coords="630,15158,859,15185"/>
<area shape="rect" id="node275" href="$class_ogre_1_1_grid2_d_page_strategy.html" title="Page strategy which loads new pages based on a regular 2D grid. " alt="" coords="649,14029,841,14055"/>
<area shape="rect" id="node276" href="$class_ogre_1_1_grid3_d_page_strategy.html" title="Page strategy which loads new pages based on a regular 3D grid. " alt="" coords="649,14079,841,14106"/>
<area shape="rect" id="node278" href="$class_ogre_1_1_grid2_d_page_strategy_data.html" title="Specialisation of PageStrategyData for Grid2DPageStrategy. " alt="" coords="633,2873,856,2899"/>
<area shape="rect" id="node279" href="$class_ogre_1_1_grid3_d_page_strategy_data.html" title="Specialisation of PageStrategyData for Grid3DPageStrategy. " alt="" coords="633,2923,856,2950"/>
<area shape="rect" id="node281" href="$class_ogre_1_1_particle_emitter.html" title="Abstract class defining the interface to be implemented by particle emitters. " alt="" coords="666,3075,823,3102"/>
<area shape="rect" id="node282" href="$class_ogre_1_1_area_emitter.html" title="Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be). " alt="" coords="975,3075,1113,3102"/>
<area shape="rect" id="node288" href="$class_ogre_1_1_point_emitter.html" title="Particle emitter which emits particles from a single point. " alt="" coords="973,3126,1115,3153"/>
<area shape="rect" id="node283" href="$class_ogre_1_1_box_emitter.html" title="Particle emitter which emits particles randomly from points inside a box. " alt="" coords="1265,3075,1400,3102"/>
<area shape="rect" id="node284" href="$class_ogre_1_1_cylinder_emitter.html" title="Particle emitter which emits particles randomly from points inside a cylinder. " alt="" coords="1251,3126,1414,3153"/>
<area shape="rect" id="node285" href="$class_ogre_1_1_ellipsoid_emitter.html" title="Particle emitter which emits particles randomly from points inside an ellipsoid. " alt="" coords="1251,3177,1415,3203"/>
<area shape="rect" id="node287" href="$class_ogre_1_1_ring_emitter.html" title="Particle emitter which emits particles randomly from points inside a ring (e.g. " alt="" coords="1263,3025,1402,3051"/>
<area shape="rect" id="node286" href="$class_ogre_1_1_hollow_ellipsoid_emitter.html" title="Particle emitter which emits particles randomly from points inside a hollow ellipsoid. " alt="" coords="1510,3177,1719,3203"/>
<area shape="rect" id="node290" href="$class_ogre_1_1_colour_fader_affector.html" title="This plugin subclass of ParticleAffector allows you to alter the colour of particles. " alt="" coords="650,2182,839,2209"/>
<area shape="rect" id="node291" href="$class_ogre_1_1_colour_fader_affector2.html" title="This plugin subclass of ParticleAffector allows you to alter the colour of particles. " alt="" coords="646,2233,843,2259"/>
<area shape="rect" id="node292" href="$class_ogre_1_1_colour_image_affector.html" title="Ogre::ColourImageAffector" alt="" coords="647,2283,842,2310"/>
<area shape="rect" id="node293" href="$class_ogre_1_1_colour_interpolator_affector.html" title="Ogre::ColourInterpolator\lAffector" alt="" coords="655,2335,834,2376"/>
<area shape="rect" id="node294" href="$class_ogre_1_1_deflector_plane_affector.html" title="This class defines a ParticleAffector which deflects particles. " alt="" coords="641,1913,848,1939"/>
<area shape="rect" id="node295" href="$class_ogre_1_1_direction_randomiser_affector.html" title="This class defines a ParticleAffector which applies randomness to the movement of the particles..." alt="" coords="645,2015,844,2056"/>
<area shape="rect" id="node296" href="$class_ogre_1_1_linear_force_affector.html" title="This class defines a ParticleAffector which applies a linear force to particles in a system..." alt="" coords="651,1862,838,1889"/>
<area shape="rect" id="node297" href="$class_ogre_1_1_rotation_affector.html" title="This plugin subclass of ParticleAffector allows you to alter the rotation of particles. " alt="" coords="661,2081,828,2107"/>
<area shape="rect" id="node298" href="$class_ogre_1_1_scale_affector.html" title="This plugin subclass of ParticleAffector allows you to alter the scale of particles. " alt="" coords="671,2131,818,2158"/>
<area shape="rect" id="node300" href="$class_ogre_1_1_colour_fader_affector_factory.html" title="Factory class for ColourFaderAffector. " alt="" coords="650,3192,839,3233"/>
<area shape="rect" id="node301" href="$class_ogre_1_1_colour_fader_affector_factory2.html" title="Factory class for ColourFaderAffector. " alt="" coords="650,3257,839,3299"/>
<area shape="rect" id="node302" href="$class_ogre_1_1_colour_image_affector_factory.html" title="Factory class for ColourImageAffector. " alt="" coords="647,3323,842,3364"/>
<area shape="rect" id="node303" href="$class_ogre_1_1_colour_interpolator_affector_factory.html" title="Factory class for ColourInterpolatorAffector. " alt="" coords="655,3388,834,3429"/>
<area shape="rect" id="node304" href="$class_ogre_1_1_deflector_plane_affector_factory.html" title="Factory class for DeflectorPlaneAffector. " alt="" coords="641,3453,848,3495"/>
<area shape="rect" id="node305" href="$class_ogre_1_1_direction_randomiser_affector_factory.html" title="Factory class for DirectionRandomiserAffector. " alt="" coords="645,3519,844,3560"/>
<area shape="rect" id="node306" href="$class_ogre_1_1_linear_force_affector_factory.html" title="Factory class for LinearForceAffector. " alt="" coords="651,3584,838,3625"/>
<area shape="rect" id="node307" href="$class_ogre_1_1_rotation_affector_factory.html" title="Factory class for RotationAffector. " alt="" coords="638,3650,851,3677"/>
<area shape="rect" id="node308" href="$class_ogre_1_1_scale_affector_factory.html" title="Factory class for ScaleAffector. " alt="" coords="647,3701,842,3727"/>
<area shape="rect" id="node310" href="$class_ogre_1_1_box_emitter_factory.html" title="Factory class for particle emitter of type &quot;Box&quot;. " alt="" coords="654,3970,835,3997"/>
<area shape="rect" id="node311" href="$class_ogre_1_1_cylinder_emitter_factory.html" title="Factory class for particle emitter of type &quot;Cylinder&quot;. " alt="" coords="639,4021,850,4047"/>
<area shape="rect" id="node312" href="$class_ogre_1_1_ellipsoid_emitter_factory.html" title="Factory class for particle emitter of type &quot;Ellipsoid&quot;. " alt="" coords="639,3751,850,3778"/>
<area shape="rect" id="node313" href="$class_ogre_1_1_hollow_ellipsoid_emitter_factory.html" title="Factory class for particle emitter of type &quot;HollowEllipsoid&quot;. " alt="" coords="640,3803,849,3844"/>
<area shape="rect" id="node314" href="$class_ogre_1_1_point_emitter_factory.html" title="Factory class for particle emitter of type &quot;Point&quot;. " alt="" coords="650,3869,839,3895"/>
<area shape="rect" id="node315" href="$class_ogre_1_1_ring_emitter_factory.html" title="Factory class for particle emitter of type &quot;Ring&quot;. " alt="" coords="652,3919,837,3946"/>
<area shape="rect" id="node318" href="$class_ogre_1_1_billboard_particle_renderer.html" title="Specialisation of ParticleSystemRenderer to render particles using a BillboardSet. " alt="" coords="632,2401,857,2427"/>
<area shape="rect" id="node323" href="$class_ogre_1_1_default_zone.html" title="Ogre::DefaultZone" alt="" coords="673,4071,816,4098"/>
<area shape="rect" id="node324" href="$class_ogre_1_1_octree_zone.html" title="Ogre::OctreeZone" alt="" coords="676,4122,813,4149"/>
<area shape="rect" id="node326" href="$class_ogre_1_1_default_zone_factory.html" title="Ogre::DefaultZoneFactory" alt="" coords="650,4173,839,4199"/>
<area shape="rect" id="node327" href="$class_ogre_1_1_octree_zone_factory.html" title="Factory for OctreeZone. " alt="" coords="653,4223,837,4250"/>
<area shape="rect" id="node331" href="$class_ogre_1_1_bsp_scene_manager_plugin.html" title="Plugin instance for BSPSceneManager. " alt="" coords="635,4847,855,4874"/>
<area shape="rect" id="node332" href="$class_ogre_1_1_cg_plugin.html" title="Plugin instance for Cg Program Manager. " alt="" coords="685,4898,804,4925"/>
<area shape="rect" id="node333" href="$class_ogre_1_1_d3_d11_plugin.html" title="Plugin instance for D3D11 Manager. " alt="" coords="672,4949,817,4975"/>
<area shape="rect" id="node334" href="$class_ogre_1_1_d3_d9_plugin.html" title="Plugin instance for D3D9 Manager. " alt="" coords="676,5066,813,5093"/>
<area shape="rect" id="node335" href="$class_ogre_1_1_free_image_plugin.html" title="Ogre::FreeImagePlugin" alt="" coords="660,4391,829,4418"/>
<area shape="rect" id="node336" href="$class_ogre_1_1_g_l3_plus_plugin.html" title="Plugin instance for GL3Plus Manager. " alt="" coords="668,4442,821,4469"/>
<area shape="rect" id="node337" href="$class_ogre_1_1_g_l_e_s2_plugin.html" title="Plugin instance for GL ES 2 Manager. " alt="" coords="673,4493,816,4519"/>
<area shape="rect" id="node338" href="$class_ogre_1_1_g_l_plugin.html" title="Plugin instance for GL Manager. " alt="" coords="685,4543,804,4570"/>
<area shape="rect" id="node339" href="$class_ogre_1_1_octree_plugin.html" title="Plugin instance for Octree Manager. " alt="" coords="673,4594,817,4621"/>
<area shape="rect" id="node340" href="$class_ogre_1_1_octree_zone_plugin.html" title="Plugin instance for OctreeZone. " alt="" coords="656,4645,833,4671"/>
<area shape="rect" id="node341" href="$class_ogre_1_1_particle_f_x_plugin.html" title="Plugin instance for ParticleFX Manager. " alt="" coords="662,4695,827,4722"/>
<area shape="rect" id="node342" href="$class_ogre_1_1_p_c_z_plugin.html" title="Plugin instance for PCZ Manager. " alt="" coords="681,4746,808,4773"/>
<area shape="rect" id="node343" href="$class_ogre_1_1_s_t_b_i_plugin.html" title="Ogre::STBIPlugin" alt="" coords="679,4797,810,4823"/>
<area shape="rect" id="node349" href="$class_ogre_1_1_property.html" title="Property instance with passthrough calls to a given object. " alt="" coords="667,5167,822,5194"/>
<area shape="rect" id="node363" href="$class_ogre_1_1_d3_d11_render_system.html" title="Implementation of DirectX11 as a rendering system. " alt="" coords="645,6623,844,6650"/>
<area shape="rect" id="node364" href="$class_ogre_1_1_d3_d9_render_system.html" title="Implementation of DirectX9 as a rendering system. " alt="" coords="649,6455,840,6482"/>
<area shape="rect" id="node365" href="$class_ogre_1_1_g_l_render_system_common.html" title="Ogre::GLRenderSystemCommon" alt="" coords="629,6506,860,6533"/>
<area shape="rect" id="node366" href="$class_ogre_1_1_g_l3_plus_render_system.html" title="Implementation of GL 3 as a rendering system. " alt="" coords="941,6506,1147,6533"/>
<area shape="rect" id="node367" href="$class_ogre_1_1_g_l_e_s2_render_system.html" title="Implementation of GL ES 2.x as a rendering system. " alt="" coords="946,6607,1142,6634"/>
<area shape="rect" id="node368" href="$class_ogre_1_1_g_l_render_system.html" title="Implementation of GL as a rendering system. " alt="" coords="958,6455,1130,6482"/>
<area shape="rect" id="node373" href="$class_ogre_1_1_multi_render_target.html" title="This class represents a render target that renders to multiple RenderTextures at once. " alt="" coords="655,10579,834,10606"/>
<area shape="rect" id="node379" href="$class_ogre_1_1_render_texture.html" title="This class represents a RenderTarget that renders to a Texture. " alt="" coords="667,10630,822,10657"/>
<area shape="rect" id="node388" href="$class_ogre_1_1_render_window.html" title="Manages the target rendering window. " alt="" coords="665,10275,824,10302"/>
<area shape="rect" id="node374" href="$class_ogre_1_1_d3_d11_multi_render_target.html" title="Ogre::D3D11MultiRenderTarget" alt="" coords="933,11033,1155,11059"/>
<area shape="rect" id="node375" href="$class_ogre_1_1_d3_d9_multi_render_target.html" title="Ogre::D3D9MultiRenderTarget" alt="" coords="937,11083,1151,11110"/>
<area shape="rect" id="node376" href="$class_ogre_1_1_g_l3_plus_f_b_o_multi_render_target.html" title="MultiRenderTarget for OpenGL. " alt="" coords="936,11135,1152,11176"/>
<area shape="rect" id="node377" href="$class_ogre_1_1_g_l_e_s2_f_b_o_multi_render_target.html" title="MultiRenderTarget for GL ES 2.x. " alt="" coords="941,11200,1147,11241"/>
<area shape="rect" id="node378" href="$class_ogre_1_1_g_l_f_b_o_multi_render_target.html" title="MultiRenderTarget for GL. " alt="" coords="933,11266,1155,11293"/>
<area shape="rect" id="node380" href="$class_ogre_1_1_d3_d11_render_texture.html" title="RenderTexture implementation for D3D11. " alt="" coords="945,10210,1143,10237"/>
<area shape="rect" id="node381" href="$class_ogre_1_1_d3_d9_render_texture.html" title="RenderTexture implementation for D3D9. " alt="" coords="949,11317,1139,11343"/>
<area shape="rect" id="node382" href="$class_ogre_1_1_g_l_render_texture.html" title="Base class for GL Render Textures. " alt="" coords="959,11367,1129,11394"/>
<area shape="rect" id="node383" href="$class_ogre_1_1_g_l3_plus_f_b_o_render_texture.html" title="RenderTexture for GL FBO. " alt="" coords="1217,11249,1449,11275"/>
<area shape="rect" id="node384" href="$class_ogre_1_1_g_l_copying_render_texture.html" title="Ogre::GLCopyingRenderTexture" alt="" coords="1221,11299,1445,11326"/>
<area shape="rect" id="node385" href="$class_ogre_1_1_g_l_e_s2_f_b_o_render_texture.html" title="RenderTexture for GL ES 2 FBO. " alt="" coords="1222,11097,1443,11123"/>
<area shape="rect" id="node386" href="$class_ogre_1_1_g_l_f_b_o_render_texture.html" title="RenderTexture for GL FBO. " alt="" coords="1234,11147,1431,11174"/>
<area shape="rect" id="node387" href="$class_ogre_1_1_g_l_p_b_render_texture.html" title="Ogre::GLPBRenderTexture" alt="" coords="1239,11198,1427,11225"/>
<area shape="rect" id="node389" href="$class_ogre_1_1_d3_d11_render_window_base.html" title="Ogre::D3D11RenderWindowBase" alt="" coords="927,6845,1161,6871"/>
<area shape="rect" id="node391" href="$class_ogre_1_1_d3_d9_render_window.html" title="Ogre::D3D9RenderWindow" alt="" coords="947,9453,1141,9479"/>
<area shape="rect" id="node390" href="$class_ogre_1_1_d3_d11_render_window_swap_chain_based.html" title="Ogre::D3D11RenderWindowSwap\lChainBased" alt="" coords="1214,6837,1451,6879"/>
<area shape="rect" id="node393" href="$class_ogre_1_1_bsp_level.html" title="Holds all the data associated with a Binary Space Parition (BSP) based indoor level. " alt="" coords="685,2553,805,2579"/>
<area shape="rect" id="node394" href="$class_ogre_1_1_compositor.html" title="Class representing a Compositor object. " alt="" coords="677,2603,813,2630"/>
<area shape="rect" id="node395" href="$class_ogre_1_1_font.html" title="Class representing a font in the system. " alt="" coords="700,1963,789,1990"/>
<area shape="rect" id="node396" href="$class_ogre_1_1_gpu_program.html" title="Defines a program which runs on the GPU such as a vertex or fragment program. " alt="" coords="673,2654,816,2681"/>
<area shape="rect" id="node414" href="$class_ogre_1_1_material.html" title="Class encapsulates rendering properties of an object. " alt="" coords="687,2705,802,2731"/>
<area shape="rect" id="node415" href="$class_ogre_1_1_mesh.html" title="Resource holding data about 3D mesh. " alt="" coords="697,2502,792,2529"/>
<area shape="rect" id="node417" href="$class_ogre_1_1_skeleton.html" title="A collection of Bone objects used to animate a skinned mesh. " alt="" coords="685,2451,804,2478"/>
<area shape="rect" id="node419" href="$class_ogre_1_1_texture.html" title="Abstract class representing a Texture resource. " alt="" coords="690,2755,799,2782"/>
<area shape="rect" id="node397" href="$class_ogre_1_1_d3_d9_gpu_program.html" title="Direct3D implementation of a few things common to low&#45;level vertex &amp; fragment programs. " alt="" coords="955,3371,1133,3398"/>
<area shape="rect" id="node400" href="$class_ogre_1_1_g_l_gpu_program.html" title="Generalised low&#45;level GL program, can be applied to multiple types (eg ARB and NV) ..." alt="" coords="965,2553,1123,2579"/>
<area shape="rect" id="node404" href="$class_ogre_1_1_high_level_gpu_program.html" title="Abstract base class representing a high&#45;level program (a vertex or fragment program). " alt="" coords="941,2679,1147,2706"/>
<area shape="rect" id="node398" href="$class_ogre_1_1_d3_d9_gpu_fragment_program.html" title="Direct3D implementation of low&#45;level fragment programs. " alt="" coords="1213,3397,1452,3423"/>
<area shape="rect" id="node399" href="$class_ogre_1_1_d3_d9_gpu_vertex_program.html" title="Direct3D implementation of low&#45;level vertex programs. " alt="" coords="1223,3346,1443,3373"/>
<area shape="rect" id="node401" href="$class_ogre_1_1_g_l_arb_gpu_program.html" title="Specialisation of the GL low&#45;level program for ARB programs. " alt="" coords="1242,2451,1423,2478"/>
<area shape="rect" id="node402" href="$class_ogre_1_1_g_l_gpu_nvparse_program.html" title="Ogre::GLGpuNvparseProgram" alt="" coords="1226,2502,1439,2529"/>
<area shape="rect" id="node403" href="$class_ogre_1_1_g_l_s_l_1_1_g_l_s_l_gpu_program.html" title="GLSL low level compiled shader object &#45; this class is used to get at the linked program object and pr..." alt="" coords="1225,2553,1440,2579"/>
<area shape="rect" id="node405" href="$class_ogre_1_1_cg_program.html" title="Specialisation of HighLevelGpuProgram to provide support for nVidia&#39;s CG language. " alt="" coords="1266,2603,1399,2630"/>
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<area shape="rect" id="node487" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_fog.html" title="Fog sub render state implementation of the Fixed Function Pipeline. " alt="" coords="657,6958,832,6985"/>
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<area shape="rect" id="node499" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_alpha_test_factory.html" title="Ogre::RTShader::FFPAlpha\lTestFactory" alt="" coords="651,7437,839,7479"/>
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<area shape="rect" id="node502" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_lighting_factory.html" title="A factory that enables creation of FFPLighting instances. " alt="" coords="643,7620,847,7661"/>
<area shape="rect" id="node503" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_texturing_factory.html" title="A factory that enables creation of FFPTexturing instances. " alt="" coords="639,7685,851,7727"/>
<area shape="rect" id="node504" href="$class_ogre_1_1_r_t_shader_1_1_f_f_p_transform_factory.html" title="A factory that enables creation of FFPTransform instances. " alt="" coords="636,7751,853,7792"/>
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<area shape="rect" id="node506" href="$class_ogre_1_1_r_t_shader_1_1_integrated_p_s_s_m3_factory.html" title="A factory that enables creation of IntegratedPSSM3 instances. " alt="" coords="646,7816,843,7857"/>
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<area shape="rect" id="node509" href="$class_ogre_1_1_r_t_shader_1_1_per_pixel_lighting_factory.html" title="A factory that enables creation of PerPixelLighting instances. " alt="" coords="653,8012,836,8053"/>
<area shape="rect" id="node510" href="$class_ogre_1_1_r_t_shader_1_1_texture_atlas_sampler_factory.html" title="A factory that enables creation of TextureAtlasSampler instances. " alt="" coords="639,8681,850,8723"/>
<area shape="rect" id="node511" href="$class_ogre_1_1_r_t_shader_1_1_triplanar_texturing_factory.html" title="A factory that enables creation of TriplanarMapping instances. " alt="" coords="651,7372,838,7413"/>
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<area shape="rect" id="node514" href="$class_ogre_1_1_default_scene_manager.html" title="Default scene manager. " alt="" coords="643,8281,847,8307"/>
<area shape="rect" id="node515" href="$class_ogre_1_1_octree_scene_manager.html" title="Specialized SceneManager that divides the geometry into an octree in order to facilitate spatial quer..." alt="" coords="645,8331,844,8358"/>
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<area shape="rect" id="node529" href="$class_ogre_1_1_ray_scene_query.html" title="Specialises the SceneQuery class for querying along a ray. " alt="" coords="663,10985,827,11011"/>
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<area shape="rect" id="node539" href="$class_ogre_1_1_plane_bounded_volume_list_scene_query.html" title="Specialises the SceneQuery class for querying within a plane&#45;bounded volume. " alt="" coords="943,11597,1145,11639"/>
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<area shape="rect" id="node551" href="$struct_ogre_1_1_font_translator.html" title="[font_translator] " alt="" coords="668,8747,821,8774"/>
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