<map id="Ogre::D3D9DepthBuffer" name="Ogre::D3D9DepthBuffer">
<area shape="rect" id="node2" href="$class_ogre_1_1_depth_buffer.html" title="An abstract class that contains a depth/stencil buffer. " alt="" coords="23,80,162,107"/>
<area shape="rect" id="node3" href="$class_ogre_1_1_allocated_object.html" title="RenderSysAlloc" alt="" coords="31,5,154,32"/>
</map>
