\hypertarget{_ogre_quake3_shader_8h}{}\section{Ogre\+Quake3\+Shader.\+h File Reference}
\label{_ogre_quake3_shader_8h}\index{Ogre\+Quake3\+Shader.\+h@{Ogre\+Quake3\+Shader.\+h}}
{\ttfamily \#include \char`\"{}Ogre\+Resource.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Bsp\+Prerequisites.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Quake3\+Types.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Common.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Colour\+Value.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Blend\+Mode.\+h\char`\"{}}\newline
{\ttfamily \#include \char`\"{}Ogre\+Texture\+Unit\+State.\+h\char`\"{}}\newline
\subsection*{Classes}
\begin{DoxyCompactItemize}
\item 
class \hyperlink{class_ogre_1_1_quake3_shader}{Ogre\+::\+Quake3\+Shader}
\begin{DoxyCompactList}\small\item\em Class for recording Quake3 shaders. \end{DoxyCompactList}\item 
struct \hyperlink{struct_ogre_1_1_quake3_shader_1_1_pass}{Ogre\+::\+Quake3\+Shader\+::\+Pass}
\end{DoxyCompactItemize}
\subsection*{Namespaces}
\begin{DoxyCompactItemize}
\item 
 \hyperlink{namespace_ogre}{Ogre}
\begin{DoxyCompactList}\small\item\em 

 This source file is part of O\+G\+RE (Object-\/oriented Graphics Rendering Engine) For the latest info, see \href{http://www.ogre3d.org/}{\tt http\+://www.\+ogre3d.\+org/} \end{DoxyCompactList}\end{DoxyCompactItemize}
