\hypertarget{group___optional}{}\section{Optional Components}
\label{group___optional}\index{Optional Components@{Optional Components}}
\subsection*{Modules}
\begin{DoxyCompactItemize}
\item 
\hyperlink{group___bites}{Bites}
\begin{DoxyCompactList}\small\item\em reusable utilities for rapid prototyping \end{DoxyCompactList}\item 
\hyperlink{group___hlms}{H\+L\+MS}
\begin{DoxyCompactList}\small\item\em High-\/level Material-\/\+System. \end{DoxyCompactList}\item 
\hyperlink{group___mesh_lod_generator}{Mesh\+Lod\+Generator}
\begin{DoxyCompactList}\small\item\em Generate Low-\/poly models from High-\/poly models automatically. \end{DoxyCompactList}\item 
\hyperlink{group___overlays}{Overlay}
\begin{DoxyCompactList}\small\item\em Layers which is rendered on top of the \textquotesingle{}normal\textquotesingle{} scene contents. \end{DoxyCompactList}\item 
\hyperlink{group___paging}{Paging}
\begin{DoxyCompactList}\small\item\em Render large modular structures. \end{DoxyCompactList}\item 
\hyperlink{group___property}{Property}
\begin{DoxyCompactList}\small\item\em Associate values of arbitrary type with names. \end{DoxyCompactList}\item 
\hyperlink{group___r_t_shader}{R\+T\+Shader\+System}
\begin{DoxyCompactList}\small\item\em Real Time Shader System\+: enables G\+PU program generation during the runtime of a process. \end{DoxyCompactList}\item 
\hyperlink{group___terrain}{Terrain}
\begin{DoxyCompactList}\small\item\em Editable Terrain System with L\+OD, serialization and \hyperlink{group___paging}{Paging} support. \end{DoxyCompactList}\item 
\hyperlink{group___volume}{Volume}
\begin{DoxyCompactList}\small\item\em Volume Rendering with L\+OD aimed at terrain \end{DoxyCompactList}\end{DoxyCompactItemize}


\subsection{Detailed Description}
