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<area shape="rect" id="node17" href="$class_ogre_1_1_node_1_1_debug_renderable.html" title="Inner class for displaying debug renderable for Node. " alt="" coords="188,325,407,352"/>
<area shape="rect" id="node18" href="$class_ogre_1_1_overlay_element.html" title="Abstract definition of a 2D element to be displayed in an Overlay. " alt="" coords="214,376,381,403"/>
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<area shape="rect" id="node29" href="$class_ogre_1_1_static_geometry_1_1_geometry_bucket.html" title="A GeometryBucket is a the lowest level bucket where geometry with the same vertex &amp; index format is s..." alt="" coords="216,535,379,577"/>
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<area shape="rect" id="node3" href="$class_ogre_1_1_ribbon_trail.html" title="Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances..." alt="" coords="499,5,633,32"/>
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<area shape="rect" id="node14" href="$class_ogre_1_1_instance_batch_h_w.html" title="This is technique requires true instancing hardware support. " alt="" coords="478,208,654,235"/>
<area shape="rect" id="node15" href="$class_ogre_1_1_instance_batch_shader.html" title="This is the same technique the old &quot;InstancedGeometry&quot; implementation used (with improvements). " alt="" coords="467,259,665,285"/>
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