opensubdiv/osd/opengl.h Source File

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opengl.h
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1 //
2 // Copyright 2013 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24
25 #ifndef OPENSUBDIV3_OSD_OPENGL_H
26 #define OPENSUBDIV3_OSD_OPENGL_H
27
28 #if defined(__APPLE__)
29 #include "TargetConditionals.h"
30 #if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
31 #include <OpenGLES/ES2/gl.h>
32 #else
33 #if defined(OSD_USES_GLEW)
34 #include <GL/glew.h>
35 #else
36 #include <OpenGL/gl3.h>
37 #endif
38 #endif
39 #elif defined(ANDROID)
40 #include <GLES2/gl2.h>
41 #else
42 #if defined(_WIN32)
43 #define WIN32_LEAN_AND_MEAN
44 #include <windows.h>
45 #endif
46 #if defined(OSD_USES_GLEW)
47 #include <GL/glew.h>
48 #else
49 #include <GL/gl.h>
50 #endif
51 #endif
52
53 #endif // OPENSUBDIV3_OSD_OPENGL_H