; File generated automatically from ../wine/dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock @1
  wined3d_mutex_unlock @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_find_closest_matching_adapter_mode @12
  wined3d_get_adapter_count @13
  wined3d_get_adapter_display_mode @14
  wined3d_get_adapter_identifier @15
  wined3d_get_adapter_mode_count @16
  wined3d_get_adapter_raster_status @17
  wined3d_get_device_caps @18
  wined3d_get_output_desc @19
  wined3d_incref @20
  wined3d_register_software_device @21
  wined3d_register_window @22
  wined3d_set_adapter_display_mode @23
  wined3d_unregister_windows @24
  wined3d_blend_state_create @25
  wined3d_blend_state_decref @26
  wined3d_blend_state_get_parent @27
  wined3d_blend_state_incref @28
  wined3d_buffer_create @29
  wined3d_buffer_decref @30
  wined3d_buffer_get_parent @31
  wined3d_buffer_get_resource @32
  wined3d_buffer_incref @33
  wined3d_device_acquire_focus_window @34
  wined3d_device_begin_scene @35
  wined3d_device_begin_stateblock @36
  wined3d_device_clear @37
  wined3d_device_clear_rendertarget_view @38
  wined3d_device_clear_unordered_access_view_uint @39
  wined3d_device_copy_resource @40
  wined3d_device_copy_sub_resource_region @41
  wined3d_device_copy_uav_counter @42
  wined3d_device_create @43
  wined3d_device_decref @44
  wined3d_device_dispatch_compute @45
  wined3d_device_dispatch_compute_indirect @46
  wined3d_device_draw_indexed_primitive @47
  wined3d_device_draw_indexed_primitive_instanced @48
  wined3d_device_draw_indexed_primitive_instanced_indirect @49
  wined3d_device_draw_primitive @50
  wined3d_device_draw_primitive_instanced @51
  wined3d_device_draw_primitive_instanced_indirect @52
  wined3d_device_end_scene @53
  wined3d_device_end_stateblock @54
  wined3d_device_evict_managed_resources @55
  wined3d_device_get_available_texture_mem @56
  wined3d_device_get_base_vertex_index @57
  wined3d_device_get_blend_state @58
  wined3d_device_get_clip_plane @59
  wined3d_device_get_clip_status @60
  wined3d_device_get_compute_shader @61
  wined3d_device_get_constant_buffer @62
  wined3d_device_get_creation_parameters @63
  wined3d_device_get_cs_resource_view @64
  wined3d_device_get_cs_sampler @65
  wined3d_device_get_cs_uav @66
  wined3d_device_get_depth_stencil_view @67
  wined3d_device_get_device_caps @68
  wined3d_device_get_display_mode @69
  wined3d_device_get_domain_shader @70
  wined3d_device_get_ds_resource_view @71
  wined3d_device_get_ds_sampler @72
  wined3d_device_get_feature_level @73
  wined3d_device_get_gamma_ramp @74
  wined3d_device_get_geometry_shader @75
  wined3d_device_get_gs_resource_view @76
  wined3d_device_get_gs_sampler @77
  wined3d_device_get_hs_resource_view @78
  wined3d_device_get_hs_sampler @79
  wined3d_device_get_hull_shader @80
  wined3d_device_get_index_buffer @81
  wined3d_device_get_light @82
  wined3d_device_get_light_enable @83
  wined3d_device_get_material @84
  wined3d_device_get_max_frame_latency @85
  wined3d_device_get_npatch_mode @86
  wined3d_device_get_pixel_shader @87
  wined3d_device_get_predication @88
  wined3d_device_get_primitive_type @89
  wined3d_device_get_ps_consts_b @90
  wined3d_device_get_ps_consts_f @91
  wined3d_device_get_ps_consts_i @92
  wined3d_device_get_ps_resource_view @93
  wined3d_device_get_ps_sampler @94
  wined3d_device_get_raster_status @95
  wined3d_device_get_rasterizer_state @96
  wined3d_device_get_render_state @97
  wined3d_device_get_rendertarget_view @98
  wined3d_device_get_sampler_state @99
  wined3d_device_get_scissor_rects @100
  wined3d_device_get_software_vertex_processing @101
  wined3d_device_get_stream_output @102
  wined3d_device_get_stream_source @103
  wined3d_device_get_stream_source_freq @104
  wined3d_device_get_swapchain @105
  wined3d_device_get_swapchain_count @106
  wined3d_device_get_texture @107
  wined3d_device_get_texture_stage_state @108
  wined3d_device_get_transform @109
  wined3d_device_get_unordered_access_view @110
  wined3d_device_get_vertex_declaration @111
  wined3d_device_get_vertex_shader @112
  wined3d_device_get_viewports @113
  wined3d_device_get_vs_consts_b @114
  wined3d_device_get_vs_consts_f @115
  wined3d_device_get_vs_consts_i @116
  wined3d_device_get_vs_resource_view @117
  wined3d_device_get_vs_sampler @118
  wined3d_device_get_wined3d @119
  wined3d_device_incref @120
  wined3d_device_multiply_transform @121
  wined3d_device_process_vertices @122
  wined3d_device_release_focus_window @123
  wined3d_device_reset @124
  wined3d_device_resolve_sub_resource @125
  wined3d_device_restore_fullscreen_window @126
  wined3d_device_set_base_vertex_index @127
  wined3d_device_set_blend_state @128
  wined3d_device_set_clip_plane @129
  wined3d_device_set_clip_status @130
  wined3d_device_set_compute_shader @131
  wined3d_device_set_constant_buffer @132
  wined3d_device_set_cs_resource_view @133
  wined3d_device_set_cs_sampler @134
  wined3d_device_set_cs_uav @135
  wined3d_device_set_cursor_position @136
  wined3d_device_set_cursor_properties @137
  wined3d_device_set_depth_stencil_view @138
  wined3d_device_set_dialog_box_mode @139
  wined3d_device_set_domain_shader @140
  wined3d_device_set_ds_resource_view @141
  wined3d_device_set_ds_sampler @142
  wined3d_device_set_gamma_ramp @143
  wined3d_device_set_geometry_shader @144
  wined3d_device_set_gs_resource_view @145
  wined3d_device_set_gs_sampler @146
  wined3d_device_set_hs_resource_view @147
  wined3d_device_set_hs_sampler @148
  wined3d_device_set_hull_shader @149
  wined3d_device_set_index_buffer @150
  wined3d_device_set_light @151
  wined3d_device_set_light_enable @152
  wined3d_device_set_material @153
  wined3d_device_set_max_frame_latency @154
  wined3d_device_set_multithreaded @155
  wined3d_device_set_npatch_mode @156
  wined3d_device_set_pixel_shader @157
  wined3d_device_set_predication @158
  wined3d_device_set_primitive_type @159
  wined3d_device_set_ps_consts_b @160
  wined3d_device_set_ps_consts_f @161
  wined3d_device_set_ps_consts_i @162
  wined3d_device_set_ps_resource_view @163
  wined3d_device_set_ps_sampler @164
  wined3d_device_set_rasterizer_state @165
  wined3d_device_set_render_state @166
  wined3d_device_set_rendertarget_view @167
  wined3d_device_set_sampler_state @168
  wined3d_device_set_scissor_rects @169
  wined3d_device_set_software_vertex_processing @170
  wined3d_device_set_stream_output @171
  wined3d_device_set_stream_source @172
  wined3d_device_set_stream_source_freq @173
  wined3d_device_set_texture @174
  wined3d_device_set_texture_stage_state @175
  wined3d_device_set_transform @176
  wined3d_device_set_unordered_access_view @177
  wined3d_device_set_vertex_declaration @178
  wined3d_device_set_vertex_shader @179
  wined3d_device_set_viewports @180
  wined3d_device_set_vs_consts_b @181
  wined3d_device_set_vs_consts_f @182
  wined3d_device_set_vs_consts_i @183
  wined3d_device_set_vs_resource_view @184
  wined3d_device_set_vs_sampler @185
  wined3d_device_setup_fullscreen_window @186
  wined3d_device_show_cursor @187
  wined3d_device_update_sub_resource @188
  wined3d_device_update_texture @189
  wined3d_device_validate_device @190
  wined3d_palette_create @191
  wined3d_palette_decref @192
  wined3d_palette_get_entries @193
  wined3d_palette_apply_to_dc @194
  wined3d_palette_incref @195
  wined3d_palette_set_entries @196
  wined3d_query_create @197
  wined3d_query_decref @198
  wined3d_query_get_data @199
  wined3d_query_get_data_size @200
  wined3d_query_get_parent @201
  wined3d_query_get_type @202
  wined3d_query_incref @203
  wined3d_query_issue @204
  wined3d_rasterizer_state_create @205
  wined3d_rasterizer_state_decref @206
  wined3d_rasterizer_state_get_parent @207
  wined3d_rasterizer_state_incref @208
  wined3d_resource_get_desc @209
  wined3d_resource_get_parent @210
  wined3d_resource_get_priority @211
  wined3d_resource_map @212
  wined3d_resource_preload @213
  wined3d_resource_set_parent @214
  wined3d_resource_set_priority @215
  wined3d_resource_unmap @216
  wined3d_rendertarget_view_create @217
  wined3d_rendertarget_view_create_from_sub_resource @218
  wined3d_rendertarget_view_decref @219
  wined3d_rendertarget_view_get_parent @220
  wined3d_rendertarget_view_get_resource @221
  wined3d_rendertarget_view_get_sub_resource_parent @222
  wined3d_rendertarget_view_incref @223
  wined3d_rendertarget_view_set_parent @224
  wined3d_sampler_create @225
  wined3d_sampler_decref @226
  wined3d_sampler_get_parent @227
  wined3d_sampler_incref @228
  wined3d_shader_create_cs @229
  wined3d_shader_create_ds @230
  wined3d_shader_create_gs @231
  wined3d_shader_create_hs @232
  wined3d_shader_create_ps @233
  wined3d_shader_create_vs @234
  wined3d_shader_decref @235
  wined3d_shader_get_byte_code @236
  wined3d_shader_get_parent @237
  wined3d_shader_incref @238
  wined3d_shader_set_local_constants_float @239
  wined3d_shader_resource_view_create @240
  wined3d_shader_resource_view_decref @241
  wined3d_shader_resource_view_generate_mipmaps @242
  wined3d_shader_resource_view_get_parent @243
  wined3d_shader_resource_view_incref @244
  wined3d_stateblock_apply @245
  wined3d_stateblock_capture @246
  wined3d_stateblock_create @247
  wined3d_stateblock_decref @248
  wined3d_stateblock_incref @249
  wined3d_swapchain_create @250
  wined3d_swapchain_decref @251
  wined3d_swapchain_get_back_buffer @252
  wined3d_swapchain_get_device @253
  wined3d_swapchain_get_display_mode @254
  wined3d_swapchain_get_front_buffer_data @255
  wined3d_swapchain_get_gamma_ramp @256
  wined3d_swapchain_get_parent @257
  wined3d_swapchain_get_desc @258
  wined3d_swapchain_get_raster_status @259
  wined3d_swapchain_incref @260
  wined3d_swapchain_present @261
  wined3d_swapchain_resize_buffers @262
  wined3d_swapchain_resize_target @263
  wined3d_swapchain_set_fullscreen @264
  wined3d_swapchain_set_gamma_ramp @265
  wined3d_swapchain_set_palette @266
  wined3d_swapchain_set_window @267
  wined3d_texture_add_dirty_region @268
  wined3d_texture_blt @269
  wined3d_texture_create @270
  wined3d_texture_decref @271
  wined3d_texture_from_resource @272
  wined3d_texture_get_dc @273
  wined3d_texture_get_level_count @274
  wined3d_texture_get_lod @275
  wined3d_texture_get_overlay_position @276
  wined3d_texture_get_parent @277
  wined3d_texture_get_pitch @278
  wined3d_texture_get_resource @279
  wined3d_texture_get_sub_resource_desc @280
  wined3d_texture_get_sub_resource_parent @281
  wined3d_texture_incref @282
  wined3d_texture_release_dc @283
  wined3d_texture_set_color_key @284
  wined3d_texture_set_lod @285
  wined3d_texture_set_overlay_position @286
  wined3d_texture_set_sub_resource_parent @287
  wined3d_texture_update_desc @288
  wined3d_texture_update_overlay @289
  wined3d_unordered_access_view_create @290
  wined3d_unordered_access_view_decref @291
  wined3d_unordered_access_view_get_parent @292
  wined3d_unordered_access_view_incref @293
  wined3d_vertex_declaration_create @294
  wined3d_vertex_declaration_create_from_fvf @295
  wined3d_vertex_declaration_decref @296
  wined3d_vertex_declaration_get_parent @297
  wined3d_vertex_declaration_incref @298
  wined3d_extract_shader_input_signature_from_dxbc @299
