; File generated automatically from ../wine/dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock @1
  wined3d_mutex_unlock @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_find_closest_matching_adapter_mode @12
  wined3d_get_adapter_count @13
  wined3d_get_adapter_display_mode @14
  wined3d_get_adapter_identifier @15
  wined3d_get_adapter_mode_count @16
  wined3d_get_adapter_raster_status @17
  wined3d_get_device_caps @18
  wined3d_get_output_desc @19
  wined3d_incref @20
  wined3d_register_software_device @21
  wined3d_register_window @22
  wined3d_set_adapter_display_mode @23
  wined3d_unregister_windows @24
  wined3d_blend_state_create @25
  wined3d_blend_state_decref @26
  wined3d_blend_state_get_parent @27
  wined3d_blend_state_incref @28
  wined3d_buffer_create @29
  wined3d_buffer_decref @30
  wined3d_buffer_get_parent @31
  wined3d_buffer_get_resource @32
  wined3d_buffer_incref @33
  wined3d_device_acquire_focus_window @34
  wined3d_device_begin_scene @35
  wined3d_device_begin_stateblock @36
  wined3d_device_clear @37
  wined3d_device_clear_rendertarget_view @38
  wined3d_device_clear_unordered_access_view_uint @39
  wined3d_device_copy_resource @40
  wined3d_device_copy_sub_resource_region @41
  wined3d_device_copy_uav_counter @42
  wined3d_device_create @43
  wined3d_device_decref @44
  wined3d_device_dispatch_compute @45
  wined3d_device_dispatch_compute_indirect @46
  wined3d_device_draw_indexed_primitive @47
  wined3d_device_draw_indexed_primitive_instanced @48
  wined3d_device_draw_indexed_primitive_instanced_indirect @49
  wined3d_device_draw_primitive @50
  wined3d_device_draw_primitive_instanced @51
  wined3d_device_draw_primitive_instanced_indirect @52
  wined3d_device_end_scene @53
  wined3d_device_end_stateblock @54
  wined3d_device_evict_managed_resources @55
  wined3d_device_get_available_texture_mem @56
  wined3d_device_get_base_vertex_index @57
  wined3d_device_get_blend_state @58
  wined3d_device_get_clip_plane @59
  wined3d_device_get_clip_status @60
  wined3d_device_get_compute_shader @61
  wined3d_device_get_constant_buffer @62
  wined3d_device_get_creation_parameters @63
  wined3d_device_get_cs_resource_view @64
  wined3d_device_get_cs_sampler @65
  wined3d_device_get_cs_uav @66
  wined3d_device_get_depth_stencil_view @67
  wined3d_device_get_device_caps @68
  wined3d_device_get_display_mode @69
  wined3d_device_get_domain_shader @70
  wined3d_device_get_ds_resource_view @71
  wined3d_device_get_ds_sampler @72
  wined3d_device_get_feature_level @73
  wined3d_device_get_gamma_ramp @74
  wined3d_device_get_geometry_shader @75
  wined3d_device_get_gs_resource_view @76
  wined3d_device_get_gs_sampler @77
  wined3d_device_get_hs_resource_view @78
  wined3d_device_get_hs_sampler @79
  wined3d_device_get_hull_shader @80
  wined3d_device_get_index_buffer @81
  wined3d_device_get_light @82
  wined3d_device_get_light_enable @83
  wined3d_device_get_material @84
  wined3d_device_get_max_frame_latency @85
  wined3d_device_get_npatch_mode @86
  wined3d_device_get_pixel_shader @87
  wined3d_device_get_predication @88
  wined3d_device_get_primitive_type @89
  wined3d_device_get_ps_consts_b @90
  wined3d_device_get_ps_consts_f @91
  wined3d_device_get_ps_consts_i @92
  wined3d_device_get_ps_resource_view @93
  wined3d_device_get_ps_sampler @94
  wined3d_device_get_raster_status @95
  wined3d_device_get_rasterizer_state @96
  wined3d_device_get_render_state @97
  wined3d_device_get_rendertarget_view @98
  wined3d_device_get_sampler_state @99
  wined3d_device_get_scissor_rects @100
  wined3d_device_get_software_vertex_processing @101
  wined3d_device_get_stream_output @102
  wined3d_device_get_stream_source @103
  wined3d_device_get_stream_source_freq @104
  wined3d_device_get_swapchain @105
  wined3d_device_get_swapchain_count @106
  wined3d_device_get_texture @107
  wined3d_device_get_texture_stage_state @108
  wined3d_device_get_transform @109
  wined3d_device_get_unordered_access_view @110
  wined3d_device_get_vertex_declaration @111
  wined3d_device_get_vertex_shader @112
  wined3d_device_get_viewports @113
  wined3d_device_get_vs_consts_b @114
  wined3d_device_get_vs_consts_f @115
  wined3d_device_get_vs_consts_i @116
  wined3d_device_get_vs_resource_view @117
  wined3d_device_get_vs_sampler @118
  wined3d_device_get_wined3d @119
  wined3d_device_incref @120
  wined3d_device_multiply_transform @121
  wined3d_device_process_vertices @122
  wined3d_device_release_focus_window @123
  wined3d_device_reset @124
  wined3d_device_resolve_sub_resource @125
  wined3d_device_set_base_vertex_index @126
  wined3d_device_set_blend_state @127
  wined3d_device_set_clip_plane @128
  wined3d_device_set_clip_status @129
  wined3d_device_set_compute_shader @130
  wined3d_device_set_constant_buffer @131
  wined3d_device_set_cs_resource_view @132
  wined3d_device_set_cs_sampler @133
  wined3d_device_set_cs_uav @134
  wined3d_device_set_cursor_position @135
  wined3d_device_set_cursor_properties @136
  wined3d_device_set_depth_stencil_view @137
  wined3d_device_set_dialog_box_mode @138
  wined3d_device_set_domain_shader @139
  wined3d_device_set_ds_resource_view @140
  wined3d_device_set_ds_sampler @141
  wined3d_device_set_gamma_ramp @142
  wined3d_device_set_geometry_shader @143
  wined3d_device_set_gs_resource_view @144
  wined3d_device_set_gs_sampler @145
  wined3d_device_set_hs_resource_view @146
  wined3d_device_set_hs_sampler @147
  wined3d_device_set_hull_shader @148
  wined3d_device_set_index_buffer @149
  wined3d_device_set_light @150
  wined3d_device_set_light_enable @151
  wined3d_device_set_material @152
  wined3d_device_set_max_frame_latency @153
  wined3d_device_set_multithreaded @154
  wined3d_device_set_npatch_mode @155
  wined3d_device_set_pixel_shader @156
  wined3d_device_set_predication @157
  wined3d_device_set_primitive_type @158
  wined3d_device_set_ps_consts_b @159
  wined3d_device_set_ps_consts_f @160
  wined3d_device_set_ps_consts_i @161
  wined3d_device_set_ps_resource_view @162
  wined3d_device_set_ps_sampler @163
  wined3d_device_set_rasterizer_state @164
  wined3d_device_set_render_state @165
  wined3d_device_set_rendertarget_view @166
  wined3d_device_set_sampler_state @167
  wined3d_device_set_scissor_rects @168
  wined3d_device_set_software_vertex_processing @169
  wined3d_device_set_stream_output @170
  wined3d_device_set_stream_source @171
  wined3d_device_set_stream_source_freq @172
  wined3d_device_set_texture @173
  wined3d_device_set_texture_stage_state @174
  wined3d_device_set_transform @175
  wined3d_device_set_unordered_access_view @176
  wined3d_device_set_vertex_declaration @177
  wined3d_device_set_vertex_shader @178
  wined3d_device_set_viewports @179
  wined3d_device_set_vs_consts_b @180
  wined3d_device_set_vs_consts_f @181
  wined3d_device_set_vs_consts_i @182
  wined3d_device_set_vs_resource_view @183
  wined3d_device_set_vs_sampler @184
  wined3d_device_show_cursor @185
  wined3d_device_update_sub_resource @186
  wined3d_device_update_texture @187
  wined3d_device_validate_device @188
  wined3d_palette_create @189
  wined3d_palette_decref @190
  wined3d_palette_get_entries @191
  wined3d_palette_apply_to_dc @192
  wined3d_palette_incref @193
  wined3d_palette_set_entries @194
  wined3d_query_create @195
  wined3d_query_decref @196
  wined3d_query_get_data @197
  wined3d_query_get_data_size @198
  wined3d_query_get_parent @199
  wined3d_query_get_type @200
  wined3d_query_incref @201
  wined3d_query_issue @202
  wined3d_rasterizer_state_create @203
  wined3d_rasterizer_state_decref @204
  wined3d_rasterizer_state_get_parent @205
  wined3d_rasterizer_state_incref @206
  wined3d_resource_get_desc @207
  wined3d_resource_get_parent @208
  wined3d_resource_get_priority @209
  wined3d_resource_map @210
  wined3d_resource_preload @211
  wined3d_resource_set_parent @212
  wined3d_resource_set_priority @213
  wined3d_resource_unmap @214
  wined3d_rendertarget_view_create @215
  wined3d_rendertarget_view_create_from_sub_resource @216
  wined3d_rendertarget_view_decref @217
  wined3d_rendertarget_view_get_parent @218
  wined3d_rendertarget_view_get_resource @219
  wined3d_rendertarget_view_get_sub_resource_parent @220
  wined3d_rendertarget_view_incref @221
  wined3d_rendertarget_view_set_parent @222
  wined3d_sampler_create @223
  wined3d_sampler_decref @224
  wined3d_sampler_get_parent @225
  wined3d_sampler_incref @226
  wined3d_shader_create_cs @227
  wined3d_shader_create_ds @228
  wined3d_shader_create_gs @229
  wined3d_shader_create_hs @230
  wined3d_shader_create_ps @231
  wined3d_shader_create_vs @232
  wined3d_shader_decref @233
  wined3d_shader_get_byte_code @234
  wined3d_shader_get_parent @235
  wined3d_shader_incref @236
  wined3d_shader_set_local_constants_float @237
  wined3d_shader_resource_view_create @238
  wined3d_shader_resource_view_decref @239
  wined3d_shader_resource_view_generate_mipmaps @240
  wined3d_shader_resource_view_get_parent @241
  wined3d_shader_resource_view_incref @242
  wined3d_stateblock_apply @243
  wined3d_stateblock_capture @244
  wined3d_stateblock_create @245
  wined3d_stateblock_decref @246
  wined3d_stateblock_incref @247
  wined3d_swapchain_create @248
  wined3d_swapchain_decref @249
  wined3d_swapchain_get_back_buffer @250
  wined3d_swapchain_get_device @251
  wined3d_swapchain_get_display_mode @252
  wined3d_swapchain_get_front_buffer_data @253
  wined3d_swapchain_get_gamma_ramp @254
  wined3d_swapchain_get_parent @255
  wined3d_swapchain_get_desc @256
  wined3d_swapchain_get_raster_status @257
  wined3d_swapchain_get_state @258
  wined3d_swapchain_incref @259
  wined3d_swapchain_present @260
  wined3d_swapchain_resize_buffers @261
  wined3d_swapchain_set_gamma_ramp @262
  wined3d_swapchain_set_palette @263
  wined3d_swapchain_set_window @264
  wined3d_swapchain_state_create @265
  wined3d_swapchain_state_destroy @266
  wined3d_swapchain_state_resize_target @267
  wined3d_swapchain_state_set_fullscreen @268
  wined3d_texture_add_dirty_region @269
  wined3d_texture_blt @270
  wined3d_texture_create @271
  wined3d_texture_decref @272
  wined3d_texture_from_resource @273
  wined3d_texture_get_dc @274
  wined3d_texture_get_level_count @275
  wined3d_texture_get_lod @276
  wined3d_texture_get_overlay_position @277
  wined3d_texture_get_parent @278
  wined3d_texture_get_pitch @279
  wined3d_texture_get_resource @280
  wined3d_texture_get_sub_resource_desc @281
  wined3d_texture_get_sub_resource_parent @282
  wined3d_texture_incref @283
  wined3d_texture_release_dc @284
  wined3d_texture_set_color_key @285
  wined3d_texture_set_lod @286
  wined3d_texture_set_overlay_position @287
  wined3d_texture_set_sub_resource_parent @288
  wined3d_texture_update_desc @289
  wined3d_texture_update_overlay @290
  wined3d_unordered_access_view_create @291
  wined3d_unordered_access_view_decref @292
  wined3d_unordered_access_view_get_parent @293
  wined3d_unordered_access_view_incref @294
  wined3d_vertex_declaration_create @295
  wined3d_vertex_declaration_create_from_fvf @296
  wined3d_vertex_declaration_decref @297
  wined3d_vertex_declaration_get_parent @298
  wined3d_vertex_declaration_incref @299
  wined3d_extract_shader_input_signature_from_dxbc @300
