; File generated automatically from ../wine/dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_calculate_format_pitch @3
  wined3d_check_depth_stencil_match @4
  wined3d_check_device_format @5
  wined3d_check_device_format_conversion @6
  wined3d_check_device_multisample_type @7
  wined3d_check_device_type @8
  wined3d_create @9
  wined3d_decref @10
  wined3d_enum_adapter_modes @11
  wined3d_find_closest_matching_adapter_mode @12
  wined3d_get_adapter_count @13
  wined3d_get_adapter_display_mode @14
  wined3d_get_adapter_identifier @15
  wined3d_get_adapter_mode_count @16
  wined3d_get_adapter_output @17
  wined3d_get_adapter_raster_status @18
  wined3d_get_device_caps @19
  wined3d_get_output_desc @20
  wined3d_incref @21
  wined3d_register_software_device @22
  wined3d_register_window @23
  wined3d_set_adapter_display_mode @24
  wined3d_unregister_windows @25
  wined3d_blend_state_create @26
  wined3d_blend_state_decref @27
  wined3d_blend_state_get_parent @28
  wined3d_blend_state_incref @29
  wined3d_buffer_create @30
  wined3d_buffer_decref @31
  wined3d_buffer_get_parent @32
  wined3d_buffer_get_resource @33
  wined3d_buffer_incref @34
  wined3d_device_acquire_focus_window @35
  wined3d_device_begin_scene @36
  wined3d_device_begin_stateblock @37
  wined3d_device_clear @38
  wined3d_device_clear_rendertarget_view @39
  wined3d_device_clear_unordered_access_view_uint @40
  wined3d_device_copy_resource @41
  wined3d_device_copy_sub_resource_region @42
  wined3d_device_copy_uav_counter @43
  wined3d_device_create @44
  wined3d_device_decref @45
  wined3d_device_dispatch_compute @46
  wined3d_device_dispatch_compute_indirect @47
  wined3d_device_draw_indexed_primitive @48
  wined3d_device_draw_indexed_primitive_instanced @49
  wined3d_device_draw_indexed_primitive_instanced_indirect @50
  wined3d_device_draw_primitive @51
  wined3d_device_draw_primitive_instanced @52
  wined3d_device_draw_primitive_instanced_indirect @53
  wined3d_device_end_scene @54
  wined3d_device_end_stateblock @55
  wined3d_device_evict_managed_resources @56
  wined3d_device_get_available_texture_mem @57
  wined3d_device_get_base_vertex_index @58
  wined3d_device_get_blend_state @59
  wined3d_device_get_clip_plane @60
  wined3d_device_get_clip_status @61
  wined3d_device_get_compute_shader @62
  wined3d_device_get_constant_buffer @63
  wined3d_device_get_creation_parameters @64
  wined3d_device_get_cs_resource_view @65
  wined3d_device_get_cs_sampler @66
  wined3d_device_get_cs_uav @67
  wined3d_device_get_depth_stencil_view @68
  wined3d_device_get_device_caps @69
  wined3d_device_get_display_mode @70
  wined3d_device_get_domain_shader @71
  wined3d_device_get_ds_resource_view @72
  wined3d_device_get_ds_sampler @73
  wined3d_device_get_feature_level @74
  wined3d_device_get_gamma_ramp @75
  wined3d_device_get_geometry_shader @76
  wined3d_device_get_gs_resource_view @77
  wined3d_device_get_gs_sampler @78
  wined3d_device_get_hs_resource_view @79
  wined3d_device_get_hs_sampler @80
  wined3d_device_get_hull_shader @81
  wined3d_device_get_index_buffer @82
  wined3d_device_get_light @83
  wined3d_device_get_light_enable @84
  wined3d_device_get_material @85
  wined3d_device_get_max_frame_latency @86
  wined3d_device_get_npatch_mode @87
  wined3d_device_get_pixel_shader @88
  wined3d_device_get_predication @89
  wined3d_device_get_primitive_type @90
  wined3d_device_get_ps_consts_b @91
  wined3d_device_get_ps_consts_f @92
  wined3d_device_get_ps_consts_i @93
  wined3d_device_get_ps_resource_view @94
  wined3d_device_get_ps_sampler @95
  wined3d_device_get_raster_status @96
  wined3d_device_get_rasterizer_state @97
  wined3d_device_get_render_state @98
  wined3d_device_get_rendertarget_view @99
  wined3d_device_get_sampler_state @100
  wined3d_device_get_scissor_rects @101
  wined3d_device_get_software_vertex_processing @102
  wined3d_device_get_stream_output @103
  wined3d_device_get_stream_source @104
  wined3d_device_get_stream_source_freq @105
  wined3d_device_get_swapchain @106
  wined3d_device_get_swapchain_count @107
  wined3d_device_get_texture @108
  wined3d_device_get_texture_stage_state @109
  wined3d_device_get_transform @110
  wined3d_device_get_unordered_access_view @111
  wined3d_device_get_vertex_declaration @112
  wined3d_device_get_vertex_shader @113
  wined3d_device_get_viewports @114
  wined3d_device_get_vs_consts_b @115
  wined3d_device_get_vs_consts_f @116
  wined3d_device_get_vs_consts_i @117
  wined3d_device_get_vs_resource_view @118
  wined3d_device_get_vs_sampler @119
  wined3d_device_get_wined3d @120
  wined3d_device_incref @121
  wined3d_device_multiply_transform @122
  wined3d_device_process_vertices @123
  wined3d_device_release_focus_window @124
  wined3d_device_reset @125
  wined3d_device_resolve_sub_resource @126
  wined3d_device_set_base_vertex_index @127
  wined3d_device_set_blend_state @128
  wined3d_device_set_clip_plane @129
  wined3d_device_set_clip_status @130
  wined3d_device_set_compute_shader @131
  wined3d_device_set_constant_buffer @132
  wined3d_device_set_cs_resource_view @133
  wined3d_device_set_cs_sampler @134
  wined3d_device_set_cs_uav @135
  wined3d_device_set_cursor_position @136
  wined3d_device_set_cursor_properties @137
  wined3d_device_set_depth_stencil_view @138
  wined3d_device_set_dialog_box_mode @139
  wined3d_device_set_domain_shader @140
  wined3d_device_set_ds_resource_view @141
  wined3d_device_set_ds_sampler @142
  wined3d_device_set_gamma_ramp @143
  wined3d_device_set_geometry_shader @144
  wined3d_device_set_gs_resource_view @145
  wined3d_device_set_gs_sampler @146
  wined3d_device_set_hs_resource_view @147
  wined3d_device_set_hs_sampler @148
  wined3d_device_set_hull_shader @149
  wined3d_device_set_index_buffer @150
  wined3d_device_set_light @151
  wined3d_device_set_light_enable @152
  wined3d_device_set_material @153
  wined3d_device_set_max_frame_latency @154
  wined3d_device_set_multithreaded @155
  wined3d_device_set_npatch_mode @156
  wined3d_device_set_pixel_shader @157
  wined3d_device_set_predication @158
  wined3d_device_set_primitive_type @159
  wined3d_device_set_ps_consts_b @160
  wined3d_device_set_ps_consts_f @161
  wined3d_device_set_ps_consts_i @162
  wined3d_device_set_ps_resource_view @163
  wined3d_device_set_ps_sampler @164
  wined3d_device_set_rasterizer_state @165
  wined3d_device_set_render_state @166
  wined3d_device_set_rendertarget_view @167
  wined3d_device_set_sampler_state @168
  wined3d_device_set_scissor_rects @169
  wined3d_device_set_software_vertex_processing @170
  wined3d_device_set_stream_output @171
  wined3d_device_set_stream_source @172
  wined3d_device_set_stream_source_freq @173
  wined3d_device_set_texture @174
  wined3d_device_set_texture_stage_state @175
  wined3d_device_set_transform @176
  wined3d_device_set_unordered_access_view @177
  wined3d_device_set_vertex_declaration @178
  wined3d_device_set_vertex_shader @179
  wined3d_device_set_viewports @180
  wined3d_device_set_vs_consts_b @181
  wined3d_device_set_vs_consts_f @182
  wined3d_device_set_vs_consts_i @183
  wined3d_device_set_vs_resource_view @184
  wined3d_device_set_vs_sampler @185
  wined3d_device_show_cursor @186
  wined3d_device_update_sub_resource @187
  wined3d_device_update_texture @188
  wined3d_device_validate_device @189
  wined3d_output_release_ownership @190
  wined3d_output_take_ownership @191
  wined3d_palette_create @192
  wined3d_palette_decref @193
  wined3d_palette_get_entries @194
  wined3d_palette_apply_to_dc @195
  wined3d_palette_incref @196
  wined3d_palette_set_entries @197
  wined3d_query_create @198
  wined3d_query_decref @199
  wined3d_query_get_data @200
  wined3d_query_get_data_size @201
  wined3d_query_get_parent @202
  wined3d_query_get_type @203
  wined3d_query_incref @204
  wined3d_query_issue @205
  wined3d_rasterizer_state_create @206
  wined3d_rasterizer_state_decref @207
  wined3d_rasterizer_state_get_parent @208
  wined3d_rasterizer_state_incref @209
  wined3d_resource_get_desc @210
  wined3d_resource_get_parent @211
  wined3d_resource_get_priority @212
  wined3d_resource_map @213
  wined3d_resource_preload @214
  wined3d_resource_set_parent @215
  wined3d_resource_set_priority @216
  wined3d_resource_unmap @217
  wined3d_rendertarget_view_create @218
  wined3d_rendertarget_view_create_from_sub_resource @219
  wined3d_rendertarget_view_decref @220
  wined3d_rendertarget_view_get_parent @221
  wined3d_rendertarget_view_get_resource @222
  wined3d_rendertarget_view_get_sub_resource_parent @223
  wined3d_rendertarget_view_incref @224
  wined3d_rendertarget_view_set_parent @225
  wined3d_sampler_create @226
  wined3d_sampler_decref @227
  wined3d_sampler_get_parent @228
  wined3d_sampler_incref @229
  wined3d_shader_create_cs @230
  wined3d_shader_create_ds @231
  wined3d_shader_create_gs @232
  wined3d_shader_create_hs @233
  wined3d_shader_create_ps @234
  wined3d_shader_create_vs @235
  wined3d_shader_decref @236
  wined3d_shader_get_byte_code @237
  wined3d_shader_get_parent @238
  wined3d_shader_incref @239
  wined3d_shader_set_local_constants_float @240
  wined3d_shader_resource_view_create @241
  wined3d_shader_resource_view_decref @242
  wined3d_shader_resource_view_generate_mipmaps @243
  wined3d_shader_resource_view_get_parent @244
  wined3d_shader_resource_view_incref @245
  wined3d_stateblock_apply @246
  wined3d_stateblock_capture @247
  wined3d_stateblock_create @248
  wined3d_stateblock_decref @249
  wined3d_stateblock_incref @250
  wined3d_stateblock_reset @251
  wined3d_stateblock_set_blend_factor @252
  wined3d_stateblock_set_clip_plane @253
  wined3d_stateblock_set_material @254
  wined3d_stateblock_set_pixel_shader @255
  wined3d_stateblock_set_ps_consts_b @256
  wined3d_stateblock_set_ps_consts_f @257
  wined3d_stateblock_set_ps_consts_i @258
  wined3d_stateblock_set_render_state @259
  wined3d_stateblock_set_sampler_state @260
  wined3d_stateblock_set_texture @261
  wined3d_stateblock_set_texture_stage_state @262
  wined3d_stateblock_set_transform @263
  wined3d_stateblock_set_vertex_declaration @264
  wined3d_stateblock_set_vertex_shader @265
  wined3d_stateblock_set_vs_consts_b @266
  wined3d_stateblock_set_vs_consts_f @267
  wined3d_stateblock_set_vs_consts_i @268
  wined3d_swapchain_create @269
  wined3d_swapchain_decref @270
  wined3d_swapchain_get_back_buffer @271
  wined3d_swapchain_get_device @272
  wined3d_swapchain_get_display_mode @273
  wined3d_swapchain_get_front_buffer_data @274
  wined3d_swapchain_get_gamma_ramp @275
  wined3d_swapchain_get_parent @276
  wined3d_swapchain_get_desc @277
  wined3d_swapchain_get_raster_status @278
  wined3d_swapchain_get_state @279
  wined3d_swapchain_incref @280
  wined3d_swapchain_present @281
  wined3d_swapchain_resize_buffers @282
  wined3d_swapchain_set_gamma_ramp @283
  wined3d_swapchain_set_palette @284
  wined3d_swapchain_set_window @285
  wined3d_swapchain_state_create @286
  wined3d_swapchain_state_destroy @287
  wined3d_swapchain_state_resize_target @288
  wined3d_swapchain_state_set_fullscreen @289
  wined3d_texture_add_dirty_region @290
  wined3d_texture_blt @291
  wined3d_texture_create @292
  wined3d_texture_decref @293
  wined3d_texture_from_resource @294
  wined3d_texture_get_dc @295
  wined3d_texture_get_level_count @296
  wined3d_texture_get_lod @297
  wined3d_texture_get_overlay_position @298
  wined3d_texture_get_parent @299
  wined3d_texture_get_pitch @300
  wined3d_texture_get_resource @301
  wined3d_texture_get_sub_resource_desc @302
  wined3d_texture_get_sub_resource_parent @303
  wined3d_texture_incref @304
  wined3d_texture_release_dc @305
  wined3d_texture_set_color_key @306
  wined3d_texture_set_lod @307
  wined3d_texture_set_overlay_position @308
  wined3d_texture_set_sub_resource_parent @309
  wined3d_texture_update_desc @310
  wined3d_texture_update_overlay @311
  wined3d_unordered_access_view_create @312
  wined3d_unordered_access_view_decref @313
  wined3d_unordered_access_view_get_parent @314
  wined3d_unordered_access_view_incref @315
  wined3d_vertex_declaration_create @316
  wined3d_vertex_declaration_create_from_fvf @317
  wined3d_vertex_declaration_decref @318
  wined3d_vertex_declaration_get_parent @319
  wined3d_vertex_declaration_incref @320
  wined3d_extract_shader_input_signature_from_dxbc @321
