; File generated automatically from ../wine/dlls/d3d10_1/d3d10_1.spec; do not edit!

LIBRARY d3d10_1.dll

EXPORTS
  RevertToOldImplementation@0 @1 PRIVATE
  D3D10CompileEffectFromMemory@36=d3d10.D3D10CompileEffectFromMemory @2
  D3D10CompileShader@40=d3d10.D3D10CompileShader @3
  D3D10CreateBlob@8=d3d10.D3D10CreateBlob @4
  D3D10CreateDevice1@28 @5
  D3D10CreateDeviceAndSwapChain1@36 @6
  D3D10CreateEffectFromMemory@24=d3d10.D3D10CreateEffectFromMemory @7
  D3D10CreateEffectPoolFromMemory@20=d3d10.D3D10CreateEffectPoolFromMemory @8
  D3D10CreateStateBlock@12=d3d10.D3D10CreateStateBlock @9
  D3D10DisassembleEffect@0 @10 PRIVATE
  D3D10DisassembleShader@20=d3d10.D3D10DisassembleShader @11
  D3D10GetGeometryShaderProfile@4=d3d10.D3D10GetGeometryShaderProfile @12
  D3D10GetInputAndOutputSignatureBlob@12=d3d10.D3D10GetInputAndOutputSignatureBlob @13
  D3D10GetInputSignatureBlob@12=d3d10.D3D10GetInputSignatureBlob @14
  D3D10GetOutputSignatureBlob@12=d3d10.D3D10GetOutputSignatureBlob @15
  D3D10GetPixelShaderProfile@4=d3d10.D3D10GetPixelShaderProfile @16
  D3D10GetShaderDebugInfo@12=d3d10.D3D10GetShaderDebugInfo @17
  D3D10GetVersion@0 @18 PRIVATE
  D3D10GetVertexShaderProfile@4=d3d10.D3D10GetVertexShaderProfile @19
  D3D10PreprocessShader@0 @20 PRIVATE
  D3D10ReflectShader@12=d3d10.D3D10ReflectShader @21
  D3D10RegisterLayers@0 @22 PRIVATE
  D3D10StateBlockMaskDifference@12=d3d10.D3D10StateBlockMaskDifference @23
  D3D10StateBlockMaskDisableAll@4=d3d10.D3D10StateBlockMaskDisableAll @24
  D3D10StateBlockMaskDisableCapture@16=d3d10.D3D10StateBlockMaskDisableCapture @25
  D3D10StateBlockMaskEnableAll@4=d3d10.D3D10StateBlockMaskEnableAll @26
  D3D10StateBlockMaskEnableCapture@16=d3d10.D3D10StateBlockMaskEnableCapture @27
  D3D10StateBlockMaskGetSetting@12=d3d10.D3D10StateBlockMaskGetSetting @28
  D3D10StateBlockMaskIntersect@12=d3d10.D3D10StateBlockMaskIntersect @29
  D3D10StateBlockMaskUnion@12=d3d10.D3D10StateBlockMaskUnion @30
