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        <member kind="enumeration">
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            <anchor>Flag-enum</anchor>
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        <member kind="enumvalue">
            <name>OnOwningThread</name>
            <anchorfile>qt3danimation-qanimationcallback.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
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        <member kind="typedef" type="Qt3DAnimation::QAnimationCallback::Flag">
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        <member kind="enumvalue">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAnimationController</name>
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            <anchor>QAnimationController</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;Qt3DAnimation::QAnimationGroup *&gt;</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
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            <anchor>activeAnimationGroup-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>addAnimationGroup</anchor>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
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            <arglist>(float position)</arglist>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist>(float offset)</arglist>
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            <anchor>positionScale-prop</anchor>
            <arglist>(float scale)</arglist>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
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            <anchor>activeAnimationGroup-prop</anchor>
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            <anchor>entity-prop</anchor>
            <arglist>(Qt3DCore::QEntity *entity)</arglist>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
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            <anchor>positionOffset-prop</anchor>
            <arglist>(float offset)</arglist>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist>(float scale)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist>(bool recursive)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAnimationGroup *</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>getGroup</anchor>
            <arglist>(int index) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QEntity *</type>
            <name>entity</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>recursive</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>position</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const const</arglist>
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            <type>float</type>
            <name>positionOffset</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>positionScale</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>activeAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>getAnimationIndex</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>getAnimationIndex</anchor>
            <arglist>(const QString &amp;name) const const</arglist>
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        <member kind="property" type="int">
            <name>activeAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Qt3DCore::QEntity*">
            <name>entity</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>position</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>positionOffset</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>positionScale</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
            <name>recursive</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist></arglist>
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            <name>QAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>QAnimationGroup</anchor>
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            <type>QList&lt;Qt3DAnimation::QAbstractAnimation *&gt;</type>
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            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>animationList</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>addAnimation</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimation *animation)</arglist>
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            <anchor>duration-prop</anchor>
            <arglist>(float duration)</arglist>
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            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>removeAnimation</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimation *animation)</arglist>
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            <type>void</type>
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            <anchor>setAnimations</anchor>
            <arglist>(const QList&lt;Qt3DAnimation::QAbstractAnimation *&gt; &amp;animations)</arglist>
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            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>duration-prop</anchor>
            <arglist>() const const</arglist>
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            <type>float</type>
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            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="float">
            <name>duration</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>duration-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QString">
            <name>name</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>position</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
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            <arglist></arglist>
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        <base>QAbstractClipAnimator</base>
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            <anchor>blendTree-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *blendTree)</arglist>
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            <anchor>blendTree-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *blendTree)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAbstractClipBlendNode *</type>
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            <anchor>blendTree-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="Qt3DAnimation::QAbstractClipBlendNode*">
            <name>blendTree</name>
            <anchorfile>qt3danimation-qblendedclipanimator.html</anchorfile>
            <anchor>blendTree-prop</anchor>
            <arglist></arglist>
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            <anchor>channelName-prop</anchor>
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            <arglist>(int type, Qt3DAnimation::QAnimationCallback *callback, QAnimationCallback::Flags flags)</arglist>
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            <arglist>(const QString &amp;channelName)</arglist>
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            <type>QString</type>
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            <anchor>channelName-prop</anchor>
            <arglist>(QString channelName)</arglist>
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            <anchor>property-prop</anchor>
            <arglist>(QString property)</arglist>
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            <anchor>channelName-prop</anchor>
            <arglist>(const QString &amp;channelName)</arglist>
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            <anchor>property-prop</anchor>
            <arglist>(const QString &amp;property)</arglist>
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            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QNode *target)</arglist>
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        <member kind="property" type="Qt3DAnimation::QAbstractAnimationClip*">
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            <anchorfile>qt3danimation-qclipanimator.html</anchorfile>
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            <anchor>RepeatMode-enum</anchor>
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        <member kind="enumvalue">
            <name>None</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>RepeatMode-enum</anchor>
            <arglist></arglist>
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            <anchor>framePositions-prop</anchor>
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            <anchor>startMode-prop</anchor>
            <arglist>(Qt3DAnimation::QKeyframeAnimation::RepeatMode mode)</arglist>
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            <arglist>(Qt3DCore::QTransform *target)</arglist>
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            <anchor>targetName-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
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            <type>void</type>
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            <anchor>startMode-prop</anchor>
            <arglist>(QKeyframeAnimation::RepeatMode startMode)</arglist>
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            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QTransform *target)</arglist>
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            <arglist>(const QString &amp;name)</arglist>
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            <anchor>easing-prop</anchor>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>framePositions-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>targetName-prop</anchor>
            <arglist></arglist>
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            <anchor>blendFactor-prop</anchor>
            <arglist>(float blendFactor)</arglist>
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            <anchor>endClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *endClip)</arglist>
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            <type>void</type>
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            <anchor>blendFactor-prop</anchor>
            <arglist>(float blendFactor)</arglist>
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            <type>void</type>
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            <anchor>endClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *endClip)</arglist>
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            <type>void</type>
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            <anchor>startClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *startClip)</arglist>
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            <anchor>startClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *startClip)</arglist>
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            <type>Qt3DAnimation::QAbstractClipBlendNode *</type>
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            <arglist>() const const</arglist>
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            <anchor>startClip-prop</anchor>
            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <anchor>blendFactor-prop</anchor>
            <arglist></arglist>
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            <anchor>endClip-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Qt3DAnimation::QAbstractClipBlendNode*">
            <name>startClip</name>
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            <anchor>startClip-prop</anchor>
            <arglist></arglist>
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            <anchor>fromGeometry</anchor>
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        <member kind="property" type="QStringList">
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            <arglist></arglist>
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            <name>Method</name>
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            <anchor>Method-enum</anchor>
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        <member kind="enumvalue">
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            <anchor>Method-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>Relative</name>
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            <anchor>Method-enum</anchor>
            <arglist></arglist>
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            <type></type>
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            <anchor>easing-prop</anchor>
            <arglist>(const QEasingCurve &amp;easing)</arglist>
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            <anchor>interpolator-prop</anchor>
            <arglist>(float interpolator)</arglist>
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            <anchor>method-prop</anchor>
            <arglist>(QMorphingAnimation::Method method)</arglist>
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            <arglist>(Qt3DAnimation::QMorphTarget *target)</arglist>
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            <anchor>easing-prop</anchor>
            <arglist>(const QEasingCurve &amp;easing)</arglist>
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            <arglist>(const QSize &amp;resolution)</arglist>
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            <arglist>(float zExtent)</arglist>
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            <anchor>xExtent-prop</anchor>
            <arglist>(float xExtent)</arglist>
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            <anchor>xyMeshResolution-prop</anchor>
            <arglist>(const QSize &amp;xyMeshResolution)</arglist>
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            <anchor>xzMeshResolution-prop</anchor>
            <arglist>(const QSize &amp;xzMeshResolution)</arglist>
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            <anchor>yExtent-prop</anchor>
            <arglist>(float yExtent)</arglist>
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            <anchor>yzMeshResolution-prop</anchor>
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            <arglist>(float zExtent)</arglist>
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            <anchor>radius-prop</anchor>
            <arglist>(float radius)</arglist>
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            <anchor>length-prop</anchor>
            <arglist>(float length)</arglist>
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            <anchor>radius-prop</anchor>
            <arglist>(float radius)</arglist>
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            <anchor>rings-prop</anchor>
            <arglist>(int rings)</arglist>
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            <anchor>slices-prop</anchor>
            <arglist>(int slices)</arglist>
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            <arglist></arglist>
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        <member kind="property" type="int">
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            <arglist></arglist>
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        <member kind="property" type="int">
            <name>slices</name>
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            <arglist>(float radius)</arglist>
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            <arglist>(float length)</arglist>
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            <anchor>radius-prop</anchor>
            <arglist>(float radius)</arglist>
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            <anchor>rings-prop</anchor>
            <arglist>(int rings)</arglist>
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            <anchor>slices-prop</anchor>
            <arglist>(int slices)</arglist>
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            <anchor>slices-prop</anchor>
            <arglist>(int slices)</arglist>
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        </member>
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            <type>void</type>
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            <anchorfile>qt3dextras-qdiffusespecularmapmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
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            <anchorfile>qt3dextras-qdiffusespecularmapmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *diffuse)</arglist>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qt3dextras-qdiffusespecularmapmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *specular)</arglist>
        </member>
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            <type>void</type>
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            <anchor>textureScale-prop</anchor>
            <arglist>(float textureScale)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dextras-qdiffusespecularmapmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
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            <anchorfile>qt3dextras-qdiffusespecularmapmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *specular)</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qt3dextras-qdiffusespecularmapmaterial.html</anchorfile>
            <anchor>textureScale-prop</anchor>
            <arglist>(float textureScale)</arglist>
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            <name>shininess</name>
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            <arglist>() const const</arglist>
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            <arglist></arglist>
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            <name>diffuse</name>
            <anchorfile>qt3dextras-qdiffusespecularmapmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist></arglist>
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            <name>shininess</name>
            <anchorfile>qt3dextras-qdiffusespecularmapmaterial.html</anchorfile>
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            <arglist></arglist>
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            <name>specular</name>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>alphaBlending-prop</anchor>
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            <anchor>ambient-prop</anchor>
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            <anchor>diffuse-prop</anchor>
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            <anchor>normal-prop</anchor>
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            <anchor>alphaBlending-prop</anchor>
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            <type>void</type>
            <name>setAmbient</name>
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            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDiffuse</name>
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            <anchor>diffuse-prop</anchor>
            <arglist>(const QVariant &amp;diffuse)</arglist>
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            <anchor>normal-prop</anchor>
            <arglist>(const QVariant &amp;normal)</arglist>
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            <type>void</type>
            <name>setShininess</name>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSpecular</name>
            <anchorfile>qt3dextras-qdiffusespecularmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QVariant &amp;specular)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTextureScale</name>
            <anchorfile>qt3dextras-qdiffusespecularmaterial.html</anchorfile>
            <anchor>textureScale-prop</anchor>
            <arglist>(float textureScale)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>shininessChanged</name>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>specular-prop</anchor>
            <arglist>(const QVariant &amp;specular)</arglist>
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            <type>void</type>
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            <anchor>textureScale-prop</anchor>
            <arglist>(float textureScale)</arglist>
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            <type>QColor</type>
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            <anchor>ambient-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
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            <type>QVariant</type>
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            <anchor>alphaBlending-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>shininess-prop</anchor>
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            <type>float</type>
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            <arglist></arglist>
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        <member kind="property" type="QColor">
            <name>ambient</name>
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            <anchor>ambient-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QVariant">
            <name>diffuse</name>
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            <arglist></arglist>
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        <member kind="property" type="QVariant">
            <name>normal</name>
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            <anchor>normal-prop</anchor>
            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="property" type="QVariant">
            <name>specular</name>
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            <arglist></arglist>
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            <type></type>
            <name>QExtrudedTextMesh</name>
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            <anchor>QExtrudedTextMesh</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>depth-prop</anchor>
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            <anchor>font-prop</anchor>
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            <anchor>depth-prop</anchor>
            <arglist>(float depth)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>font-prop</anchor>
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            <anchor>text-prop</anchor>
            <arglist>(const QString &amp;text)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist></arglist>
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            <anchor>buffersToClear-prop</anchor>
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            <anchor>frustumCulling-prop</anchor>
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            <anchor>gamma-prop</anchor>
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            <anchor>setSurface</anchor>
            <arglist>(QObject *surface)</arglist>
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            <anchor>showDebugOverlay-prop</anchor>
            <arglist>(bool showDebugOverlay)</arglist>
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            <anchor>cool-prop</anchor>
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            <anchor>diffuse-prop</anchor>
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            <anchor>shininess-prop</anchor>
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            <anchor>specular-prop</anchor>
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            <anchor>warm-prop</anchor>
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            <anchor>shininess-prop</anchor>
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            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
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            <anchor>warm-prop</anchor>
            <arglist>(const QColor &amp;warm)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
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            <anchor>baseColor-prop</anchor>
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            <anchor>metalness-prop</anchor>
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            <anchor>roughness-prop</anchor>
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            <anchor>ambientOcclusion-prop</anchor>
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            <anchor>baseColor-prop</anchor>
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            <anchor>normal-prop</anchor>
            <arglist>(const QVariant &amp;normal)</arglist>
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            <anchor>roughness-prop</anchor>
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            <arglist></arglist>
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        <member kind="property" type="QVariant">
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            <anchor>metalness-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QVariant">
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            <arglist></arglist>
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        <member kind="property" type="QVariant">
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            <arglist></arglist>
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            <anchor>ambient-prop</anchor>
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            <anchor>diffuse-prop</anchor>
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            <anchor>interpolator-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>ambient-prop</anchor>
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            <type>void</type>
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            <anchor>diffuse-prop</anchor>
            <arglist>(const QColor &amp;diffuse)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(float interpolator)</arglist>
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            <arglist>()</arglist>
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            <anchor>setDestination</anchor>
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            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="enumvalue">
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>BufferType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
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            <arglist>(Qt3DRender::QClearBuffers::BufferType buffers)</arglist>
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            <anchor>clearColor-prop</anchor>
            <arglist>(const QColor &amp;color)</arglist>
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            <anchor>clearDepthValue-prop</anchor>
            <arglist>(float clearDepthValue)</arglist>
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            <anchor>clearStencilValue-prop</anchor>
            <arglist>(int clearStencilValue)</arglist>
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            <anchor>colorBuffer-prop</anchor>
            <arglist>(Qt3DRender::QRenderTargetOutput *buffer)</arglist>
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            <anchor>buffers-prop</anchor>
            <arglist>(Qt3DRender::QClearBuffers::BufferType buffers)</arglist>
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            <anchor>clearColor-prop</anchor>
            <arglist>(const QColor &amp;color)</arglist>
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            <anchor>clearDepthValue-prop</anchor>
            <arglist>(float clearDepthValue)</arglist>
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            <anchor>clearStencilValue-prop</anchor>
            <arglist>(int clearStencilValue)</arglist>
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            <anchor>colorBuffer-prop</anchor>
            <arglist>(Qt3DRender::QRenderTargetOutput *buffer)</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist>(float)</arglist>
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            <anchor>normal-prop</anchor>
            <arglist>(QVector3D)</arglist>
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            <arglist>(int)</arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>alphaMasked-prop</anchor>
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            <anchor>blueMasked-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>alphaMasked-prop</anchor>
            <arglist>(bool alphaMasked)</arglist>
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            <arglist>(bool redMasked)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>blueMasked-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist></arglist>
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        <member kind="property" type="bool">
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            <anchorfile>qt3drender-qcolormask.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="bool">
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            <anchorfile>qt3drender-qcolormask.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qcolormask.html</anchorfile>
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            <arglist></arglist>
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        <filename>qt3drender-qcullface.html</filename>
        <base>QRenderState</base>
        <member kind="enumeration">
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            <anchorfile>qt3drender-qcullface.html</anchorfile>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qcullface.html</anchorfile>
            <anchor>CullingMode-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchor>CullingMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qcullface.html</anchorfile>
            <anchor>CullingMode-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>mode-prop</anchor>
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            <arglist>(Qt3DRender::QCullFace::CullingMode mode)</arglist>
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            <anchorfile>qt3drender-qcullface.html</anchorfile>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchor>farValue-prop</anchor>
            <arglist>(double farValue)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qdepthrange.html</anchorfile>
            <anchor>nearValue-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qdepthrange.html</anchorfile>
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            <arglist>(double value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qdepthrange.html</anchorfile>
            <anchor>nearValue-prop</anchor>
            <arglist>(double value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>double</type>
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            <anchorfile>qt3drender-qdepthrange.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qdepthrange.html</anchorfile>
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            <arglist>() const const</arglist>
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            <anchorfile>qt3drender-qdepthrange.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qdepthrange.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
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            <arglist></arglist>
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            <anchor>depthFunction-prop</anchor>
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            <anchor>depthFunction-prop</anchor>
            <arglist>(Qt3DRender::QDepthTest::DepthFunction depthFunction)</arglist>
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="property" type="DepthFunction">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
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            <arglist></arglist>
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            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
            <arglist>(const QVector3D &amp;worldDirection)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
            <arglist>(const QVector3D &amp;worldDirection)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>worldDirection</name>
            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>worldDirection</name>
            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
            <arglist></arglist>
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            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>workGroupX-prop</anchor>
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            <anchor>workGroupY-prop</anchor>
            <arglist>(int workGroupY)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>workGroupZ-prop</anchor>
            <arglist>(int workGroupZ)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>workGroupY-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>workGroupX-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupY</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>workGroupZ-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="int">
            <name>workGroupX</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
            <name>workGroupY</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
            <name>workGroupZ</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist></arglist>
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        <filename>qt3drender-qfrontface.html</filename>
        <base>QRenderState</base>
        <member kind="enumeration">
            <name>WindingDirection</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>WindingDirection-enum</anchor>
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        <member kind="enumvalue">
            <name>ClockWise</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>WindingDirection-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>WindingDirection-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>direction-prop</anchor>
            <arglist>(Qt3DRender::QFrontFace::WindingDirection direction)</arglist>
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            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>direction-prop</anchor>
            <arglist>(Qt3DRender::QFrontFace::WindingDirection direction)</arglist>
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            <arglist>() const const</arglist>
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        <member kind="property" type="WindingDirection">
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            <anchorfile>qt3drender-qfrontface.html</anchorfile>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="enumeration">
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            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>FilterMode-enum</anchor>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>FilterMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>FilterMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>DiscardAnyMatchingLayers</name>
            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>FilterMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>FilterMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>QLayerFilter</name>
            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>QLayerFilter</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>addLayer</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>filterMode-prop</anchor>
            <arglist>(Qt3DRender::QLayerFilter::FilterMode filterMode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>removeLayer</anchor>
            <arglist>(Qt3DRender::QLayer *layer)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>filterMode-prop</anchor>
            <arglist>(Qt3DRender::QLayerFilter::FilterMode filterMode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>layers</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>filterMode-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="FilterMode">
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            <anchorfile>qt3drender-qlayerfilter.html</anchorfile>
            <anchor>filterMode-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QLevelOfDetailBoundingSphere</name>
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            <anchor>QLevelOfDetailBoundingSphere</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>center-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>radius</name>
            <anchorfile>qt3drender-qlevelofdetailboundingsphere.html</anchorfile>
            <anchor>radius-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="QVector3D">
            <name>center</name>
            <anchorfile>qt3drender-qlevelofdetailboundingsphere.html</anchorfile>
            <anchor>center-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>radius</name>
            <anchorfile>qt3drender-qlevelofdetailboundingsphere.html</anchorfile>
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            <arglist></arglist>
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        <base>QRenderState</base>
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            <arglist>(bool enabled)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(float value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
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            <arglist>(bool enabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
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            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
            <anchor>smooth-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>value</name>
            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="float">
            <name>value</name>
            <anchorfile>qt3drender-qlinewidth.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
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        <member kind="enumvalue">
            <name>None</name>
            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchor>Operation-enum</anchor>
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        <member kind="enumvalue">
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            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="typedef" type="Qt3DRender::QMemoryBarrier::Operation">
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            <anchorfile>qt3drender-qmemorybarrier.html</anchorfile>
            <anchor>Operation-enum</anchor>
            <arglist></arglist>
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        <member kind="enumeration">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>Status-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>None</name>
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            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Ready</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Error</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMesh</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>QMesh</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(const QString &amp;meshName)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>meshName-prop</anchor>
            <arglist>(const QString &amp;meshName)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>status-prop</anchor>
            <arglist>(Qt3DRender::QMesh::Status status)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>meshName</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QMesh::Status</type>
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            <arglist>() const const</arglist>
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        <member kind="property" type="QString">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="QUrl">
            <name>source</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="Status">
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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        <filename>qt3drender-qpaintedtextureimage.html</filename>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>heightChanged</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>(int w)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="pure" static="no">
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            <anchor>paint</anchor>
            <arglist>(QPainter *painter) = 0</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setHeight</anchor>
            <arglist>(int h)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSize</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>setSize</anchor>
            <arglist>(QSize size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWidth</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>setWidth</anchor>
            <arglist>(int w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>size-prop</anchor>
            <arglist>(QSize size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
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            <arglist>(const QRect &amp;rect)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>(int w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
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            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>height</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>width</name>
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            <anchor>width-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="int">
            <name>height</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QSize">
            <name>size</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>size-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>width</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist></arglist>
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        <filename>qt3drender-qpointlight.html</filename>
        <base>QAbstractLight</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPointLight</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>QPointLight</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>constantAttenuationChanged</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float constantAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>linearAttenuationChanged</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float linearAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>quadraticAttenuationChanged</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float quadraticAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setConstantAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="float">
            <name>constantAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>constantAttenuation-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>linearAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>quadraticAttenuation</name>
            <anchorfile>qt3drender-qpointlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist></arglist>
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        <filename>qt3drender-qpointsize.html</filename>
        <base>QRenderState</base>
        <member kind="enumeration">
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            <anchorfile>qt3drender-qpointsize.html</anchorfile>
            <anchor>SizeMode-enum</anchor>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpointsize.html</anchorfile>
            <anchor>SizeMode-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>Programmable</name>
            <anchorfile>qt3drender-qpointsize.html</anchorfile>
            <anchor>SizeMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>sizeMode-prop</anchor>
            <arglist>(Qt3DRender::QPointSize::SizeMode sizeMode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpointsize.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>(float value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpointsize.html</anchorfile>
            <anchor>sizeMode-prop</anchor>
            <arglist>(Qt3DRender::QPointSize::SizeMode sizeMode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpointsize.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpointsize.html</anchorfile>
            <anchor>sizeMode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>value</name>
            <anchorfile>qt3drender-qpointsize.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="SizeMode">
            <name>sizeMode</name>
            <anchorfile>qt3drender-qpointsize.html</anchorfile>
            <anchor>sizeMode-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>value</name>
            <anchorfile>qt3drender-qpointsize.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist></arglist>
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        <base>QRenderState</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPolygonOffset</name>
            <anchorfile>qt3drender-qpolygonoffset.html</anchorfile>
            <anchor>QPolygonOffset</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>depthSteps-prop</anchor>
            <arglist>(float depthSteps)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpolygonoffset.html</anchorfile>
            <anchor>scaleFactor-prop</anchor>
            <arglist>(float scaleFactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpolygonoffset.html</anchorfile>
            <anchor>depthSteps-prop</anchor>
            <arglist>(float depthSteps)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setScaleFactor</name>
            <anchorfile>qt3drender-qpolygonoffset.html</anchorfile>
            <anchor>scaleFactor-prop</anchor>
            <arglist>(float scaleFactor)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>depthSteps</name>
            <anchorfile>qt3drender-qpolygonoffset.html</anchorfile>
            <anchor>depthSteps-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>scaleFactor</name>
            <anchorfile>qt3drender-qpolygonoffset.html</anchorfile>
            <anchor>scaleFactor-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="float">
            <name>depthSteps</name>
            <anchorfile>qt3drender-qpolygonoffset.html</anchorfile>
            <anchor>depthSteps-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>scaleFactor</name>
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            <arglist></arglist>
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        <filename>qt3drender-qproximityfilter.html</filename>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>distanceThreshold-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qproximityfilter.html</anchorfile>
            <anchor>distanceThreshold-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setEntity</name>
            <anchorfile>qt3drender-qproximityfilter.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist>(Qt3DCore::QEntity *entity)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>entity</name>
            <anchorfile>qt3drender-qproximityfilter.html</anchorfile>
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            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>distanceThreshold</name>
            <anchorfile>qt3drender-qproximityfilter.html</anchorfile>
            <anchor>distanceThreshold-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="float">
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            <anchorfile>qt3drender-qproximityfilter.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="Qt3DCore::QEntity*">
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            <anchorfile>qt3drender-qproximityfilter.html</anchorfile>
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            <arglist></arglist>
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        <filename>qt3drender-qrastermode.html</filename>
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        <member kind="enumeration">
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            <anchorfile>qt3drender-qrastermode.html</anchorfile>
            <anchor>FaceMode-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>Front</name>
            <anchorfile>qt3drender-qrastermode.html</anchorfile>
            <anchor>FaceMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Back</name>
            <anchorfile>qt3drender-qrastermode.html</anchorfile>
            <anchor>FaceMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <arglist></arglist>
        </member>
        <member kind="enumeration">
            <name>RasterMode</name>
            <anchorfile>qt3drender-qrastermode.html</anchorfile>
            <anchor>RasterMode-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>Points</name>
            <anchorfile>qt3drender-qrastermode.html</anchorfile>
            <anchor>RasterMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qrastermode.html</anchorfile>
            <anchor>RasterMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchor>RasterMode-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(Qt3DRender::QRasterMode::RasterMode rasterMode)</arglist>
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            <arglist>(Qt3DRender::QRasterMode::FaceMode faceMode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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            <anchorfile>qt3drender-qrastermode.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
        </member>
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        <member kind="enumeration">
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            <anchorfile>qt3drender-qraycasterhit.html</anchorfile>
            <anchor>HitType-enum</anchor>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qraycasterhit.html</anchorfile>
            <anchor>HitType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LineHit</name>
            <anchorfile>qt3drender-qraycasterhit.html</anchorfile>
            <anchor>HitType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>PointHit</name>
            <anchorfile>qt3drender-qraycasterhit.html</anchorfile>
            <anchor>HitType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>EntityHit</name>
            <anchorfile>qt3drender-qraycasterhit.html</anchorfile>
            <anchor>HitType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qraycasterhit.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <anchor>QRenderCapture</anchor>
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            <anchor>requestCapture-1</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>requestCapture-2</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>()</arglist>
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            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>complete-prop</anchor>
            <arglist>() const const</arglist>
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            <type>bool</type>
            <name>saveImage</name>
            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>saveImage</anchor>
            <arglist>(const QString &amp;fileName) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>captureId</name>
            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>captureId-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="int">
            <name>captureId</name>
            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>captureId-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
            <name>complete</name>
            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
            <anchor>complete-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QImage">
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            <anchorfile>qt3drender-qrendercapturereply.html</anchorfile>
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            <arglist></arglist>
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        <filename>qt3drender-qrenderpassfilter.html</filename>
        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchor>QRenderPassFilter</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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            <anchor>addMatch</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>addParameter</anchor>
            <arglist>(Qt3DRender::QParameter *parameter)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
            <anchor>removeMatch</anchor>
            <arglist>(Qt3DRender::QFilterKey *filterKey)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>removeParameter</anchor>
            <arglist>(Qt3DRender::QParameter *parameter)</arglist>
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            <anchorfile>qt3drender-qrenderpassfilter.html</anchorfile>
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            <arglist>() const const</arglist>
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        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>setSurface</anchor>
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            <arglist>(float ratio)</arglist>
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            <arglist>(float ratio)</arglist>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>target-prop</anchor>
            <arglist>(Qt3DRender::QRenderTarget *target)</arglist>
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            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>(Qt3DRender::QRenderTarget *target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
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            <arglist>() const const</arglist>
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        <member kind="property" type="Qt3DRender::QRenderTarget*">
            <name>target</name>
            <anchorfile>qt3drender-qrendertargetselector.html</anchorfile>
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            <arglist></arglist>
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