Qt 3D QML Types | Qt 3D 6.4.1

- Qt 6.4
- Qt 3D
- Qt 3D QML Types
- Qt 6.4.1 Reference Documentation

# Qt 3D QML Types

The Qt 3D core QML types are imported with

     import Qt3D.Core 2.4

Other modules import functionality for collision detection, rendering, input, and animation. The complete list of Qt 3D import statements:

     import Qt3D.Core 2.4
     import Qt3D.Render 2.4
     import Qt3D.Input 2.4
     import Qt3D.Logic 2.4
     import Qt3D.Extras 2.4
     import Qt3D.Animation 2.4
     import QtQuick.Scene2D 2.4
     import QtQuick.Scene3D 2.4

## QML Types

### Qt 3D Core Module

Entity | Node subclass that can aggregate several Component3D instances that will specify its behavior
Node | A base QML type that other types inherit. It cannot be directly created
QuaternionAnimation | A PropertyAnimation for quaternions

### Qt 3D Input Module

ActionInput | QML frontend for the Qt3DInput::QActionInput C++ class
AnalogAxisInput | QML frontend for QAnalogAxisInput C++ class
ButtonAxisInput | QML frontend for QButtonAxisInput C++ class. The axis value is controlled by buttons rather than a traditional analog input such as a joystick
InputChord | QML frontend for the Qt3DInput::QInputChord C++ class
KeyEvent | QML frontend for QKeyEvent C++ class
KeyboardDevice | QML frontend for QKeyboardDevice C++ class
MouseDevice | Delegates mouse events to the attached MouseHandler objects
MouseEvent | Provides parameters that describe a mouse event
WheelEvent | Contains parameters that describe a mouse wheel event

### Qt 3D Logic Module

### Qt 3D Render Module

AlphaTest | Specify alpha reference test
BlendEquation | Specifies the equation used for both the RGB blend equation and the Alpha blend equation
BlendEquationArguments | Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)
BlitFramebuffer | FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another
BufferCapture | Exchanges buffer data between GPU and CPU
ClearBuffers | Class to clear buffers
ClipPlane | Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance
ColorMask | Allows specifying which color components should be written to the currently bound frame buffer
CullFace | Type specifies whether front or back face culling is enabled
DebugOverlay | Enables a visual overlay with scene details
DepthRange | Enables remapping depth values written into the depth buffer
DepthTest | Type tests the fragment shader's depth value against the depth of a sample being written to
DirectionalLight | Encapsulate a Directional Light object in a Qt 3D scene
DispatchCompute | FrameGraph node to issue work for the compute shader on GPU
FrontFace | Type defines front and back facing polygons
FrustumCulling | Enable frustum culling for the FrameGraph
LayerFilter | Controls layers drawn in a frame graph branch
LevelOfDetailBoundingSphere | QML type provides a simple spherical volume, defined by its center and radius
LevelOfDetailLoader | An entity loader that changes depending on distance to camera or screen size
LineWidth | Specifies the width of rasterized lines
MemoryBarrier | Class to place a memory barrier
Mesh | A custom mesh loader
NoDraw | When a NoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive
NoPicking | When a NoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch
PointLight | Encapsulate a Point Light object in a Qt 3D scene
PointSize | Specifies the size of rasterized points. May either be set statically or by shader programs
PolygonOffset | Type sets the scale and steps to calculate depth values for polygon offsets
ProximityFilter | Select entities which are within a distance threshold of a target entity
RasterMode | Render state allows to control the type of rasterization to be performed
RenderCapture | Capture rendering
RenderCaptureReply | Receives render capture result
RenderPassFilter | Provides storage for vectors of Filter Keys and Parameters
RenderStateSet | FrameGraph node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch
RenderSurfaceSelector | Provides a way of specifying the render surface
RenderTargetSelector | Provides a way of specifying a render target
ScissorTest | Type discards fragments that fall outside of a certain rectangular portion of the screen
SharedGLTexture | Allows to use a textureId from a separate OpenGL context in a Qt 3D scene
SortPolicy | Provides storage for the sort types to be used
SpotLight | Encapsulate a Spot Light object in a Qt 3D scene
StencilMask | Type controls the front and back writing of individual bits in the stencil planes
StencilOperation | Type specifies stencil operation
StencilTest | Type specifies arguments for the stecil test
SubtreeEnabler | Enables or disables entire subtrees of frame graph nodes
TechniqueFilter | A FrameGraphNode used to select used Techniques
Texture1D | An AbstractTexture with a Target1D target format
Texture1DArray | An AbstractTexture with a Target1DArray target format
Texture2D | An AbstractTexture with a Target2D target format
Texture2DArray | An AbstractTexture with a Target2DArray target format
Texture2DMultisample | An AbstractTexture with a Target2DMultisample target format
Texture2DMultisampleArray | An AbstractTexture with a Target2DMultisampleArray target format
Texture3D | An AbstractTexture with a Target3D target format
TextureBuffer | An AbstractTexture with a TargetBuffer target format
TextureCubeMap | An AbstractTexture with a TargetCubeMap target format
TextureCubeMapArray | An AbstractTexture with a TargetCubeMapArray target format
TextureLoader | Handles the texture loading and setting the texture's properties
TextureRectangle | An AbstractTexture with a TargetRectangle target format
Viewport | A viewport on the Qt3D Scene

### Qt 3D Extras Module

ConeGeometryView | A conical mesh
ConeMesh | A conical mesh
CuboidGeometryView | A cuboid mesh
CuboidMesh | A cuboid mesh
CylinderGeometryView | A cylindrical mesh
CylinderMesh | A cylindrical mesh
DiffuseSpecularMaterial | Default implementation of the phong lighting effect
ExtrudedTextMesh | A 3D extruded Text mesh
FirstPersonCameraController | Allows controlling the scene camera from the first person perspective
ForwardRenderer | Default FrameGraph implementation of a forward renderer
GoochMaterial | Material that implements the Gooch shading model, popular in CAD and CAM applications
MetalRoughMaterial | This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3
OrbitCameraController | Allows controlling the scene camera along orbital path
PerVertexColorMaterial | Default implementation for rendering the color properties set for each vertex
PlaneGeometryView | A square planar mesh
PlaneMesh | A square planar mesh
SphereGeometryView | A spherical mesh
SphereMesh | A spherical mesh
TorusGeometryView | A toroidal mesh
TorusMesh | A toroidal mesh

### Qt 3D Animation Module

AbstractAnimation | An abstract base type for Qt3D animations
AdditiveClipBlend | Performs an additive blend of two animation clips based on an additive factor
AnimationController | A controller type for animations
AnimationGroup | A type grouping animations together
BlendedClipAnimator | Component providing animation playback capabilities of a tree of blend nodes
ClipAnimator | Component providing simple animation playback capabilities
ClipBlendValue | Type used for including a clip in a blend tree
KeyframeAnimation | A type implementing simple keyframe animation to a Transform
LerpClipBlend | Performs a linear interpolation of two animation clips based on a normalized factor
MorphTarget | A type providing morph targets to blend-shape animation
MorphingAnimation | A type implementing blend-shape morphing animation
VertexBlendAnimation | A type implementing vertex-blend morphing animation

### Qt 3D Scene2D Module

### Qt 3D Scene3D Module