Qt Quick 3D - Effects Example | Qt Quick 3D 6.4.1

- Qt 6.4
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Effects Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Effects Example

Demonstrates the built-in post-processing effects.

This example demonstrates all the pre-made post-processing effects that are available in the QtQuick3D.Effects module. It provides a user interface for changing the properties of each effect, and allows effects to be chained together.

When effects are combined, the result of one effect is used as input for the next. Note that chaining a large number of effects will incur a performance penalty. A custom effect may be more suitable in this case.

The example itself is relatively straightforward. It consists of a scene with two cubes and a sphere with different textures and materials chosen to show the results of each effect:

     Node {
         id: scene

         Model {
             source: "#Cube"
             x: -100
             eulerRotation.y: 45
             eulerRotation.x: 30 + view3D.animationValue
             scale: Qt.vector3d(2, 2, 2)
             materials: DefaultMaterial {
                 diffuseMap: corkTexture
             }
         }

         Model {
             source: "#Cube"
             x: 350 * Math.sin(view3D.fastAnimationValue/180 * Math.PI)
             y: 350 * Math.cos(view3D.fastAnimationValue/180 * Math.PI)
             z: -300
             eulerRotation.y: 5
             eulerRotation.x: 5
             scale: Qt.vector3d(1.2, 1.2, 1.2)
             materials: DefaultMaterial {
                 diffuseMap: textTexture
             }
         }

         Model {
             source: "#Sphere"
             x: 80
             y: -40
             z: 200
             scale: Qt.vector3d(1.4, 1.4, 1.4)
             materials: PrincipledMaterial {
                 baseColor: "#41cd52"
                 metalness: 0.0
                 roughness: 0.1
                 opacity: 1.0
             }
         }
     }

The bulk of the example is the code that sets up each effect and adds the user interface for its properties:

     EffectBox {
         id: chromaticBox
         text: "ChromaticAberration"
         effect: ChromaticAberration {
             aberrationAmount: chromaticAmount.sliderValue
             focusDepth: chromaticDepth.sliderValue
         }
     }
     SettingsGroup {
         visible: chromaticBox.checked
         EffectSlider {
             id: chromaticAmount
             fromValue: -200.0
             toValue: 200.0
             sliderValue: 50
             precision: 0
             description: "aberration amount"
         }
         EffectSlider {
             id: chromaticDepth
             fromValue: 0.0
             toValue: 1000.0
             sliderValue: 600
             precision: 0
             description: "focus depth"
         }
     }

The example defines a number of custom QML types for convenience. These are made for the needs of this specific example, and will not be described in detail.

`EffectBox` | A CheckBox containing and enabling/disabling an effect
`EffectColor` | A very simple color picker consisting of three Slider items
`EffectSlider` | A Slider with a label showing the value, and an optional exponential mode
`SettingsGroup` | A Column with a frame around it and a background color.

Files:

- effects/CMakeLists.txt
- effects/CustomEffect.qml
- effects/EffectBox.qml
- effects/EffectColor.qml
- effects/EffectSlider.qml
- effects/SettingsGroup.qml
- effects/effects.pro
- effects/main.cpp
- effects/main.qml
- effects/qml.qrc

Images:

- effects/cork.jpg
- effects/texture.png