Qt Quick 3D - RuntimeLoader Example | Qt Quick 3D 6.4.1

- Qt 6.4
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - RuntimeLoader Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - RuntimeLoader Example

Demonstrates how assets can be loaded at runtime.

This example shows how to implement a simple asset viewer using the RuntimeLoader.

See the introductory example documentation for an explanation of how to set up a basic scene. Once we have the scene set up we can add the RuntimeLoader item:

     RuntimeLoader {
         id: importNode
         source: importUrl
         instancing: instancingButton.checked ? instancing : null
         onBoundsChanged: helper.updateBounds(bounds)
     }

Loading an asset is done by setting the RuntimeLoader's source property. In this example the source is bound to the `importUrl` which will be changed when the user selects a file in the file-dialog.

Assuming the asset can be loaded, the content will be created as children of the RuntimeLoader `importNode`. Note that the RuntimeLoader is a Node type, and since it is also the root node for the loaded asset, any transforms applied to the `importNode` will also affect its children.

##### Error handling

If an asset fails to load then the RuntimeLoader's status property will be set to `Error`. The RuntimeLoader's errorString can then be queried to get a more detailed description of the error.

In this example we will be displaying the error message in a red message box in the middle of the screen, like this:

     Rectangle {
         id: messageBox
         visible: importNode.status !== RuntimeLoader.Success
         color: "red"
         width: parent.width * 0.8
         height: parent.height * 0.8
         anchors.centerIn: parent
         radius: Math.min(width, height) / 10
         opacity: 0.6
         Text {
             anchors.fill: parent
             font.pixelSize: 36
             text: "Status: " + importNode.errorString + "\nPress \"Import...\" to import a model"
             color: "white"
             wrapMode: Text.Wrap
             horizontalAlignment: Text.AlignHCenter
             verticalAlignment: Text.AlignVCenter
         }
     }

##### Moving the camera

To make it possible to change the position of the camera we use the WasdController from the Helpers module and bind it to our camera, like this:

     OrbitCameraController {
         id: orbitController
         origin: orbitCameraNode
         camera: orbitCamera
         enabled: helper.orbitControllerEnabled
     }
     WasdController {
         id: wasdController
         controlledObject: wasdCamera
         enabled: !helper.orbitControllerEnabled
     }

In addition to the WasdController, the example uses a WheelHandler and a PointerHandler to scale and rotate the model.

##### Instancing

The RuntimeLoader item can also be used in combination with instancing, as shown here:

     RandomInstancing {
         id: instancing
         instanceCount: 30
         position: InstanceRange {
             property alias boundsDiameter: helper.boundsDiameter
             from: Qt.vector3d(-3*boundsDiameter, -3*boundsDiameter, -3*boundsDiameter);
             to: Qt.vector3d(3*boundsDiameter, 3*boundsDiameter, 3*boundsDiameter)
         }
         color: InstanceRange { from: "black"; to: "white" }
     }

RuntimeLoader does not inherit from Model, but it has its own instancing property which allows us to instance a complex imported asset as if it were a simple model. In this case we use the RandomInstancing component from the Helpers module to randomly position items within a fixed area and with a random color.

Files:

- runtimeloader/CMakeLists.txt
- runtimeloader/main.cpp
- runtimeloader/main.qml
- runtimeloader/qml.qrc
- runtimeloader/runtimeloader.pro