Coin: SbCylinderProjector.h Source File

| Coin3D is Free Software, published under the BSD 3-clause license. | https://coin3d.github.io https://www.kongsberg.com/en/kogt/

SbCylinderProjector.h
1#ifndef COIN_SBCYLINDERPROJECTOR_H
2#define COIN_SBCYLINDERPROJECTOR_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/projectors/SbProjector.h>
37#include <Inventor/SbCylinder.h>
38
39 class COIN_DLL_API SbCylinderProjector : public SbProjector {
40 typedef SbProjector inherited;
41
42public:
43 virtual SbVec3f project(const SbVec2f & point) = 0;
44 SbVec3f projectAndGetRotation(const SbVec2f & point, SbRotation & rot);
45 virtual SbRotation getRotation(const SbVec3f & point1,
46 const SbVec3f & point2) = 0;
47 void setCylinder(const SbCylinder & cyl);
48 const SbCylinder & getCylinder(void) const;
49 void setOrientToEye(const SbBool orienttoeye);
50 SbBool isOrientToEye(void) const;
51 void setFront(const SbBool infront);
52 SbBool isFront(void) const;
53 SbBool isPointInFront(const SbVec3f & point) const;
54 virtual void setWorkingSpace(const SbMatrix & space);
55
56protected:
57 SbCylinderProjector(const SbBool orienttoeye);
58 SbCylinderProjector(const SbCylinder & cylinder, const SbBool orienttoeye);
59
60 SbBool intersectCylinderFront(const SbLine & line, SbVec3f & result);
61
62 SbBool intersectFront;
63 SbCylinder cylinder;
64 SbBool orientToEye;
65 SbBool needSetup;
66 SbVec3f lastPoint;
67};
68
69#endif // !COIN_SBCYLINDERPROJECTOR_H
SbCylinderProjector
The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces.
Definition SbCylinderProjector.h:39
SbCylinderProjector::project
virtual SbVec3f project(const SbVec2f &point)=0
SbCylinderProjector::getRotation
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbCylinderProjector::needSetup
SbBool needSetup
Definition SbCylinderProjector.h:65
SbCylinderProjector::lastPoint
SbVec3f lastPoint
Definition SbCylinderProjector.h:66
SbCylinderProjector::orientToEye
SbBool orientToEye
Definition SbCylinderProjector.h:64
SbCylinderProjector::intersectFront
SbBool intersectFront
Definition SbCylinderProjector.h:62
SbCylinderProjector::cylinder
SbCylinder cylinder
Definition SbCylinderProjector.h:63
SbCylinder
The SbCylinder class is a representation of a cylinder.
Definition SbCylinder.h:41
SbLine
The SbLine class represents a line in 3D space.
Definition SbLine.h:41
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition SbMatrix.h:47
SbProjector
The SbProjector class is the abstract base projector class.
Definition SbProjector.h:43
SbProjector::setWorkingSpace
virtual void setWorkingSpace(const SbMatrix &space)
Definition SbProjector.cpp:144
SbRotation
The SbRotation class represents a rotation in 3D space.
Definition SbRotation.h:44
SbVec2f
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition SbVec2f.h:49
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51