Coin: SoMultiTextureEnabledElement.h Source File

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SoMultiTextureEnabledElement.h
1#ifndef COIN_SOMULTITEXTUREENABLEDELEMENT_H
2#define COIN_SOMULTITEXTUREENABLEDELEMENT_H
3
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34\**************************************************************************/
35
36#include <Inventor/elements/SoElement.h>
37#include <Inventor/elements/SoSubElement.h>
38
39class SoMultiTextureEnabledElementP;
40
41 class COIN_DLL_API SoMultiTextureEnabledElement : public SoElement {
42 typedef SoElement inherited;
43
44 SO_ELEMENT_HEADER(SoMultiTextureEnabledElement);
45public:
46 static void initClass(void);
47protected:
48 virtual ~SoMultiTextureEnabledElement();
49
50public:
51 enum Mode {
52 DISABLED = 0,
53 TEXTURE2D,
54 RECTANGLE,
55 CUBEMAP,
56 TEXTURE3D
57 };
58
59 virtual void init(SoState * state);
60 static void set(SoState * state,
61 SoNode * node,
62 const int unit,
63 const SbBool enabled);
64
65 static SbBool get(SoState * state, const int unit = 0);
66 virtual void setElt(const int unit, const int mode);
67
68 virtual void push(SoState * state);
69 virtual SbBool matches(const SoElement * elem) const;
70 SoElement * copyMatchInfo(void) const;
71
72 static const SbBool * getEnabledUnits(SoState * state,
73 int & lastenabled);
74 static const Mode * getActiveUnits(SoState * state,
75 int & lastenabled);
76
77 static void enableRectangle(SoState * state, SoNode * node, const int unit = 0);
78 static void enableCubeMap(SoState * state, SoNode * node, const int unit = 0);
79 static void enableTexture3(SoState * state, SoNode * node, const int unit = 0);
80 static Mode getMode(SoState * state, const int unit = 0);
81 static void disableAll(SoState * state);
82
83 // Coin-3 support
84 static void set(SoState * state,
85 const SbBool enabled) {
86 set(state, NULL, 0, enabled);
87 }
88
89 static void set(SoState * state, SoNode * node,
90 const SbBool enabled) {
91 set(state, node, 0, enabled);
92 }
93
94protected:
95 int getMaxUnits() const;
96 SbBool isEnabled(const int unit) const;
97 Mode getMode(const int unit) const;
98
99private:
100 SoMultiTextureEnabledElementP * pimpl;
101};
102
103#endif // !COIN_SOMULTITEXTUREENABLEDELEMENT_H
SoElement
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
SoElement::matches
virtual SbBool matches(const SoElement *element) const =0
Definition SoElement.cpp:609
SoElement::initClass
static void initClass(void)
Definition SoElement.cpp:507
SoElement::copyMatchInfo
virtual SoElement * copyMatchInfo(void) const =0
SoElement::init
virtual void init(SoState *state)
Definition SoElement.cpp:553
SoElement::push
virtual void push(SoState *state)
Definition SoElement.cpp:570
SoMultiTextureEnabledElement
The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not...
Definition SoMultiTextureEnabledElement.h:41
SoMultiTextureEnabledElement::set
static void set(SoState *state, SoNode *node, const SbBool enabled)
Definition SoMultiTextureEnabledElement.h:89
SoMultiTextureEnabledElement::set
static void set(SoState *state, const SbBool enabled)
Definition SoMultiTextureEnabledElement.h:84
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
SoState
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44