Coin: SoTextureCoordinateBundle.h Source File

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SoTextureCoordinateBundle.h
1#ifndef COIN_SOTEXTURECOORDINATEBUNDLE_H
2#define COIN_SOTEXTURECOORDINATEBUNDLE_H
3
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34\**************************************************************************/
35
36#include <Inventor/bundles/SoBundle.h>
37#include <Inventor/SbBasic.h>
38#include <Inventor/system/inttypes.h>
39#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
40
41#include <Inventor/SbVec4f.h>
42
43class SoTextureCoordinateCache;
44class SoShape;
45
46
47 class COIN_DLL_API SoTextureCoordinateBundle : public SoBundle {
48 typedef SoBundle inherited;
49public:
50 SoTextureCoordinateBundle(SoAction * const action,
51 const SbBool forRendering,
52 const SbBool setUpDefault = TRUE);
53 ~SoTextureCoordinateBundle();
54
55 SbBool needCoordinates(void) const;
56 SbBool isFunction(void) const;
57
58 const SbVec4f &get(const int index);
59 const SbVec4f &get(const SbVec3f &point, const SbVec3f &normal);
60
61 void send(const int index) const {
62 glElt->send(index);
63 }
64 void send(const int index, const SbVec3f &point,
65 const SbVec3f &normal) const {
66 glElt->send(index, point, normal);
67 }
68
69 SbBool needIndices(void) const;
70
71private:
72 const SoMultiTextureCoordinateElement *coordElt;
73 const SoGLMultiTextureCoordinateElement *glElt;
74 unsigned int flags;
75
76 // misc stuff for default texture coordinate mapping
77 static const SbVec4f & defaultCB(void * userdata,
78 const SbVec3f & point,
79 const SbVec3f & normal);
80 static const SbVec4f & defaultCBMulti(void * userdata,
81 const SbVec3f & point,
82 const SbVec3f & normal);
83 SoShape * shapenode;
84 SbVec3f defaultorigo;
85 SbVec3f defaultsize;
86 SbVec4f dummyInstance;
87 int defaultdim0, defaultdim1;
88 void initDefaultCallback(SoAction * action);
89 void initDefault(SoAction * action, const int unit);
90};
91
92
93#endif // !COIN_SOTEXTURECOORDINATEBUNDLE_H
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SbVec4f
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition SbVec4f.h:49
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoBundle
The SoBundle class is the superclass for all bundle classes.
Definition SoBundle.h:42
SoGLMultiTextureCoordinateElement
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several unit...
Definition SoGLMultiTextureCoordinateElement.h:41
SoMultiTextureCoordinateElement
The SoMultiTextureCoordinateElement class is yet to be documented.
Definition SoMultiTextureCoordinateElement.h:48
SoShape
The SoShape class is the superclass for geometry shapes.
Definition SoShape.h:52
SoTextureCoordinateBundle
The SoTextureCoordinateBundle class simplifies texture coordinate handling.
Definition SoTextureCoordinateBundle.h:47
SoTextureCoordinateBundle::send
void send(const int index, const SbVec3f &point, const SbVec3f &normal) const
Definition SoTextureCoordinateBundle.h:64
SoTextureCoordinateBundle::send
void send(const int index) const
Definition SoTextureCoordinateBundle.h:61
SoTextureCoordinateCache
The SoTextureCoordinateCache class is used to cache generated texture coordinates.
Definition SoTextureCoordinateCache.h:43