Coin: SoGLDisplayList.h Source File

| Coin3D is Free Software, published under the BSD 3-clause license. | https://coin3d.github.io https://www.kongsberg.com/en/kogt/

SoGLDisplayList.h
1#ifndef COIN_SOGLDISPLAYLIST_H
2#define COIN_SOGLDISPLAYLIST_H
3
4/**************************************************************************\
5 * Copyright (c) Kongsberg Oil & Gas Technologies AS
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * Neither the name of the copyright holder nor the names of its
20 * contributors may be used to endorse or promote products derived from
21 * this software without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
27 * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
28 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
29 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
30 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
31 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
33 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34\**************************************************************************/
35
36#include <Inventor/SbBasic.h>
37
38class SoState;
39class SoGLDisplayListP;
40
41// *************************************************************************
42
43 class COIN_DLL_API SoGLDisplayList {
44public:
45 enum Type {
46 DISPLAY_LIST,
47 TEXTURE_OBJECT
48 };
49 SoGLDisplayList(SoState * state, Type type, int allocnum = 1,
50 SbBool mipmaptexobj = FALSE);
51 void ref(void);
52 void unref(SoState * state = NULL);
53
54 void open(SoState *state, int index = 0);
55 void close(SoState *state);
56
57 void call(SoState * state, int index = 0);
58 void addDependency(SoState * state);
59
60 SbBool isMipMapTextureObject(void) const;
61 Type getType(void) const;
62 int getNumAllocated(void) const;
63 // this returns GLuint in Inventor, but we try to avoid including
64 // gl.h in the header files so we just return unsigned int.
65 unsigned int getFirstIndex(void) const;
66 int getContext(void) const;
67
68 void setTextureTarget(int target);
69 int getTextureTarget(void) const;
70
71private:
72 ~SoGLDisplayList();
73 SoGLDisplayListP * pimpl;
74 void bindTexture(SoState *state);
75
76 friend class SoGLCacheContextElement;
77};
78
79#endif // !COIN_SOGLDISPLAYLIST_H
SoGLDisplayList::isMipMapTextureObject
SbBool isMipMapTextureObject(void) const
Definition SoGLDisplayList.cpp:326
SoGLDisplayList::addDependency
void addDependency(SoState *state)
Definition SoGLDisplayList.cpp:311
SoGLDisplayList::getTextureTarget
int getTextureTarget(void) const
Definition SoGLDisplayList.cpp:382
SoGLDisplayList::call
void call(SoState *state, int index=0)
Definition SoGLDisplayList.cpp:294
SoGLDisplayList::unref
void unref(SoState *state=NULL)
Definition SoGLDisplayList.cpp:231
SoGLDisplayList::open
void open(SoState *state, int index=0)
Definition SoGLDisplayList.cpp:244
SoGLDisplayList::SoGLDisplayList
SoGLDisplayList(SoState *state, Type type, int allocnum=1, SbBool mipmaptexobj=FALSE)
Definition SoGLDisplayList.cpp:89
SoGLDisplayList::getNumAllocated
int getNumAllocated(void) const
Definition SoGLDisplayList.cpp:344
SoGLDisplayList::setTextureTarget
void setTextureTarget(int target)
Definition SoGLDisplayList.cpp:372
SoGLDisplayList::getContext
int getContext(void) const
Definition SoGLDisplayList.cpp:362
SoGLDisplayList::close
void close(SoState *state)
Definition SoGLDisplayList.cpp:264
SoGLDisplayList::ref
void ref(void)
Definition SoGLDisplayList.cpp:221
SoGLDisplayList::getType
Type getType(void) const
Definition SoGLDisplayList.cpp:335
SoGLDisplayList::getFirstIndex
unsigned int getFirstIndex(void) const
Definition SoGLDisplayList.cpp:353
SoState
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44