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CSFML 2.6.1

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RenderTexture.h
Go to the documentation of this file.
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_RENDERTEXTURE_H
26#define SFML_RENDERTEXTURE_H
27
29// Headers
31#include <SFML/Graphics/Export.h>
32#include <SFML/Graphics/Color.h>
33#include <SFML/Graphics/Rect.h>
34#include <SFML/Graphics/Types.h>
35#include <SFML/Graphics/PrimitiveType.h>
36#include <SFML/Graphics/RenderStates.h>
37#include <SFML/Graphics/Vertex.h>
38#include <SFML/Window/Window.h>
39#include <SFML/System/Vector2.h>
40#include <stddef.h>
41
42
56 CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_create(unsigned int width, unsigned int height, sfBool depthBuffer);
57
68 CSFML_GRAPHICS_API sfRenderTexture* sfRenderTexture_createWithSettings(unsigned int width, unsigned int height, const sfContextSettings* settings);
69
76 CSFML_GRAPHICS_API void sfRenderTexture_destroy(sfRenderTexture* renderTexture);
77
86 CSFML_GRAPHICS_API sfVector2u sfRenderTexture_getSize(const sfRenderTexture* renderTexture);
87
96 CSFML_GRAPHICS_API sfBool sfRenderTexture_isSrgb(const sfRenderTexture* renderTexture);
97
107 CSFML_GRAPHICS_API sfBool sfRenderTexture_setActive(sfRenderTexture* renderTexture, sfBool active);
108
115 CSFML_GRAPHICS_API void sfRenderTexture_display(sfRenderTexture* renderTexture);
116
124 CSFML_GRAPHICS_API void sfRenderTexture_clear(sfRenderTexture* renderTexture, sfColor color);
125
133 CSFML_GRAPHICS_API void sfRenderTexture_setView(sfRenderTexture* renderTexture, const sfView* view);
134
143 CSFML_GRAPHICS_API const sfView* sfRenderTexture_getView(const sfRenderTexture* renderTexture);
144
153 CSFML_GRAPHICS_API const sfView* sfRenderTexture_getDefaultView(const sfRenderTexture* renderTexture);
154
164 CSFML_GRAPHICS_API sfIntRect sfRenderTexture_getViewport(const sfRenderTexture* renderTexture, const sfView* view);
165
191 CSFML_GRAPHICS_API sfVector2f sfRenderTexture_mapPixelToCoords(const sfRenderTexture* renderTexture, sfVector2i point, const sfView* view);
192
217 CSFML_GRAPHICS_API sfVector2i sfRenderTexture_mapCoordsToPixel(const sfRenderTexture* renderTexture, sfVector2f point, const sfView* view);
218
227 CSFML_GRAPHICS_API void sfRenderTexture_drawSprite(sfRenderTexture* renderTexture, const sfSprite* object, const sfRenderStates* states);
228 CSFML_GRAPHICS_API void sfRenderTexture_drawText(sfRenderTexture* renderTexture, const sfText* object, const sfRenderStates* states);
229 CSFML_GRAPHICS_API void sfRenderTexture_drawShape(sfRenderTexture* renderTexture, const sfShape* object, const sfRenderStates* states);
230 CSFML_GRAPHICS_API void sfRenderTexture_drawCircleShape(sfRenderTexture* renderTexture, const sfCircleShape* object, const sfRenderStates* states);
231 CSFML_GRAPHICS_API void sfRenderTexture_drawConvexShape(sfRenderTexture* renderTexture, const sfConvexShape* object, const sfRenderStates* states);
232 CSFML_GRAPHICS_API void sfRenderTexture_drawRectangleShape(sfRenderTexture* renderTexture, const sfRectangleShape* object, const sfRenderStates* states);
233 CSFML_GRAPHICS_API void sfRenderTexture_drawVertexArray(sfRenderTexture* renderTexture, const sfVertexArray* object, const sfRenderStates* states);
234 CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBuffer(sfRenderTexture* renderTexture, const sfVertexBuffer* object, const sfRenderStates* states);
235
246 CSFML_GRAPHICS_API void sfRenderTexture_drawVertexBufferRange(sfRenderTexture* renderTexture,
247 const sfVertexBuffer* object, size_t firstVertex,
248 size_t vertexCount, const sfRenderStates* states);
249
260 CSFML_GRAPHICS_API void sfRenderTexture_drawPrimitives(sfRenderTexture* renderTexture,
261 const sfVertex* vertices, size_t vertexCount,
262 sfPrimitiveType type, const sfRenderStates* states);
263
285 CSFML_GRAPHICS_API void sfRenderTexture_pushGLStates(sfRenderTexture* renderTexture);
286
296 CSFML_GRAPHICS_API void sfRenderTexture_popGLStates(sfRenderTexture* renderTexture);
297
310 CSFML_GRAPHICS_API void sfRenderTexture_resetGLStates(sfRenderTexture* renderTexture);
311
320 CSFML_GRAPHICS_API const sfTexture* sfRenderTexture_getTexture(const sfRenderTexture* renderTexture);
321
322
329 CSFML_GRAPHICS_API unsigned int sfRenderTexture_getMaximumAntialiasingLevel(void);
330
338 CSFML_GRAPHICS_API void sfRenderTexture_setSmooth(sfRenderTexture* renderTexture, sfBool smooth);
339
348 CSFML_GRAPHICS_API sfBool sfRenderTexture_isSmooth(const sfRenderTexture* renderTexture);
349
357 CSFML_GRAPHICS_API void sfRenderTexture_setRepeated(sfRenderTexture* renderTexture, sfBool repeated);
358
367 CSFML_GRAPHICS_API sfBool sfRenderTexture_isRepeated(const sfRenderTexture* renderTexture);
368
383 CSFML_GRAPHICS_API sfBool sfRenderTexture_generateMipmap(sfRenderTexture* renderTexture);
384
385
386#endif // SFML_RENDERTEXTURE_H
Color.h
sfBool
int sfBool
Definition Config.h:153
Export.h
CSFML_GRAPHICS_API
#define CSFML_GRAPHICS_API
Definition Graphics/Export.h:43
Types.h
sfRenderTexture
struct sfRenderTexture sfRenderTexture
Definition Graphics/Types.h:35
sfCircleShape
struct sfCircleShape sfCircleShape
Definition Graphics/Types.h:29
sfVertexBuffer
struct sfVertexBuffer sfVertexBuffer
Definition Graphics/Types.h:43
sfTexture
struct sfTexture sfTexture
Definition Graphics/Types.h:40
sfShape
struct sfShape sfShape
Definition Graphics/Types.h:37
sfVertexArray
struct sfVertexArray sfVertexArray
Definition Graphics/Types.h:42
sfSprite
struct sfSprite sfSprite
Definition Graphics/Types.h:38
sfRectangleShape
struct sfRectangleShape sfRectangleShape
Definition Graphics/Types.h:34
sfText
struct sfText sfText
Definition Graphics/Types.h:39
sfConvexShape
struct sfConvexShape sfConvexShape
Definition Graphics/Types.h:30
sfView
struct sfView sfView
Definition Graphics/Types.h:44
PrimitiveType.h
sfPrimitiveType
sfPrimitiveType
Types of primitives that a sf::VertexArray can render.
Definition PrimitiveType.h:43
Rect.h
RenderStates.h
sfRenderTexture_setRepeated
void sfRenderTexture_setRepeated(sfRenderTexture *renderTexture, sfBool repeated)
Enable or disable texture repeating.
sfRenderTexture_drawPrimitives
void sfRenderTexture_drawPrimitives(sfRenderTexture *renderTexture, const sfVertex *vertices, size_t vertexCount, sfPrimitiveType type, const sfRenderStates *states)
Draw primitives defined by an array of vertices to a render texture.
sfRenderTexture_isSrgb
sfBool sfRenderTexture_isSrgb(const sfRenderTexture *renderTexture)
Tell if the render texture will use sRGB encoding when drawing on it.
sfRenderTexture_mapPixelToCoords
sfVector2f sfRenderTexture_mapPixelToCoords(const sfRenderTexture *renderTexture, sfVector2i point, const sfView *view)
Convert a point from texture coordinates to world coordinates.
sfRenderTexture_setSmooth
void sfRenderTexture_setSmooth(sfRenderTexture *renderTexture, sfBool smooth)
Enable or disable the smooth filter on a render texture.
sfRenderTexture_isRepeated
sfBool sfRenderTexture_isRepeated(const sfRenderTexture *renderTexture)
Tell whether the texture is repeated or not.
sfRenderTexture_destroy
void sfRenderTexture_destroy(sfRenderTexture *renderTexture)
Destroy an existing render texture.
sfRenderTexture_drawVertexArray
void sfRenderTexture_drawVertexArray(sfRenderTexture *renderTexture, const sfVertexArray *object, const sfRenderStates *states)
sfRenderTexture_setView
void sfRenderTexture_setView(sfRenderTexture *renderTexture, const sfView *view)
Change the current active view of a render texture.
sfRenderTexture_drawRectangleShape
void sfRenderTexture_drawRectangleShape(sfRenderTexture *renderTexture, const sfRectangleShape *object, const sfRenderStates *states)
sfRenderTexture_drawShape
void sfRenderTexture_drawShape(sfRenderTexture *renderTexture, const sfShape *object, const sfRenderStates *states)
sfRenderTexture_getView
const sfView * sfRenderTexture_getView(const sfRenderTexture *renderTexture)
Get the current active view of a render texture.
sfRenderTexture_drawCircleShape
void sfRenderTexture_drawCircleShape(sfRenderTexture *renderTexture, const sfCircleShape *object, const sfRenderStates *states)
sfRenderTexture_drawVertexBuffer
void sfRenderTexture_drawVertexBuffer(sfRenderTexture *renderTexture, const sfVertexBuffer *object, const sfRenderStates *states)
sfRenderTexture_drawConvexShape
void sfRenderTexture_drawConvexShape(sfRenderTexture *renderTexture, const sfConvexShape *object, const sfRenderStates *states)
sfRenderTexture_drawText
void sfRenderTexture_drawText(sfRenderTexture *renderTexture, const sfText *object, const sfRenderStates *states)
sfRenderTexture_display
void sfRenderTexture_display(sfRenderTexture *renderTexture)
Update the contents of the target texture.
sfRenderTexture_createWithSettings
sfRenderTexture * sfRenderTexture_createWithSettings(unsigned int width, unsigned int height, const sfContextSettings *settings)
Construct a new render texture.
sfRenderTexture_clear
void sfRenderTexture_clear(sfRenderTexture *renderTexture, sfColor color)
Clear the rendertexture with the given color.
sfRenderTexture_resetGLStates
void sfRenderTexture_resetGLStates(sfRenderTexture *renderTexture)
Reset the internal OpenGL states so that the target is ready for drawing.
sfRenderTexture_drawVertexBufferRange
void sfRenderTexture_drawVertexBufferRange(sfRenderTexture *renderTexture, const sfVertexBuffer *object, size_t firstVertex, size_t vertexCount, const sfRenderStates *states)
Draw primitives defined by a vertex buffer.
sfRenderTexture_getSize
sfVector2u sfRenderTexture_getSize(const sfRenderTexture *renderTexture)
Get the size of the rendering region of a render texture.
sfRenderTexture_drawSprite
void sfRenderTexture_drawSprite(sfRenderTexture *renderTexture, const sfSprite *object, const sfRenderStates *states)
Draw a drawable object to the render-target.
sfRenderTexture_mapCoordsToPixel
sfVector2i sfRenderTexture_mapCoordsToPixel(const sfRenderTexture *renderTexture, sfVector2f point, const sfView *view)
Convert a point from world coordinates to texture coordinates.
sfRenderTexture_getDefaultView
const sfView * sfRenderTexture_getDefaultView(const sfRenderTexture *renderTexture)
Get the default view of a render texture.
sfRenderTexture_getTexture
const sfTexture * sfRenderTexture_getTexture(const sfRenderTexture *renderTexture)
Get the target texture of a render texture.
sfRenderTexture_getMaximumAntialiasingLevel
unsigned int sfRenderTexture_getMaximumAntialiasingLevel(void)
Get the maximum anti-aliasing level supported by the system.
sfRenderTexture_isSmooth
sfBool sfRenderTexture_isSmooth(const sfRenderTexture *renderTexture)
Tell whether the smooth filter is enabled or not for a render texture.
sfRenderTexture_getViewport
sfIntRect sfRenderTexture_getViewport(const sfRenderTexture *renderTexture, const sfView *view)
Get the viewport of a view applied to this target.
sfRenderTexture_create
sfRenderTexture * sfRenderTexture_create(unsigned int width, unsigned int height, sfBool depthBuffer)
Construct a new render texture.
sfRenderTexture_popGLStates
void sfRenderTexture_popGLStates(sfRenderTexture *renderTexture)
Restore the previously saved OpenGL render states and matrices.
sfRenderTexture_generateMipmap
sfBool sfRenderTexture_generateMipmap(sfRenderTexture *renderTexture)
Generate a mipmap using the current texture data.
sfRenderTexture_setActive
sfBool sfRenderTexture_setActive(sfRenderTexture *renderTexture, sfBool active)
Activate or deactivate a render texture as the current target for rendering.
sfRenderTexture_pushGLStates
void sfRenderTexture_pushGLStates(sfRenderTexture *renderTexture)
Save the current OpenGL render states and matrices.
Vector2.h
Vertex.h
Window.h
sfColor
Utility class for manpulating RGBA colors.
Definition Color.h:39
sfContextSettings
Structure defining the window's creation settings.
Definition Window/Window.h:57
sfIntRect
Definition Rect.h:49
sfRenderStates
Define the states used for drawing to a RenderTarget.
Definition RenderStates.h:42
sfVector2f
2-component vector of floats
Definition Vector2.h:61
sfVector2i
2-component vector of integers
Definition Vector2.h:39
sfVector2u
2-component vector of unsigned integers
Definition Vector2.h:50
sfVertex
Define a point with color and texture coordinates.
Definition Vertex.h:40