//--------------------------------------------------------------------------------------
// File: WICTextureLoader.h
//
// Function for loading a WIC image and creating a Direct3D runtime texture for it
// (auto-generating mipmaps if possible)
//
// Note: Assumes application has already called CoInitializeEx
//
// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
//          auto-gen mipmap support.
//
// Note these functions are useful for images created as simple 2D textures. For
// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
// For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------

#pragma once

#if defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h>
#else
#include <d3d11_1.h>
#endif

#include <cstddef>
#include <cstdint>

#ifdef _MSC_VER
#pragma comment(lib,"uuid.lib")
#endif


namespace DirectX
{
    inline namespace DX11
    {
        enum WIC_LOADER_FLAGS : uint32_t
        {
            WIC_LOADER_DEFAULT = 0,
            WIC_LOADER_FORCE_SRGB = 0x1,
            WIC_LOADER_IGNORE_SRGB = 0x2,
            WIC_LOADER_SRGB_DEFAULT = 0x4,
            WIC_LOADER_FIT_POW2 = 0x20,
            WIC_LOADER_MAKE_SQUARE = 0x40,
            WIC_LOADER_FORCE_RGBA32 = 0x80,
        };
    }

    // Standard version
    HRESULT __cdecl CreateWICTextureFromMemory(
        _In_ ID3D11Device* d3dDevice,
        _In_reads_bytes_(wicDataSize) const uint8_t* wicData,
        _In_ size_t wicDataSize,
        _Outptr_opt_ ID3D11Resource** texture,
        _Outptr_opt_ ID3D11ShaderResourceView** textureView,
        _In_ size_t maxsize = 0) noexcept;

    HRESULT __cdecl CreateWICTextureFromFile(
        _In_ ID3D11Device* d3dDevice,
        _In_z_ const wchar_t* szFileName,
        _Outptr_opt_ ID3D11Resource** texture,
        _Outptr_opt_ ID3D11ShaderResourceView** textureView,
        _In_ size_t maxsize = 0) noexcept;

    // Standard version with optional auto-gen mipmap support
    HRESULT __cdecl CreateWICTextureFromMemory(
    #if defined(_XBOX_ONE) && defined(_TITLE)
        _In_ ID3D11DeviceX* d3dDevice,
        _In_opt_ ID3D11DeviceContextX* d3dContext,
    #else
        _In_ ID3D11Device* d3dDevice,
        _In_opt_ ID3D11DeviceContext* d3dContext,
    #endif
        _In_reads_bytes_(wicDataSize) const uint8_t* wicData,
        _In_ size_t wicDataSize,
        _Outptr_opt_ ID3D11Resource** texture,
        _Outptr_opt_ ID3D11ShaderResourceView** textureView,
        _In_ size_t maxsize = 0) noexcept;

    HRESULT __cdecl CreateWICTextureFromFile(
    #if defined(_XBOX_ONE) && defined(_TITLE)
        _In_ ID3D11DeviceX* d3dDevice,
        _In_opt_ ID3D11DeviceContextX* d3dContext,
    #else
        _In_ ID3D11Device* d3dDevice,
        _In_opt_ ID3D11DeviceContext* d3dContext,
    #endif
        _In_z_ const wchar_t* szFileName,
        _Outptr_opt_ ID3D11Resource** texture,
        _Outptr_opt_ ID3D11ShaderResourceView** textureView,
        _In_ size_t maxsize = 0) noexcept;

    // Extended version
    HRESULT __cdecl CreateWICTextureFromMemoryEx(
        _In_ ID3D11Device* d3dDevice,
        _In_reads_bytes_(wicDataSize) const uint8_t* wicData,
        _In_ size_t wicDataSize,
        _In_ size_t maxsize,
        _In_ D3D11_USAGE usage,
        _In_ unsigned int bindFlags,
        _In_ unsigned int cpuAccessFlags,
        _In_ unsigned int miscFlags,
        _In_ WIC_LOADER_FLAGS loadFlags,
        _Outptr_opt_ ID3D11Resource** texture,
        _Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;

    HRESULT __cdecl CreateWICTextureFromFileEx(
        _In_ ID3D11Device* d3dDevice,
        _In_z_ const wchar_t* szFileName,
        _In_ size_t maxsize,
        _In_ D3D11_USAGE usage,
        _In_ unsigned int bindFlags,
        _In_ unsigned int cpuAccessFlags,
        _In_ unsigned int miscFlags,
        _In_ WIC_LOADER_FLAGS loadFlags,
        _Outptr_opt_ ID3D11Resource** texture,
        _Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;

    // Extended version with optional auto-gen mipmap support
    HRESULT __cdecl CreateWICTextureFromMemoryEx(
    #if defined(_XBOX_ONE) && defined(_TITLE)
        _In_ ID3D11DeviceX* d3dDevice,
        _In_opt_ ID3D11DeviceContextX* d3dContext,
    #else
        _In_ ID3D11Device* d3dDevice,
        _In_opt_ ID3D11DeviceContext* d3dContext,
    #endif
        _In_reads_bytes_(wicDataSize) const uint8_t* wicData,
        _In_ size_t wicDataSize,
        _In_ size_t maxsize,
        _In_ D3D11_USAGE usage,
        _In_ unsigned int bindFlags,
        _In_ unsigned int cpuAccessFlags,
        _In_ unsigned int miscFlags,
        _In_ WIC_LOADER_FLAGS loadFlags,
        _Outptr_opt_ ID3D11Resource** texture,
        _Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;

    HRESULT __cdecl CreateWICTextureFromFileEx(
    #if defined(_XBOX_ONE) && defined(_TITLE)
        _In_ ID3D11DeviceX* d3dDevice,
        _In_opt_ ID3D11DeviceContextX* d3dContext,
    #else
        _In_ ID3D11Device* d3dDevice,
        _In_opt_ ID3D11DeviceContext* d3dContext,
    #endif
        _In_z_ const wchar_t* szFileName,
        _In_ size_t maxsize,
        _In_ D3D11_USAGE usage,
        _In_ unsigned int bindFlags,
        _In_ unsigned int cpuAccessFlags,
        _In_ unsigned int miscFlags,
        _In_ WIC_LOADER_FLAGS loadFlags,
        _Outptr_opt_ ID3D11Resource** texture,
        _Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;

#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
#endif

    inline namespace DX11
    {
        DEFINE_ENUM_FLAG_OPERATORS(WIC_LOADER_FLAGS)
    }

#ifdef __clang__
#pragma clang diagnostic pop
#endif
}
