/**
 * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
 * SPDX-License-Identifier: Apache-2.0.
 */

#pragma once
#include <aws/s3/S3_EXPORTS.h>
#include <aws/s3/model/LocationType.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>

namespace Aws
{
namespace Utils
{
namespace Xml
{
  class XmlNode;
} // namespace Xml
} // namespace Utils
namespace S3
{
namespace Model
{

  /**
   * <p>Specifies the location where the bucket will be created.</p> <p>For directory
   * buckets, the location type is Availability Zone. For more information about
   * directory buckets, see <a
   * href="https://docs.aws.amazon.com/AmazonS3/latest/userguide/directory-buckets-overview.html">Directory
   * buckets</a> in the <i>Amazon S3 User Guide</i>.</p>  <p>This functionality
   * is only supported by directory buckets.</p> <p><h3>See Also:</h3>   <a
   * href="http://docs.aws.amazon.com/goto/WebAPI/s3-2006-03-01/LocationInfo">AWS API
   * Reference</a></p>
   */
  class LocationInfo
  {
  public:
    AWS_S3_API LocationInfo();
    AWS_S3_API LocationInfo(const Aws::Utils::Xml::XmlNode& xmlNode);
    AWS_S3_API LocationInfo& operator=(const Aws::Utils::Xml::XmlNode& xmlNode);

    AWS_S3_API void AddToNode(Aws::Utils::Xml::XmlNode& parentNode) const;


    ///@{
    /**
     * <p>The type of location where the bucket will be created.</p>
     */
    inline const LocationType& GetType() const{ return m_type; }
    inline bool TypeHasBeenSet() const { return m_typeHasBeenSet; }
    inline void SetType(const LocationType& value) { m_typeHasBeenSet = true; m_type = value; }
    inline void SetType(LocationType&& value) { m_typeHasBeenSet = true; m_type = std::move(value); }
    inline LocationInfo& WithType(const LocationType& value) { SetType(value); return *this;}
    inline LocationInfo& WithType(LocationType&& value) { SetType(std::move(value)); return *this;}
    ///@}

    ///@{
    /**
     * <p>The name of the location where the bucket will be created.</p> <p>For
     * directory buckets, the name of the location is the AZ ID of the Availability
     * Zone where the bucket will be created. An example AZ ID value is
     * <code>usw2-az1</code>.</p>
     */
    inline const Aws::String& GetName() const{ return m_name; }
    inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
    inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
    inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
    inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
    inline LocationInfo& WithName(const Aws::String& value) { SetName(value); return *this;}
    inline LocationInfo& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
    inline LocationInfo& WithName(const char* value) { SetName(value); return *this;}
    ///@}
  private:

    LocationType m_type;
    bool m_typeHasBeenSet = false;

    Aws::String m_name;
    bool m_nameHasBeenSet = false;
  };

} // namespace Model
} // namespace S3
} // namespace Aws
