Coin: SoSceneTextureCubeMap.h Source File

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SoSceneTextureCubeMap.h
1#ifndef COIN_SOSCENETEXTURECUBEMAP_H
2#define COIN_SOSCENETEXTURECUBEMAP_H
3
4/**************************************************************************\
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35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFVec2s.h>
38#include <Inventor/fields/SoSFEnum.h>
39#include <Inventor/fields/SoSFNode.h>
40#include <Inventor/fields/SoMFNode.h>
41#include <Inventor/fields/SoSFColor.h>
42#include <Inventor/elements/SoMultiTextureImageElement.h>
43
44class SoSensor;
45class SoSceneTextureCubeMapP;
46
47 class COIN_DLL_API SoSceneTextureCubeMap : public SoNode {
48 typedef SoNode inherited;
49
50 SO_NODE_HEADER(SoSceneTextureCubeMap);
51
52public:
53 static void initClass(void);
54 SoSceneTextureCubeMap(void);
55
56 enum Model {
57 MODULATE = SoMultiTextureImageElement::MODULATE,
58 DECAL = SoMultiTextureImageElement::DECAL,
59 BLEND = SoMultiTextureImageElement::BLEND,
60 REPLACE = SoMultiTextureImageElement::REPLACE
61 };
62
63 enum Wrap {
64 REPEAT = SoMultiTextureImageElement::REPEAT,
65 CLAMP = SoMultiTextureImageElement::CLAMP
66 };
67
68 enum TransparencyFunction {
69 NONE,
70 ALPHA_BLEND,
71 ALPHA_TEST
72 };
73
74 SoSFVec2s size;
75 SoSFNode scene;
76
77 SoSFEnum wrapS;
78 SoSFEnum wrapT;
79 SoSFEnum wrapR;
80 SoSFEnum model;
81 SoSFColor backgroundColor;
82
83 SoSFEnum transparencyFunction;
84 SoSFColor blendColor;
85
86 virtual void doAction(SoAction * action);
87 virtual void GLRender(SoGLRenderAction * action);
88 virtual void callback(SoCallbackAction * action);
89 virtual void rayPick(SoRayPickAction * action);
90
91protected:
92 virtual ~SoSceneTextureCubeMap();
93
94 virtual void notify(SoNotList * list);
95
96private:
97 SoSceneTextureCubeMapP * pimpl;
98};
99
100#endif // !COIN_SOSCENETEXTURECUBEMAP_H
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
SoNode::notify
virtual void notify(SoNotList *l)
Definition SoNode.cpp:506
SoNode::doAction
virtual void doAction(SoAction *action)
Definition SoNode.cpp:858
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1075
SoNode::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1188
SoNode::initClass
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoNode.cpp:573
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:1003
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:43
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:50
SoSFColor
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:40
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
SoSFNode
The SoSFNode class is a container for a single node.
Definition SoSFNode.h:47
SoSFVec2s
The SoSFVec2s class is a container for an SbVec2s vector.
Definition SoSFVec2s.h:40
SoSceneTextureCubeMap
Renders a scene into a texture cube map.
Definition SoSceneTextureCubeMap.h:47
SoSensor
The SoSensor class is the abstract base class for all sensors.
Definition SoSensor.h:43