Coin: SoTextureUnit.h Source File

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SoTextureUnit.h
1#ifndef COIN_SOTEXTUREUNIT_H
2#define COIN_SOTEXTUREUNIT_H
3
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35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/fields/SoSFInt32.h>
38#include <Inventor/fields/SoSFEnum.h>
39
40 class COIN_DLL_API SoTextureUnit : public SoNode {
41 typedef SoNode inherited;
42
43 SO_NODE_HEADER(SoTextureUnit);
44
45public:
46 static void initClass(void);
47 SoTextureUnit(void);
48
49 enum MappingMethod {
50 BUMP_MAPPING,
51 IMAGE_MAPPING
52 };
53
54 SoSFInt32 unit;
55 SoSFEnum mappingMethod;
56
57 virtual void doAction(SoAction * action);
58 virtual void callback(SoCallbackAction * action);
59 virtual void GLRender(SoGLRenderAction * action);
60 virtual void pick(SoPickAction * action);
61 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
62 virtual void getMatrix(SoGetMatrixAction * action);
63
64 static uint32_t getMaxTextureUnit(void);
65protected:
66 virtual ~SoTextureUnit();
67};
68
69#endif // !COIN_SOTEXTUREUNIT_H
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:80
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition SoGetBoundingBoxAction.h:45
SoGetMatrixAction
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition SoGetMatrixAction.h:46
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
SoNode::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition SoNode.cpp:914
SoNode::doAction
virtual void doAction(SoAction *action)
Definition SoNode.cpp:858
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:1075
SoNode::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition SoNode.cpp:1102
SoNode::pick
virtual void pick(SoPickAction *action)
Definition SoNode.cpp:1158
SoNode::initClass
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoNode.cpp:573
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:1003
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition SoPickAction.h:43
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:40
SoSFInt32
The SoSFInt32 class is a container for a 32-bit integer value.
Definition SoSFInt32.h:39
SoTextureUnit
The SoTextureUnit class is a node for setting the active texture unit.
Definition SoTextureUnit.h:40
SoTextureUnit::MappingMethod
MappingMethod
Definition SoTextureUnit.h:49
SoTextureUnit::BUMP_MAPPING
@ BUMP_MAPPING
Definition SoTextureUnit.h:50
SoTextureUnit::unit
SoSFInt32 unit
Definition SoTextureUnit.h:54
SoTextureUnit::mappingMethod
SoSFEnum mappingMethod
Definition SoTextureUnit.h:55