GeographicLib: Geocentric.hpp Source File

GeographicLib 2.6

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Geocentric.hpp
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1/**
2 * \file Geocentric.hpp
3 * \brief Header for GeographicLib::Geocentric class
4 *
5 * Copyright (c) Charles Karney (2008-2022) <karney@alum.mit.edu> and licensed
6 * under the MIT/X11 License. For more information, see
7 * https://geographiclib.sourceforge.io/
8 **********************************************************************/
9
10#if !defined(GEOGRAPHICLIB_GEOCENTRIC_HPP)
11#define GEOGRAPHICLIB_GEOCENTRIC_HPP 1
12
13#include <vector>
14#include <GeographicLib/Constants.hpp>
15
16namespace GeographicLib {
17
18 /**
19 * \brief %Geocentric coordinates
20 *
21 * Convert between geodetic coordinates latitude = \e lat, longitude = \e
22 * lon, height = \e h (measured vertically from the surface of the ellipsoid)
23 * to geocentric coordinates (\e X, \e Y, \e Z). The origin of geocentric
24 * coordinates is at the center of the earth. The \e Z axis goes thru the
25 * north pole, \e lat = 90&deg;. The \e X axis goes thru \e lat = 0,
26 * \e lon = 0. %Geocentric coordinates are also known as earth centered,
27 * earth fixed (ECEF) coordinates.
28 *
29 * The conversion from geographic to geocentric coordinates is
30 * straightforward. For the reverse transformation we use
31 * - H. Vermeille,
32 * <a href="https://doi.org/10.1007/s00190-002-0273-6"> Direct
33 * transformation from geocentric coordinates to geodetic coordinates</a>,
34 * J. Geodesy 76, 451--454 (2002).
35 * .
36 * Several changes have been made to ensure that the method returns accurate
37 * results for all finite inputs (even if \e h is infinite). The changes are
38 * described in Appendix B of
39 * - C. F. F. Karney,
40 * <a href="https://arxiv.org/abs/1102.1215v1">Geodesics
41 * on an ellipsoid of revolution</a>,
42 * Feb. 2011;
43 * preprint
44 * <a href="https://arxiv.org/abs/1102.1215v1">arxiv:1102.1215v1</a>.
45 * .
46 * Vermeille similarly updated his method in
47 * - H. Vermeille,
48 * <a href="https://doi.org/10.1007/s00190-010-0419-x">
49 * An analytical method to transform geocentric into
50 * geodetic coordinates</a>, J. Geodesy 85, 105--117 (2011).
51 * .
52 * See \ref geocentric for more information.
53 *
54 * The errors in these routines are close to round-off. Specifically, for
55 * points within 5000 km of the surface of the ellipsoid (either inside or
56 * outside the ellipsoid), the error is bounded by 7 nm (7 nanometers) for
57 * the WGS84 ellipsoid. See \ref geocentric for further information on the
58 * errors.
59 *
60 * Example of use:
61 * \include example-Geocentric.cpp
62 *
63 * <a href="CartConvert.1.html">CartConvert</a> is a command-line utility
64 * providing access to the functionality of Geocentric and LocalCartesian.
65 **********************************************************************/
66
67 class GEOGRAPHICLIB_EXPORT Geocentric {
68 private:
69 typedef Math::real real;
70 friend class LocalCartesian;
71 friend class MagneticCircle; // MagneticCircle uses Rotation
72 friend class MagneticModel; // MagneticModel uses IntForward
73 friend class GravityCircle; // GravityCircle uses Rotation
74 friend class GravityModel; // GravityModel uses IntForward
75 friend class NormalGravity; // NormalGravity uses IntForward
76 static const size_t dim_ = 3;
77 static const size_t dim2_ = dim_ * dim_;
78 real _a, _f, _e2, _e2m, _e2a, _e4a, _maxrad;
79 static void Rotation(real sphi, real cphi, real slam, real clam,
80 real M[dim2_]);
81 static void Rotate(const real M[dim2_], real x, real y, real z,
82 real& X, real& Y, real& Z) {
83 // Perform [X,Y,Z]^t = M.[x,y,z]^t
84 // (typically local cartesian to geocentric)
85 X = M[0] * x + M[1] * y + M[2] * z;
86 Y = M[3] * x + M[4] * y + M[5] * z;
87 Z = M[6] * x + M[7] * y + M[8] * z;
88 }
89 static void Unrotate(const real M[dim2_], real X, real Y, real Z,
90 real& x, real& y, real& z) {
91 // Perform [x,y,z]^t = M^t.[X,Y,Z]^t
92 // (typically geocentric to local cartesian)
93 x = M[0] * X + M[3] * Y + M[6] * Z;
94 y = M[1] * X + M[4] * Y + M[7] * Z;
95 z = M[2] * X + M[5] * Y + M[8] * Z;
96 }
97 void IntForward(real lat, real lon, real h, real& X, real& Y, real& Z,
98 real M[dim2_]) const;
99 void IntReverse(real X, real Y, real Z, real& lat, real& lon, real& h,
100 real M[dim2_]) const;
101
102 public:
103
104 /**
105 * Constructor for an ellipsoid with
106 *
107 * @param[in] a equatorial radius (meters).
108 * @param[in] f flattening of ellipsoid. Setting \e f = 0 gives a sphere.
109 * Negative \e f gives a prolate ellipsoid.
110 * @exception GeographicErr if \e a or (1 &minus; \e f) \e a is not
111 * positive.
112 **********************************************************************/
113 Geocentric(real a, real f);
114
115 /**
116 * A default constructor (for use by NormalGravity).
117 **********************************************************************/
118 Geocentric() : _a(-1) {}
119
120 /**
121 * Convert from geodetic to geocentric coordinates.
122 *
123 * @param[in] lat latitude of point (degrees).
124 * @param[in] lon longitude of point (degrees).
125 * @param[in] h height of point above the ellipsoid (meters).
126 * @param[out] X geocentric coordinate (meters).
127 * @param[out] Y geocentric coordinate (meters).
128 * @param[out] Z geocentric coordinate (meters).
129 *
130 * \e lat should be in the range [&minus;90&deg;, 90&deg;].
131 **********************************************************************/
132 void Forward(real lat, real lon, real h, real& X, real& Y, real& Z)
133 const {
134 if (Init())
135 IntForward(lat, lon, h, X, Y, Z, NULL);
136 }
137
138 /**
139 * Convert from geodetic to geocentric coordinates and return rotation
140 * matrix.
141 *
142 * @param[in] lat latitude of point (degrees).
143 * @param[in] lon longitude of point (degrees).
144 * @param[in] h height of point above the ellipsoid (meters).
145 * @param[out] X geocentric coordinate (meters).
146 * @param[out] Y geocentric coordinate (meters).
147 * @param[out] Z geocentric coordinate (meters).
148 * @param[out] M if the length of the vector is 9, fill with the rotation
149 * matrix in row-major order.
150 *
151 * Let \e v be a unit vector located at (\e lat, \e lon, \e h). We can
152 * express \e v as \e column vectors in one of two ways
153 * - in east, north, up coordinates (where the components are relative to a
154 * local coordinate system at (\e lat, \e lon, \e h)); call this
155 * representation \e v1.
156 * - in geocentric \e X, \e Y, \e Z coordinates; call this representation
157 * \e v0.
158 * .
159 * Then we have \e v0 = \e M &sdot; \e v1.
160 **********************************************************************/
161 void Forward(real lat, real lon, real h, real& X, real& Y, real& Z,
162 std::vector<real>& M)
163 const {
164 if (!Init())
165 return;
166 if (M.end() == M.begin() + dim2_) {
167 real t[dim2_];
168 IntForward(lat, lon, h, X, Y, Z, t);
169 std::copy(t, t + dim2_, M.begin());
170 } else
171 IntForward(lat, lon, h, X, Y, Z, NULL);
172 }
173
174 /**
175 * Convert from geocentric to geodetic to coordinates.
176 *
177 * @param[in] X geocentric coordinate (meters).
178 * @param[in] Y geocentric coordinate (meters).
179 * @param[in] Z geocentric coordinate (meters).
180 * @param[out] lat latitude of point (degrees).
181 * @param[out] lon longitude of point (degrees).
182 * @param[out] h height of point above the ellipsoid (meters).
183 *
184 * In general, there are multiple solutions and the result which minimizes
185 * |<i>h</i> |is returned, i.e., (<i>lat</i>, <i>lon</i>) corresponds to
186 * the closest point on the ellipsoid. If there are still multiple
187 * solutions with different latitudes (applies only if \e Z = 0), then the
188 * solution with \e lat > 0 is returned. If there are still multiple
189 * solutions with different longitudes (applies only if \e X = \e Y = 0)
190 * then \e lon = 0 is returned. The value of \e h returned satisfies \e h
191 * &ge; &minus; \e a (1 &minus; <i>e</i><sup>2</sup>) / sqrt(1 &minus;
192 * <i>e</i><sup>2</sup> sin<sup>2</sup>\e lat). The value of \e lon
193 * returned is in the range [&minus;180&deg;, 180&deg;].
194 **********************************************************************/
195 void Reverse(real X, real Y, real Z, real& lat, real& lon, real& h)
196 const {
197 if (Init())
198 IntReverse(X, Y, Z, lat, lon, h, NULL);
199 }
200
201 /**
202 * Convert from geocentric to geodetic to coordinates.
203 *
204 * @param[in] X geocentric coordinate (meters).
205 * @param[in] Y geocentric coordinate (meters).
206 * @param[in] Z geocentric coordinate (meters).
207 * @param[out] lat latitude of point (degrees).
208 * @param[out] lon longitude of point (degrees).
209 * @param[out] h height of point above the ellipsoid (meters).
210 * @param[out] M if the length of the vector is 9, fill with the rotation
211 * matrix in row-major order.
212 *
213 * Let \e v be a unit vector located at (\e lat, \e lon, \e h). We can
214 * express \e v as \e column vectors in one of two ways
215 * - in east, north, up coordinates (where the components are relative to a
216 * local coordinate system at (\e lat, \e lon, \e h)); call this
217 * representation \e v1.
218 * - in geocentric \e X, \e Y, \e Z coordinates; call this representation
219 * \e v0.
220 * .
221 * Then we have \e v1 = <i>M</i><sup>T</sup> &sdot; \e v0, where
222 * <i>M</i><sup>T</sup> is the transpose of \e M.
223 **********************************************************************/
224 void Reverse(real X, real Y, real Z, real& lat, real& lon, real& h,
225 std::vector<real>& M)
226 const {
227 if (!Init())
228 return;
229 if (M.end() == M.begin() + dim2_) {
230 real t[dim2_];
231 IntReverse(X, Y, Z, lat, lon, h, t);
232 std::copy(t, t + dim2_, M.begin());
233 } else
234 IntReverse(X, Y, Z, lat, lon, h, NULL);
235 }
236
237 /** \name Inspector functions
238 **********************************************************************/
239 ///@{
240 /**
241 * @return true if the object has been initialized.
242 **********************************************************************/
243 bool Init() const { return _a > 0; }
244 /**
245 * @return \e a the equatorial radius of the ellipsoid (meters). This is
246 * the value used in the constructor.
247 **********************************************************************/
248 Math::real EquatorialRadius() const
249 { return Init() ? _a : Math::NaN(); }
250
251 /**
252 * @return \e f the flattening of the ellipsoid. This is the
253 * value used in the constructor.
254 **********************************************************************/
255 Math::real Flattening() const
256 { return Init() ? _f : Math::NaN(); }
257 ///@}
258
259 /**
260 * A global instantiation of Geocentric with the parameters for the WGS84
261 * ellipsoid.
262 **********************************************************************/
263 static const Geocentric& WGS84();
264 };
265
266} // namespace GeographicLib
267
268#endif // GEOGRAPHICLIB_GEOCENTRIC_HPP
Constants.hpp
Header for GeographicLib::Constants class.
GEOGRAPHICLIB_EXPORT
#define GEOGRAPHICLIB_EXPORT
Definition Constants.hpp:59
real
GeographicLib::Math::real real
Definition Geod3Solve.cpp:25
GeographicLib::Geocentric
Geocentric coordinates
Definition Geocentric.hpp:67
GeographicLib::Geocentric::Reverse
void Reverse(real X, real Y, real Z, real &lat, real &lon, real &h) const
Definition Geocentric.hpp:195
GeographicLib::Geocentric::GravityCircle
friend class GravityCircle
Definition Geocentric.hpp:73
GeographicLib::Geocentric::Forward
void Forward(real lat, real lon, real h, real &X, real &Y, real &Z) const
Definition Geocentric.hpp:132
GeographicLib::Geocentric::Geocentric
Geocentric(real a, real f)
Definition Geocentric.cpp:16
GeographicLib::Geocentric::MagneticCircle
friend class MagneticCircle
Definition Geocentric.hpp:71
GeographicLib::Geocentric::Flattening
Math::real Flattening() const
Definition Geocentric.hpp:255
GeographicLib::Geocentric::LocalCartesian
friend class LocalCartesian
Definition Geocentric.hpp:70
GeographicLib::Geocentric::Reverse
void Reverse(real X, real Y, real Z, real &lat, real &lon, real &h, std::vector< real > &M) const
Definition Geocentric.hpp:224
GeographicLib::Geocentric::Forward
void Forward(real lat, real lon, real h, real &X, real &Y, real &Z, std::vector< real > &M) const
Definition Geocentric.hpp:161
GeographicLib::Geocentric::GravityModel
friend class GravityModel
Definition Geocentric.hpp:74
GeographicLib::Geocentric::EquatorialRadius
Math::real EquatorialRadius() const
Definition Geocentric.hpp:248
GeographicLib::Geocentric::Geocentric
Geocentric()
Definition Geocentric.hpp:118
GeographicLib::Geocentric::Init
bool Init() const
Definition Geocentric.hpp:243
GeographicLib::Geocentric::NormalGravity
friend class NormalGravity
Definition Geocentric.hpp:75
GeographicLib::Geocentric::MagneticModel
friend class MagneticModel
Definition Geocentric.hpp:72
GeographicLib::Math::NaN
static T NaN()
Definition Math.cpp:301
GeographicLib::Math::real
double real
Definition Math.hpp:115
GeographicLib
Namespace for GeographicLib.
Definition Accumulator.cpp:12