Coin: SoGLMultiTextureCoordinateElement.h Source File

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SoGLMultiTextureCoordinateElement.h
1#ifndef COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
2#define COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
3
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34\**************************************************************************/
35
36#include <Inventor/elements/SoMultiTextureCoordinateElement.h>
37
38class SoGLMultiTextureCoordinateElementP;
39typedef void SoTexCoordTexgenCB(void * data);
40
41 class COIN_DLL_API SoGLMultiTextureCoordinateElement : public SoMultiTextureCoordinateElement {
42 typedef SoMultiTextureCoordinateElement inherited;
43
44 SO_ELEMENT_HEADER(SoGLMultiTextureCoordinateElement);
45public:
46 static void initClass(void);
47protected:
48 virtual ~SoGLMultiTextureCoordinateElement();
49
50public:
51 virtual void init(SoState * state);
52 virtual void push(SoState * state);
53 virtual void pop(SoState * state,
54 const SoElement * prevTopElement);
55
56 static void setTexGen(SoState * const state, SoNode * const node,
57 const int unit,
58 SoTexCoordTexgenCB * const texgenFunc,
59 void * const texgenData = NULL,
60 SoTextureCoordinateFunctionCB * const func = NULL,
61 void * const funcData = NULL);
62
63 virtual CoordType getType(const int unit = 0) const;
64
65 static const SoGLMultiTextureCoordinateElement * getInstance(SoState * const state);
66
67 void send(const int unit, const int index) const;
68 void send(const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const;
69
70 class GLUnitData {
71 public:
72 GLUnitData() : texgenCB(NULL), texgenData(NULL) {}
73 GLUnitData(const GLUnitData & org) : texgenCB(org.texgenCB), texgenData(org.texgenData) {}
74 SoTexCoordTexgenCB * texgenCB;
75 void * texgenData;
76 };
77
78 void initRender(const SbBool * enabled, const int maxenabled) const;
79
80 // Coin-3 support
81 void send(const int index) const {
82 for (int i = 0; i <= this->multimax; i++) {
83 if (this->multienabled[i]) {
84 this->send(i, index);
85 }
86 }
87 }
88 void send(const int index, const SbVec3f &c, const SbVec3f &n) const {
89 for (int i = 0; i <= this->multimax; i++) {
90 if (this->multienabled[i]) {
91 this->send(i, index, c, n);
92 }
93 }
94 }
95 void initMulti(SoState * state) const;
96 static void setTexGen(SoState * const state, SoNode * const node,
97 SoTexCoordTexgenCB * const texgenFunc,
98 void * const texgenData = NULL,
99 SoTextureCoordinateFunctionCB * const func = NULL,
100 void * const funcData = NULL) {
101 setTexGen(state, node, 0, texgenFunc, texgenData, func, funcData);
102 }
103
104protected:
105 virtual void setElt(const int unit,
106 SoTexCoordTexgenCB *func,
107 void *data = NULL);
108
109private:
110 void doCallback(const int unit) const;
111 SoGLMultiTextureCoordinateElementP * pimpl;
112 mutable const SbBool * multienabled;
113 mutable int multimax;
114};
115
116#endif // !COIN_SOGLMULTITEXTURECOORDINATEELEMENT_H
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:51
SoElement
SoElement is the abstract base class for all elements.
Definition SoElement.h:43
SoElement::pop
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
SoGLMultiTextureCoordinateElement::GLUnitData
Definition SoGLMultiTextureCoordinateElement.h:70
SoGLMultiTextureCoordinateElement
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several unit...
Definition SoGLMultiTextureCoordinateElement.h:41
SoMultiTextureCoordinateElement
The SoMultiTextureCoordinateElement class is yet to be documented.
Definition SoMultiTextureCoordinateElement.h:48
SoMultiTextureCoordinateElement::getType
static CoordType getType(SoState *const state, const int unit=0)
Definition SoMultiTextureCoordinateElement.cpp:409
SoMultiTextureCoordinateElement::getInstance
static const SoMultiTextureCoordinateElement * getInstance(SoState *const state)
FIXME: write doc.
Definition SoMultiTextureCoordinateElement.cpp:271
SoMultiTextureCoordinateElement::init
virtual void init(SoState *state)
FIXME: write doc.
Definition SoMultiTextureCoordinateElement.cpp:431
SoMultiTextureCoordinateElement::push
virtual void push(SoState *state)
Definition SoMultiTextureCoordinateElement.cpp:507
SoMultiTextureCoordinateElement::initClass
static void initClass(void)
Definition SoMultiTextureCoordinateElement.cpp:101
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
SoState
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44