Coin: SoVRMLTexture.h Source File

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SoVRMLTexture.h
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32
33#ifndef COIN_SOVRMLTEXTURE_H
34#define COIN_SOVRMLTEXTURE_H
35
36#include <Inventor/nodes/SoSubNode.h>
37#include <Inventor/nodes/SoNode.h>
38#include <Inventor/fields/SoSFBool.h>
39
40 class COIN_DLL_API SoVRMLTexture : public SoNode
41{
42 typedef SoNode inherited;
43 SO_NODE_ABSTRACT_HEADER(SoVRMLTexture);
44
45public:
46 static void initClass(void);
47
48 SoSFBool repeatS;
49 SoSFBool repeatT;
50
51 virtual void GLRender( SoGLRenderAction * action );
52
53protected:
54 SoVRMLTexture(void);
55 virtual ~SoVRMLTexture();
56
57}; // class SoVRMLTexture
58
59#endif // ! COIN_SOVRMLTEXTURE_H
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:50
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56
SoNode::initClass
static void initClass(void)
Sets up initialization for data common to all instances of this class, like submitting necessary info...
Definition SoNode.cpp:573
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:1003
SoSFBool
The SoSFBool class is a container for an SbBool value.
Definition SoSFBool.h:39
SoVRMLTexture
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition SoVRMLTexture.h:41
SoVRMLTexture::repeatS
SoSFBool repeatS
Definition SoVRMLTexture.h:48
SoVRMLTexture::repeatT
SoSFBool repeatT
Definition SoVRMLTexture.h:49