Flecs: Entities
Description: A fast entity component system (ECS) for C & C++

| Flecs v4.1 A fast entity component system (ECS) for C & C++

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Entities
C API » Core

Functions for working with ecs_entity_t. More...

Collaboration diagram for Entities:

## Topics
| Creating & Deleting
| Functions for creating and deleting entities.
| Adding & Removing
| Functions for adding and removing components.
| Enabling & Disabling
| Functions for enabling/disabling entities and components.
| Getting and Setting
| Functions for getting and setting components.
| Entity Liveliness
| Functions for testing and modifying entity liveliness.
| Entity Information.
| Get information from an entity.
| Entity Names
| Functions for working with entity names and paths.

## Classes
struct | ecs_entity_desc_t
| Used with ecs_entity_init(). More...
struct | ecs_bulk_desc_t
| Used with ecs_bulk_init(). More...

## Typedefs
typedef struct ecs_entity_desc_t | ecs_entity_desc_t
| Used with ecs_entity_init().
typedef struct ecs_bulk_desc_t | ecs_bulk_desc_t
| Used with ecs_bulk_init().

## Detailed Description

Functions for working with ecs_entity_t.