Flecs: EcsTreeSpawner Struct Reference
Description: A fast entity component system (ECS) for C & C++

| Flecs v4.1 A fast entity component system (ECS) for C & C++

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EcsTreeSpawner Struct Reference
C API » Core » API types » Built-in component types.

Tree instantiation cache component. More...

`#include <flecs.h>`

## Public Attributes
ecs_tree_spawner_t | data [(6)]
| Cache data indexed by depth.

## Detailed Description

Tree instantiation cache component.

Tree instantiation cache, indexed by depth. Tables will have a (ParentDepth, depth) pair indicating the hierarchy depth. This means that for different depths, the tables the children are created in will also be different. Caching tables for different depths therefore speeds up instantiating trees even when the top-level entity is not at the root.

Definition at line 1644 of file flecs.h.

## Member Data Documentation

## ◆ data

ecs_tree_spawner_t EcsTreeSpawner::data[(6)]

Cache data indexed by depth.

Definition at line 1645 of file flecs.h.

The documentation for this struct was generated from the following file:

- include/flecs.h