Coin: SoAudioRenderAction.h Source File

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SoAudioRenderAction.h
1#ifndef COIN_SOAUDIORENDERACTION_H
2#define COIN_SOAUDIORENDERACTION_H
3
4/**************************************************************************\
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34\**************************************************************************/
35
36#include <Inventor/actions/SoAction.h>
37#include <Inventor/actions/SoSubAction.h>
38#include <Inventor/tools/SbLazyPimplPtr.h>
39
40class SoAudioRenderActionP;
41
42 class COIN_DLL_API SoAudioRenderAction : public SoAction {
43 typedef SoAction inherited;
44
45 SO_ACTION_HEADER(SoAudioRenderAction);
46
47public:
48 static void initClass(void);
49
50 SoAudioRenderAction(void);
51 virtual ~SoAudioRenderAction(void);
52
53 static void callDoAction(SoAction *action, SoNode *node);
54 static void callAudioRender(SoAction *action, SoNode *node);
55
56protected:
57 virtual void beginTraversal(SoNode *node);
58
59private:
60 SbLazyPimplPtr<SoAudioRenderActionP> pimpl;
61
62 // NOT IMPLEMENTED:
63 SoAudioRenderAction(const SoAudioRenderAction & rhs);
64 SoAudioRenderAction & operator = (const SoAudioRenderAction & rhs);
65}; // SoAudioRenderAction
66
67#endif // !COIN_SOAUDIORENDERACTION_H
SbLazyPimplPtr
Definition SbLazyPimplPtr.h:56
SoAction
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
SoAction::initClass
static void initClass(void)
Definition SoAction.cpp:370
SoAction::beginTraversal
virtual void beginTraversal(SoNode *node)
Definition SoAction.cpp:1269
SoAudioRenderAction
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition SoAudioRenderAction.h:42
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56