Coin: SbVec4ub.h Source File

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SbVec4ub.h
1#ifndef COIN_SBVEC4UB_H
2#define COIN_SBVEC4UB_H
3
4/**************************************************************************\
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34\**************************************************************************/
35
36#include <Inventor/SbBasic.h>
37#include <Inventor/system/inttypes.h>
38#ifndef NDEBUG
39#include <Inventor/errors/SoDebugError.h>
40#endif // !NDEBUG
41
42class SbVec4b;
43class SbVec4us;
44class SbVec4ui32;
45
46 class COIN_DLL_API SbVec4ub {
47public:
48 SbVec4ub(void) { }
49 SbVec4ub(const uint8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
50 SbVec4ub(uint8_t x, uint8_t y, uint8_t z, uint8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
51 explicit SbVec4ub(const SbVec4b & v) { setValue(v); }
52 explicit SbVec4ub(const SbVec4us & v) { setValue(v); }
53 explicit SbVec4ub(const SbVec4ui32 & v) { setValue(v); }
54
55 SbVec4ub & setValue(const uint8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
56 SbVec4ub & setValue(uint8_t x, uint8_t y, uint8_t z, uint8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
57 SbVec4ub & setValue(const SbVec4b & v);
58 SbVec4ub & setValue(const SbVec4us & v);
59 SbVec4ub & setValue(const SbVec4ui32 & v);
60
61 const uint8_t * getValue(void) const { return vec; }
62 void getValue(uint8_t & x, uint8_t & y, uint8_t & z, uint8_t & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
63
64 uint8_t & operator [] (int i) { return vec[i]; }
65 const uint8_t & operator [] (int i) const { return vec[i]; }
66
67 int32_t dot(SbVec4ub v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
68 void negate(void);
69
70 SbVec4ub & operator *= (int d) { vec[0] = uint8_t(vec[0] * d); vec[1] = uint8_t(vec[1] * d); vec[2] = uint8_t(vec[2] * d); vec[3] = uint8_t(vec[3] * d); return *this; }
71 SbVec4ub & operator *= (double d);
72 SbVec4ub & operator /= (int d) { SbDividerChk("SbVec4ub::operator/=(int)", d); vec[0] = uint8_t(vec[0] / d); vec[1] = uint8_t(vec[1] / d); vec[2] = uint8_t(vec[2] / d); vec[3] = uint8_t(vec[3] / d); return *this; }
73 SbVec4ub & operator /= (double d) { SbDividerChk("SbVec4ub::operator/=(double)", d); return operator *= (1.0 / d); }
74 SbVec4ub & operator += (SbVec4ub v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
75 SbVec4ub & operator -= (SbVec4ub v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
76 SbVec4ub operator - (void) const { SbVec4ub v(*this); v.negate(); return v; }
77
78protected:
79 uint8_t vec[4];
80
81}; // SbVec4ub
82
83COIN_DLL_API inline SbVec4ub operator * (SbVec4ub v, int d) {
84 SbVec4ub val(v); val *= d; return val;
85}
86
87COIN_DLL_API inline SbVec4ub operator * (SbVec4ub v, double d) {
88 SbVec4ub val(v); val *= d; return val;
89}
90
91COIN_DLL_API inline SbVec4ub operator * (int d, SbVec4ub v) {
92 SbVec4ub val(v); val *= d; return val;
93}
94
95COIN_DLL_API inline SbVec4ub operator * (double d, SbVec4ub v) {
96 SbVec4ub val(v); val *= d; return val;
97}
98
99COIN_DLL_API inline SbVec4ub operator / (SbVec4ub v, int d) {
100 SbDividerChk("operator/(SbVec4ub,int)", d);
101 SbVec4ub val(v); val /= d; return val;
102}
103
104COIN_DLL_API inline SbVec4ub operator / (SbVec4ub v, double d) {
105 SbDividerChk("operator/(SbVec4ub,double)", d);
106 SbVec4ub val(v); val /= d; return val;
107}
108
109COIN_DLL_API inline SbVec4ub operator + (SbVec4ub v1, SbVec4ub v2) {
110 SbVec4ub v(v1); v += v2; return v;
111}
112
113COIN_DLL_API inline SbVec4ub operator - (SbVec4ub v1, SbVec4ub v2) {
114 SbVec4ub v(v1); v -= v2; return v;
115}
116
117COIN_DLL_API inline int operator == (SbVec4ub v1, SbVec4ub v2) {
118 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
119}
120
121COIN_DLL_API inline int operator != (SbVec4ub v1, SbVec4ub v2) {
122 return !(v1 == v2);
123}
124
125#endif // !COIN_SBVEC4UB_H
SbVec4b
Definition SbVec4b.h:48
SbVec4ub
Definition SbVec4ub.h:46
SbVec4ui32
Definition SbVec4ui32.h:46
SbVec4us
Definition SbVec4us.h:46